Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bakasura
Bakasura
HeartseekerUllr
Bakasura
Level 64
God Stats
5W - 1L
1,500 SR
Queue Stats
105W - 67L
1,596 Elo+
Party 3
Maui
Maui
HyBridHeRe
Maui
Level 125
God Stats
2W - 1L
1,464 SR
Queue Stats
190W - 156L
1,512 Elo+
Party 3
Guan Yu
Guan Yu
Spxctruum
Guan Yu
Level 44
God Stats
6W - 3L
1,401 SR
Queue Stats
115W - 98L
1,494 Elo+
Solo
Janus
Janus
WilYachty
Janus
Level 14
God Stats
1W - 2L
1,231 SR
Queue Stats
22W - 19L
1,366 Elo+
Party 3
Team Averages
Level 67
1,419 SR
1,494 Elo+

VS

Team Averages
Level 62
1,532 SR
1,485 Elo+
Sol
Sol
ChaunJon
Sol
Level 102
God Stats
1W - 1L
1,545 SR
Queue Stats
492W - 478L
1,626 Elo+
Party 1
Horus
Horus
Doubledrum
Horus
Level 46
God Stats
8W - 4L
1,793 SR
Queue Stats
102W - 118L
1,415 Elo+
Party 1
King Arthur
King Arthur
NERFMFTANKS
King Arthur
Level 16
God Stats
2W - 2L
1,538 SR
Queue Stats
7W - 10L
1,421 Elo+
Party 2
Poseidon
Poseidon
kingdamage154
Poseidon
Level 18
God Stats
7W - 11L
1,487 SR
Queue Stats
11W - 19L
1,457 Elo+
Party 1
Mercury
Mercury
xKillerEaglex
Mercury
Level 129
God Stats
1W - 5L
1,297 SR
Queue Stats
126W - 121L
1,505 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
13
3 / 0 / 1
7,788
556
8,189
6,268
2,784
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bakasura
14
5 / 0 / 3
7,943
567
10,355
14,561
6,979
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

11
1 / 0 / 5
6,394
457
4,922
9,215
7,958
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Guan Yu
Spxctruum
Guan Yu
13
0 / 1 / 2
7,629
545
5,879
11,176
10,864
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Janus
WilYachty
Janus
13
2 / 0 / 3
7,415
530
7,894
5,187
2,206
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 0
5,905
422
4,483
10,385
2,226
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Horus
9
0 / 3 / 0
5,807
415
2,054
13,890
7,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

King Arthur
NERFMFTANKS
King Arthur
13
1 / 0 / 0
7,541
539
10,389
12,313
10,331
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Earring

Mystical Earring

+15
Mp 5

Poseidon
kingdamage154
Poseidon
12
0 / 2 / 0
6,387
456
7,390
8,061
2,961
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mercury
9
0 / 4 / 0
5,770
412
4,010
11,280
3,546
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
1
11
Kills
1
1
Deaths
11
14
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
3
0
1
3.5
L
0
2
0
0
L
Horus
0
3
0
0
W
Bakasura
5
0
3
6.5
W
1
0
5
3.5
L
King Arthur
NERFMFTANKS
King Arthur
1
0
0
1
W
Guan Yu
Spxctruum
Guan Yu
0
1
2
1
W
Janus
WilYachty
Janus
2
0
3
3.5
L
Poseidon
kingdamage154
Poseidon
0
2
0
0
L
Mercury
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,239
Damage
28,326
46,407
Taken
55,929
30,791
Mitigated
26,708
16,511
Healing
17,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
8,189
3,002
0
4,709
6,268
2,784
100
3,145
3,123
0
63,929
L
4,483
1,520
435
3,976
10,385
2,226
0
456
9,859
41,810
0
L
Horus
2,054
1,299
2,687
5,119
13,890
7,644
0
5,913
7,225
0
8,461
W
Bakasura
10,355
6,981
0
3,904
14,561
6,979
0
1,869
12,692
0
64,757
W
4,922
1,135
0
503
9,215
7,958
383
3,747
5,468
17,131
7,376
L
King Arthur
NERFMFTANKS
King Arthur
10,389
2,159
0
3,175
12,313
10,331
0
296
10,710
0
70,808
W
Guan Yu
Spxctruum
Guan Yu
5,879
946
1,034
5,128
11,176
10,864
0
0
11,176
0
54,659
W
Janus
WilYachty
Janus
7,894
699
0
1,233
5,187
2,206
744
3,112
2,075
56,744
0
L
Poseidon
kingdamage154
Poseidon
7,390
1,299
0
1,127
8,061
2,961
108
3,579
4,150
64,146
0
L
Mercury
4,010
2,406
0
1,403
11,280
3,546
0
903
9,438
0
40,703

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,169
Gold Earned
31,410
466
Minions Killed
362
0
Camps Cleared
0
1,399,192
Distance Traveled
1,336,135
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
7,788
556
98
7
0
247,197
3
L
Sol
5,905
422
67
5
0
219,539
0
L
Horus
5,807
415
11
1
0
278,075
1
W
Bakasura
7,943
567
120
9
0
321,758
1
W
Maui
6,394
457
45
3
0
287,361
2
L
King Arthur
7,541
539
114
8
0
277,968
3
W
Guan Yu
7,629
545
112
8
0
286,410
4
W
Janus
7,415
530
91
7
0
256,466
1
L
Poseidon
6,387
456
93
7
0
276,905
6
L
Mercury
5,770
412
77
6
0
283,648
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role