Player Matchup

Fenrir
Fenrir
Platinum III
 
Fenrir
Platinum III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cabrakan
Cabrakan
Platinum I
DaRkJaTh
Cabrakan
Platinum I
Level 157
God Stats
7W - 7L
1,337 SR
Queue Stats
70W - 108L
2,156 MMR
Solo
Sol
Sol
Platinum IV
DarwinGod
Sol
Platinum IV
Level 155
God Stats
9W - 8L
1,537 SR
Queue Stats
40W - 45L
2,020 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 156
1,458 SR
1,892 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 149
1,624 SR
1,830 MMR
Olorun
Olorun
Gold IV
PleaseNoGankMe
Olorun
Gold IV
Level 153
God Stats
4W - 3L
1,751 SR
Queue Stats
18W - 11L
1,831 MMR
Party 2
Ares
Ares
Gold II
T00LER
Ares
Gold II
Level 137
God Stats
2W - 3L
1,550 SR
Queue Stats
18W - 11L
1,831 MMR
Party 2
Horus
Horus
Gold II
xxOGDOUGBONExx
Horus
Gold II
Level 156
God Stats
8W - 8L
1,572 SR
Queue Stats
20W - 17L
1,828 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
6 / 2 / 5
8,703
870
8,438
11,598
10,879
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cabrakan
DaRkJaTh
Cabrakan
13
3 / 1 / 11
8,811
881
14,797
13,347
12,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
6 / 0 / 8
8,538
854
16,306
12,442
5,525
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
ThothAtlasBaba YagaGebAchilles

VS

Bans
Ah Muzen CabAgniVamanaVulcanMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 3
6,490
649
10,210
12,055
6,437
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cursed Blade

Cursed Blade

+75
Health
+10%
Attack Speed
+5%
Movement Speed

PASSIVE - Enemy gods hit by your Basic Attacks have 20% reduced Healing for 5s.

Ares
T00LER
Ares
9
3 / 7 / 0
7,508
751
8,757
17,006
18,284
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
0 / 2 / 3
6,918
692
6,394
16,717
16,847
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
9
15
Kills
3
3
Deaths
15
24
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
6
2
5
4.25
W
Cabrakan
DaRkJaTh
Cabrakan
3
1
11
8.5
W
6
0
8
10
L
0
6
3
0.25
L
Ares
T00LER
Ares
3
7
0
0.43
L
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,541
Damage
25,361
37,387
Taken
45,778
28,634
Mitigated
41,568
23,118
Healing
12,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
8,438
3,556
1,426
5,362
11,598
10,879
295
6,608
4,990
0
23,260
W
Cabrakan
DaRkJaTh
Cabrakan
14,797
1,313
0
6,744
13,347
12,230
49
5,443
7,904
31,479
0
W
16,306
6,972
0
9,586
12,442
5,525
2,022
5,793
6,649
43,115
0
L
10,210
4,959
477
1,982
12,055
6,437
0
8,504
3,551
26,419
2,738
L
Ares
T00LER
Ares
8,757
1,084
0
2,178
17,006
18,284
0
9,936
7,070
14,046
0
L
6,394
3,066
2,341
5,613
16,717
16,847
0
12,379
4,054
0
17,931

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,052
Gold Earned
20,916
117
Minions Killed
95
8
Camps Cleared
1
561,664
Distance Traveled
504,907
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,703
870
23
2
4
200,475
3
W
Cabrakan
8,811
881
36
4
1
178,047
1
W
Sol
8,538
854
58
6
3
183,142
4
L
Olorun
6,490
649
51
5
0
157,917
4
L
Ares
7,508
751
7
1
1
165,044
1
L
Horus
6,918
692
37
4
0
181,946
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role