Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Mercury
Mercury
 
Mercury
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Anubis
Anubis
BigRedBlinky
Anubis
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,591 Elo+
Party 1
Atlas
Atlas
Brentbomb
Atlas
Level 64
God Stats
5W - 0L
1,683 SR
Queue Stats
27W - 25L
1,516 Elo+
Party 1
Neith
Neith
triathlete7
Neith
Level 157
God Stats
3W - 0L
1,787 SR
Queue Stats
32W - 16L
1,687 Elo+
Party 3
Team Averages
Level 118
1,594 SR
1,559 Elo+

VS

Team Averages
Level 71
1,567 SR
1,461 Elo+
Cerberus
Cerberus
Borill
Cerberus
Level 121
God Stats
0W - 1L
1,822 SR
Queue Stats
9W - 14L
1,390 Elo+
Party 2
Izanami
Izanami
GordonYamsies
Izanami
Level 26
God Stats
1W - 2L
1,511 SR
Queue Stats
3W - 3L
1,485 Elo+
Party 2
Horus
Horus
Rhino99
Horus
Level 68
God Stats
0W - 1L
1,319 SR
Queue Stats
14W - 21L
1,421 Elo+
Party 2
Lancelot
Lancelot
cncfreak46
Lancelot
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,540 Elo+
Party 2
Scylla
Scylla
gillair
Scylla
Level 105
God Stats
0W - 2L
1,681 SR
Queue Stats
9W - 10L
1,468 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
13
5 / 0 / 1
7,756
646
6,288
3,983
2,689
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Mercury
 
Mercury
12
3 / 0 / 5
6,994
583
4,461
8,107
3,005
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Anubis
11
3 / 0 / 1
6,627
552
2,900
4,116
1,976
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Atlas
Brentbomb
Atlas
9
2 / 0 / 7
6,483
540
5,141
6,765
4,189
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

12
5 / 2 / 3
7,217
601
5,533
6,252
2,163
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Borill
Cerberus
7
0 / 6 / 0
4,850
404
4,188
16,401
9,073
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
10
0 / 4 / 0
5,571
464
2,723
7,424
2,340
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Horus
Rhino99
Horus
9
1 / 4 / 0
5,468
456
2,650
8,099
3,141
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Lancelot
cncfreak46
Lancelot
9
0 / 4 / 0
5,159
430
1,197
9,260
5,117
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
gillair
Scylla
12
1 / 0 / 0
6,568
547
2,257
2,060
771
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
2
18
Kills
2
2
Deaths
18
17
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
5
0
1
5.5
W
Mercury
 
Mercury
3
0
5
5.5
W
Anubis
3
0
1
3.5
L
Cerberus
Borill
Cerberus
0
6
0
0
W
Atlas
Brentbomb
Atlas
2
0
7
5.5
L
Izanami
0
4
0
0
L
Horus
Rhino99
Horus
1
4
0
0.25
L
Lancelot
cncfreak46
Lancelot
0
4
0
0
L
Scylla
gillair
Scylla
1
0
0
1
W
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,323
Damage
13,015
29,223
Taken
43,244
14,022
Mitigated
20,442
8,304
Healing
8,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
6,288
2,251
0
250
3,983
2,689
462
145
3,640
57,116
0
W
Mercury
 
Mercury
4,461
3,201
0
1,407
8,107
3,005
0
1,159
6,903
0
51,393
W
Anubis
2,900
221
0
3,019
4,116
1,976
423
1,332
2,700
40,877
0
L
Cerberus
Borill
Cerberus
4,188
859
0
2,481
16,401
9,073
0
5,174
11,227
19,431
0
W
Atlas
Brentbomb
Atlas
5,141
2,457
177
1,503
6,765
4,189
170
1,486
4,931
15,663
0
L
Izanami
2,723
2,123
0
2,401
7,424
2,340
0
1,479
5,945
0
44,357
L
Horus
Rhino99
Horus
2,650
1,405
230
885
8,099
3,141
0
1,477
6,622
0
39,218
L
Lancelot
cncfreak46
Lancelot
1,197
311
0
1,564
9,260
5,117
0
5,027
4,233
0
27,216
L
Scylla
gillair
Scylla
2,257
261
0
711
2,060
771
0
1,172
888
49,626
0
W
5,533
2,363
0
1,948
6,252
2,163
0
2,191
4,057
0
48,088

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,077
Gold Earned
27,616
389
Minions Killed
366
0
Camps Cleared
0
1,168,920
Distance Traveled
1,082,627
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
7,756
646
103
9
0
222,590
2
W
Mercury
6,994
583
94
8
0
286,883
4
W
Anubis
6,627
552
89
7
0
190,308
2
L
Cerberus
4,850
404
42
4
0
213,538
0
W
Atlas
6,483
540
11
1
0
248,126
3
L
Izanami
5,571
464
87
7
0
209,483
0
L
Horus
5,468
456
73
6
0
227,520
3
L
Lancelot
5,159
430
57
5
0
213,287
0
L
Scylla
6,568
547
107
9
0
218,799
1
W
Neith
7,217
601
92
8
0
221,013
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role