Player Matchup

Ne Zha
Ne Zha
PhatLouie
Ne Zha
Level 144
God Stats
0W - 2L
1,710 SR
Queue Stats
4W - 3L
1,551 Elo+
Party 1
Maui
Maui
SexyBeach54
Maui
Level 125
God Stats
1W - 1L
1,492 SR
Queue Stats
46W - 38L
1,571 Elo+
Party 1
Janus
Janus
wildseed1
Janus
Level 156
God Stats
47W - 57L
1,510 SR
Queue Stats
181W - 196L
1,476 Elo+
Solo
Team Averages
Level 142
1,571 SR
1,533 Elo+

VS

Team Averages
Level 140
1,582 SR
1,467 Elo+
Achilles
Achilles
 
Achilles
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
KINGKONGoEoEoo
Hades
Level 150
God Stats
25W - 8L
1,729 SR
Queue Stats
285W - 292L
1,494 Elo+
Solo
Ishtar
Ishtar
f130619
Ishtar
Level 145
God Stats
14W - 15L
1,516 SR
Queue Stats
65W - 79L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
PhatLouie
Ne Zha
12
3 / 6 / 0
8,202
684
8,414
17,410
15,638
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

11
0 / 5 / 3
7,823
652
4,765
14,057
8,318
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Janus
wildseed1
Janus
11
0 / 3 / 1
6,944
579
10,867
9,067
3,532
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
14
5 / 1 / 6
9,667
806
9,505
15,588
16,857
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

15
2 / 0 / 12
9,381
782
15,651
10,373
5,834
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ishtar
f130619
Ishtar
15
7 / 2 / 6
9,784
815
9,753
10,150
4,621
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
38
3
Kills
14
14
Deaths
3
4
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
5
1
6
8
W
2
0
12
8
L
Ne Zha
PhatLouie
Ne Zha
3
6
0
0.5
L
0
5
3
0.3
W
Ishtar
f130619
Ishtar
7
2
6
5
L
Janus
wildseed1
Janus
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,046
Damage
34,909
40,534
Taken
36,111
27,488
Mitigated
27,312
3,136
Healing
12,855
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
9,505
2,674
738
2,023
15,588
16,857
23
6,371
9,217
0
24,966
W
15,651
1,739
1,809
6,614
10,373
5,834
825
4,966
5,407
47,866
0
L
Ne Zha
PhatLouie
Ne Zha
8,414
1,386
0
1,326
17,410
15,638
0
4,634
12,776
329
25,596
L
4,765
938
0
1,810
14,057
8,318
0
6,757
7,300
15,778
0
W
Ishtar
f130619
Ishtar
9,753
6,546
0
1,671
10,150
4,621
1,537
5,206
4,944
0
31,768
L
Janus
wildseed1
Janus
10,867
407
0
0
9,067
3,532
0
4,621
4,446
28,658
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,969
Gold Earned
28,832
97
Minions Killed
164
3
Camps Cleared
9
629,081
Distance Traveled
670,746
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
9,667
806
28
2
2
249,827
3
W
Hades
9,381
782
86
7
3
201,776
3
L
Ne Zha
8,202
684
37
3
1
213,062
2
L
Maui
7,823
652
22
2
0
196,740
0
W
Ishtar
9,784
815
50
4
4
219,143
0
L
Janus
6,944
579
38
3
2
219,279
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role