Player Matchup

Mercury
Mercury
Fernetrix
Mercury
Level 154
God Stats
3W - 3L
1,535 SR
Queue Stats
128W - 133L
1,486 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
PVT MILLER879
Morgan Le Fay
Level 119
God Stats
1W - 2L
1,287 SR
Queue Stats
103W - 113L
1,499 Elo+
Solo
King Arthur
King Arthur
SatoriDictador
King Arthur
Level 109
God Stats
1W - 3L
1,440 SR
Queue Stats
133W - 139L
1,461 Elo+
Party 2
Maui
Maui
Vulir
Maui
Level 107
God Stats
2W - 5L
1,336 SR
Queue Stats
446W - 419L
1,493 Elo+
Solo
Sol
Sol
dec1etful1
Sol
Level 82
God Stats
2W - 2L
1,516 SR
Queue Stats
113W - 107L
1,462 Elo+
Solo
Team Averages
Level 114
1,423 SR
1,480 Elo+

VS

Team Averages
Level 114
1,604 SR
1,526 Elo+
Kukulkan
Kukulkan
G-Bahamut
Kukulkan
Level 160
God Stats
63W - 48L
1,608 SR
Queue Stats
351W - 355L
1,537 Elo+
Solo
Maui
Maui
Sefuzii-
Maui
Level 89
God Stats
20W - 20L
1,500 SR
Queue Stats
81W - 87L
1,476 Elo+
Party 1
Ishtar
Ishtar
TTG-Maurizio
Ishtar
Level 140
God Stats
8W - 8L
1,594 SR
Queue Stats
325W - 329L
1,531 Elo+
Party 1
Shiva
Shiva
qt_XxinsanityxX
Shiva
Level 98
God Stats
2W - 2L
1,857 SR
Queue Stats
404W - 381L
1,564 Elo+
Party 1
Pele
Pele
sev3nleafkilla
Pele
Level 84
God Stats
7W - 11L
1,463 SR
Queue Stats
263W - 278L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Fernetrix
Mercury
17
4 / 4 / 5
10,855
472
11,280
20,575
9,142
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
PVT MILLER879
Morgan Le Fay
16
2 / 6 / 3
9,864
429
14,327
19,425
9,920
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

King Arthur
SatoriDictador
King Arthur
17
0 / 3 / 3
10,329
449
7,766
20,296
23,739
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Maui
Vulir
Maui
15
3 / 2 / 9
9,493
413
6,544
21,420
24,715
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
4 / 1 / 3
11,257
489
12,334
19,644
7,600
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
G-Bahamut
Kukulkan
20
4 / 1 / 7
13,332
580
20,139
9,971
5,870
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Maui
16
4 / 3 / 5
11,037
480
6,072
16,202
17,628
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ishtar
19
1 / 3 / 6
11,607
505
17,071
16,338
7,915
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

17
2 / 2 / 4
12,008
522
17,032
23,099
20,602
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

20
5 / 4 / 5
12,617
549
11,566
21,038
10,553
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
43
13
Kills
16
16
Deaths
13
23
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Mercury
Fernetrix
Mercury
4
4
5
1.63
W
Kukulkan
G-Bahamut
Kukulkan
4
1
7
7.5
L
Morgan Le Fay
PVT MILLER879
Morgan Le Fay
2
6
3
0.58
L
King Arthur
SatoriDictador
King Arthur
0
3
3
0.5
W
Maui
4
3
5
2.17
W
Ishtar
1
3
6
1.33
L
Maui
Vulir
Maui
3
2
9
3.75
L
4
1
3
5.5
W
2
2
4
2
W
5
4
5
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,251
Damage
71,880
101,360
Taken
86,648
75,116
Mitigated
62,568
31,724
Healing
28,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Fernetrix
Mercury
11,280
6,494
0
6,463
20,575
9,142
0
3,123
17,452
0
109,828
W
Kukulkan
G-Bahamut
Kukulkan
20,139
1,098
0
1,422
9,971
5,870
1,478
3,677
6,294
133,474
0
L
Morgan Le Fay
PVT MILLER879
Morgan Le Fay
14,327
1,511
0
4,787
19,425
9,920
0
7,079
12,346
78,444
0
L
King Arthur
SatoriDictador
King Arthur
7,766
1,025
0
500
20,296
23,739
312
3,351
16,945
0
75,453
W
Maui
6,072
1,605
0
1,344
16,202
17,628
0
7,692
8,510
25,313
3,651
W
Ishtar
17,071
9,688
0
8,172
16,338
7,915
2,312
9,293
7,045
0
115,000
L
Maui
Vulir
Maui
6,544
1,037
1,883
4,671
21,420
24,715
0
9,002
12,418
24,249
1,212
L
12,334
5,029
0
13,420
19,644
7,600
404
3,273
16,371
103,426
1,284
W
17,032
2,609
76
9,193
23,099
20,602
28
7,851
15,248
343
94,517
W
11,566
2,718
0
7,835
21,038
10,553
69
5,038
16,000
38
132,280

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,798
Gold Earned
60,601
592
Minions Killed
767
0
Camps Cleared
0
2,180,777
Distance Traveled
2,240,652
26
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
10,855
472
159
7
0
541,629
15
W
Kukulkan
13,332
580
227
10
0
457,441
6
L
Morgan Le Fay
9,864
429
95
4
0
392,177
6
L
King Arthur
10,329
449
141
6
0
441,766
3
W
Maui
11,037
480
37
2
0
455,380
0
W
Ishtar
11,607
505
169
7
0
437,031
3
L
Maui
9,493
413
31
1
0
466,569
0
L
Sol
11,257
489
166
7
0
338,636
2
W
Shiva
12,008
522
160
7
0
404,465
11
W
Pele
12,617
549
174
8
0
486,335
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role