Player Matchup

Atlas
Atlas
BlessSexAppeal
Atlas
Level 125
God Stats
1W - 2L
1,432 SR
Queue Stats
89W - 87L
1,512 Elo+
Party 1
Olorun
Olorun
Kagajakashi
Olorun
Level 117
God Stats
6W - 3L
1,727 SR
Queue Stats
84W - 83L
1,487 Elo+
Party 2
Gilgamesh
Gilgamesh
Kvank
Gilgamesh
Level 131
God Stats
0W - 1L
1,525 SR
Queue Stats
97W - 95L
1,529 Elo+
Party 1
Ishtar
Ishtar
jokercrab
Ishtar
Level 125
God Stats
1W - 1L
1,590 SR
Queue Stats
118W - 127L
1,462 Elo+
Party 2
Jormungandr
Jormungandr
martman
Jormungandr
Level 64
God Stats
2W - 1L
1,849 SR
Queue Stats
97W - 94L
1,529 Elo+
Party 1
Team Averages
Level 112
1,625 SR
1,504 Elo+

VS

Team Averages
Level 118
1,493 SR
1,560 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
GhosT01_1612
Ymir
Level 121
God Stats
3W - 2L
1,330 SR
Queue Stats
143W - 126L
1,598 Elo+
Party 3
Kukulkan
Kukulkan
iYebaru
Kukulkan
Level 147
God Stats
1W - 2L
1,435 SR
Queue Stats
242W - 241L
1,571 Elo+
Party 3
Neith
Neith
jordi2704
Neith
Level 90
God Stats
10W - 13L
1,418 SR
Queue Stats
247W - 250L
1,543 Elo+
Party 3
Mercury
Mercury
x-l-TERMI-l-x
Mercury
Level 121
God Stats
7W - 6L
1,783 SR
Queue Stats
166W - 164L
1,586 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 2
7,673
404
7,246
17,910
18,440
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Olorun
14
6 / 5 / 2
8,996
473
8,882
13,725
7,440
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
Kvank
Gilgamesh
13
1 / 6 / 3
8,021
422
8,376
18,375
9,429
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ishtar
jokercrab
Ishtar
12
0 / 8 / 1
7,340
386
7,060
15,657
6,705
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Jormungandr
martman
Jormungandr
16
0 / 2 / 0
8,845
466
7,093
12,987
16,574
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
17
3 / 0 / 4
10,991
578
13,893
17,012
13,488
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

14
3 / 2 / 11
9,972
525
8,081
15,387
14,160
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kukulkan
iYebaru
Kukulkan
16
8 / 3 / 7
10,450
550
20,557
9,578
4,442
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Neith
jordi2704
Neith
16
3 / 2 / 4
10,046
529
7,209
12,220
5,411
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mercury
16
7 / 1 / 5
10,374
546
9,319
12,932
5,367
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
55
8
Kills
24
24
Deaths
8
8
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
3
0
4
5
L
1
3
2
0.67
W
3
2
11
4.25
L
Olorun
6
5
2
1.4
L
Gilgamesh
Kvank
Gilgamesh
1
6
3
0.42
W
Kukulkan
iYebaru
Kukulkan
8
3
7
3.83
L
Ishtar
jokercrab
Ishtar
0
8
1
0.06
W
Neith
jordi2704
Neith
3
2
4
2.5
L
Jormungandr
martman
Jormungandr
0
2
0
0
W
Mercury
7
1
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,657
Damage
59,059
78,654
Taken
67,129
58,588
Mitigated
42,868
10,467
Healing
19,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
13,893
2,965
0
7,087
17,012
13,488
874
6,283
10,729
0
90,687
L
7,246
2,389
337
1,379
17,910
18,440
0
8,344
9,566
25,176
1,925
W
8,081
1,921
0
3,317
15,387
14,160
109
5,540
9,847
30,598
2,145
L
Olorun
8,882
4,103
291
4,331
13,725
7,440
0
9,279
4,446
50,331
5,264
L
Gilgamesh
Kvank
Gilgamesh
8,376
2,564
0
1,088
18,375
9,429
0
6,115
12,260
0
61,918
W
Kukulkan
iYebaru
Kukulkan
20,557
2,601
0
1,707
9,578
4,442
218
3,718
5,860
98,992
0
L
Ishtar
jokercrab
Ishtar
7,060
5,047
0
2,038
15,657
6,705
0
4,249
11,408
0
53,502
W
Neith
jordi2704
Neith
7,209
2,505
0
6,661
12,220
5,411
828
2,532
9,688
0
75,499
L
Jormungandr
martman
Jormungandr
7,093
3,433
0
1,003
12,987
16,574
0
229
12,758
71,682
0
W
Mercury
9,319
4,630
0
819
12,932
5,367
0
3,661
9,271
19
83,882

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,875
Gold Earned
51,833
448
Minions Killed
583
0
Camps Cleared
0
1,618,040
Distance Traveled
1,906,320
16
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
10,991
578
153
8
0
378,046
9
L
Atlas
7,673
404
26
1
0
321,800
4
W
Ymir
9,972
525
32
2
0
357,258
5
L
Olorun
8,996
473
95
5
0
330,989
3
L
Gilgamesh
8,021
422
88
5
0
359,124
4
W
Kukulkan
10,450
550
150
8
0
375,117
5
L
Ishtar
7,340
386
90
5
0
313,707
3
W
Neith
10,046
529
124
7
0
330,373
4
L
Jormungandr
8,845
466
149
8
0
292,420
2
W
Mercury
10,374
546
124
7
0
465,526
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role