Player Matchup

Horus
Horus
 
Horus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
Gutsy12
Baron Samedi
Level 114
God Stats
8W - 0L
1,983 SR
Queue Stats
109W - 75L
1,661 Elo+
Party 1
Awilix
Awilix
Yaltaboath
Awilix
Level 160
God Stats
2W - 2L
1,450 SR
Queue Stats
488W - 284L
1,661 Elo+
Party 1
Team Averages
Level 145
1,645 SR
1,607 Elo+

VS

Team Averages
Level 68
1,439 SR
1,348 Elo+
Sol
Sol
 
Sol
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
 
King Arthur
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
Владкрутой
Neith
Level 9
God Stats
23W - 45L
1,317 SR
Queue Stats
24W - 50L
1,045 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
13
0 / 0 / 15
8,593
859
4,288
15,063
18,854
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Baron Samedi
Gutsy12
Baron Samedi
13
7 / 0 / 8
8,674
867
9,916
6,842
4,719
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Awilix
Yaltaboath
Awilix
13
8 / 1 / 4
8,774
877
9,979
8,604
4,579
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
9
0 / 4 / 1
6,122
612
7,421
6,361
2,353
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
 
King Arthur
9
0 / 6 / 1
6,110
611
4,682
14,696
7,320
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

10
1 / 5 / 0
7,010
701
4,083
7,424
2,859
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
3
15
Kills
1
1
Deaths
15
27
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
0
0
15
7.5
L
Sol
 
Sol
0
4
1
0.13
L
King Arthur
 
King Arthur
0
6
1
0.08
W
Baron Samedi
Gutsy12
Baron Samedi
7
0
8
11
W
Awilix
Yaltaboath
Awilix
8
1
4
10
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,183
Damage
16,186
30,509
Taken
28,481
28,152
Mitigated
12,532
18,080
Healing
3,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
4,288
1,972
4,184
6,654
15,063
18,854
286
3,232
11,831
0
13,037
L
Sol
 
Sol
7,421
2,366
0
1,266
6,361
2,353
0
1,891
4,470
19,659
2,658
L
King Arthur
 
King Arthur
4,682
171
0
1,576
14,696
7,320
0
6,359
8,337
0
11,110
W
Baron Samedi
Gutsy12
Baron Samedi
9,916
582
2,888
2,781
6,842
4,719
1,116
1,239
5,603
32,024
0
W
Awilix
Yaltaboath
Awilix
9,979
4,100
0
1,573
8,604
4,579
909
2,300
6,304
0
35,916
L
4,083
1,184
0
396
7,424
2,859
0
1,865
5,559
0
17,236

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,041
Gold Earned
19,242
112
Minions Killed
72
7
Camps Cleared
2
601,989
Distance Traveled
439,266
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,593
859
7
1
1
211,432
1
L
Sol
6,122
612
28
3
2
133,494
1
L
King Arthur
6,110
611
13
1
0
159,325
2
W
Baron Samedi
8,674
867
49
5
3
174,543
0
W
Awilix
8,774
877
56
6
3
216,014
2
L
Neith
7,010
701
31
3
0
146,447
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role