Player Matchup

Baba Yaga
Baba Yaga
FOX-Solis
Baba Yaga
Level 148
God Stats
6W - 6L
1,447 SR
Queue Stats
330W - 357L
1,432 Elo+
Solo
Heimdallr
Heimdallr
Kackeldackel_13
Heimdallr
Level 89
God Stats
2W - 1L
1,717 SR
Queue Stats
27W - 31L
1,434 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Mr_RiceEmpress
Morgan Le Fay
Level 123
God Stats
32W - 15L
1,570 SR
Queue Stats
234W - 261L
1,359 Elo+
Solo
Sol
Sol
kobalt35
Sol
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 35L
1,376 Elo+
Solo
Olorun
Olorun
thetreehunter4
Olorun
Level 121
God Stats
284W - 294L
1,461 SR
Queue Stats
284W - 294L
1,365 Elo+
Solo
Team Averages
Level 120
1,539 SR
1,393 Elo+

VS

Team Averages
Level 85
1,544 SR
1,361 Elo+
Terra
Terra
Hypertrophy_RB
Terra
Level 102
God Stats
3W - 0L
1,857 SR
Queue Stats
31W - 33L
1,449 Elo+
Solo
Pele
Pele
Itz-Alex4u
Pele
Level 62
God Stats
8W - 7L
1,445 SR
Queue Stats
96W - 119L
1,299 Elo+
Solo
Neith
Neith
O4R3AL_MPEG
Neith
Level 54
God Stats
51W - 55L
1,423 SR
Queue Stats
281W - 316L
1,318 Elo+
Solo
Hera
Hera
Thegan_g
Hera
Level 69
God Stats
11W - 12L
1,379 SR
Queue Stats
157W - 171L
1,341 Elo+
Solo
Sun Wukong
Sun Wukong
salinas2127
Sun Wukong
Level 139
God Stats
5W - 1L
1,614 SR
Queue Stats
306W - 293L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
FOX-Solis
Baba Yaga
15
0 / 3 / 2
8,888
444
8,874
9,500
3,949
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heimdallr
Kackeldackel_13
Heimdallr
12
1 / 6 / 2
7,952
398
9,285
16,058
6,555
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
Mr_RiceEmpress
Morgan Le Fay
16
2 / 2 / 3
9,988
499
9,005
16,067
7,494
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
1 / 3 / 0
8,409
420
11,965
12,594
4,299
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
1 / 5 / 1
9,125
456
6,771
15,658
8,109
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 1 / 8
10,141
507
5,010
18,841
18,248
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

19
5 / 3 / 5
11,762
588
10,622
24,316
12,002
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
5 / 1 / 5
9,728
486
16,852
16,955
7,848
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hera
19
4 / 0 / 5
11,468
573
5,810
7,320
2,883
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sun Wukong
salinas2127
Sun Wukong
19
4 / 0 / 3
11,739
587
11,072
17,079
17,792
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
45
5
Kills
19
19
Deaths
5
8
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Baba Yaga
FOX-Solis
Baba Yaga
0
3
2
0.33
W
1
1
8
5
W
5
3
5
2.5
L
Heimdallr
Kackeldackel_13
Heimdallr
1
6
2
0.33
L
Morgan Le Fay
Mr_RiceEmpress
Morgan Le Fay
2
2
3
1.75
W
5
1
5
7.5
W
Hera
4
0
5
6.5
L
1
3
0
0.33
W
Sun Wukong
salinas2127
Sun Wukong
4
0
3
5.5
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,900
Damage
49,366
69,877
Taken
84,511
30,406
Mitigated
58,773
23,779
Healing
42,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baba Yaga
FOX-Solis
Baba Yaga
8,874
562
0
2,378
9,500
3,949
511
2,358
7,142
68,711
0
W
5,010
1,271
6,830
8,450
18,841
18,248
219
8,313
10,528
30,315
8,257
W
10,622
3,663
0
11,875
24,316
12,002
1,986
9,026
15,290
0
111,995
L
Heimdallr
Kackeldackel_13
Heimdallr
9,285
4,644
0
2,820
16,058
6,555
15
1,993
14,065
0
50,379
L
Morgan Le Fay
Mr_RiceEmpress
Morgan Le Fay
9,005
569
246
8,981
16,067
7,494
0
1,582
14,485
81,369
0
W
16,852
8,197
0
6,681
16,955
7,848
2,620
8,005
8,950
0
66,337
W
Hera
5,810
1,479
0
96
7,320
2,883
1,777
2,923
3,787
107,874
0
L
11,965
4,293
0
2,616
12,594
4,299
1,264
1,766
10,828
62,081
0
W
Sun Wukong
salinas2127
Sun Wukong
11,072
648
0
8,653
17,079
17,792
0
7,465
9,614
0
92,488
L
6,771
2,892
0
6,738
15,658
8,109
2,178
2,472
13,186
68,412
5,251

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,362
Gold Earned
54,838
506
Minions Killed
698
0
Camps Cleared
0
1,752,288
Distance Traveled
2,072,630
10
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baba Yaga
8,888
444
107
5
0
327,749
0
W
Terra
10,141
507
67
3
0
436,094
4
W
Pele
11,762
588
174
9
0
437,392
0
L
Heimdallr
7,952
398
63
3
0
335,334
2
L
Morgan Le Fay
9,988
499
142
7
0
387,522
2
W
Neith
9,728
486
89
4
0
358,952
6
W
Hera
11,468
573
200
10
0
406,012
6
L
Sol
8,409
420
86
4
0
362,223
0
W
Sun Wukong
11,739
587
168
8
0
434,180
6
L
Olorun
9,125
456
108
5
0
339,460
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role