Player Matchup

Chaac
Chaac
LegitTaco777
Chaac
Level 45
God Stats
3W - 0L
1,846 SR
Queue Stats
12W - 14L
1,451 Elo+
Party 2
Nox
Nox
LethalClown30
Nox
Level 26
God Stats
4W - 1L
1,637 SR
Queue Stats
91W - 41L
1,613 Elo+
Party 2
Medusa
Medusa
Mercyluvbear
Medusa
Level 118
God Stats
7W - 3L
1,333 SR
Queue Stats
232W - 203L
1,474 Elo+
Party 2
Ra
Ra
MetalblaydX8
Ra
Level 157
God Stats
90W - 78L
1,608 SR
Queue Stats
624W - 511L
1,555 Elo+
Party 2
Pele
Pele
WafflepantsHD
Pele
Level 158
God Stats
71W - 30L
1,690 SR
Queue Stats
1,216W - 855L
1,615 Elo+
Party 2
Team Averages
Level 101
1,623 SR
1,542 Elo+

VS

Team Averages
Level 47
1,674 SR
1,396 Elo+
Chaac
Chaac
Call a nut 8
Chaac
Level 31
God Stats
28W - 16L
1,805 SR
Queue Stats
28W - 16L
1,612 Elo+
Party 1
Cliodhna
Cliodhna
Cortijo22
Cliodhna
Level 17
God Stats
1W - 2L
1,774 SR
Queue Stats
10W - 19L
1,109 Elo+
Party 3
Danzaburou
Danzaburou
DirtyLely
Danzaburou
Level 85
God Stats
7W - 9L
1,518 SR
Queue Stats
26W - 23L
1,504 Elo+
Party 3
Olorun
Olorun
DorsalPlane5699
Olorun
Level 18
God Stats
0W - 1L
1,620 SR
Queue Stats
2W - 9L
1,199 Elo+
Party 3
Thanatos
Thanatos
wsjh
Thanatos
Level 86
God Stats
50W - 32L
1,652 SR
Queue Stats
106W - 89L
1,557 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 2
8,081
577
10,122
13,833
9,880
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
1 / 0 / 6
7,159
511
3,117
5,050
2,994
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
13
1 / 1 / 1
7,931
567
3,562
7,329
2,693
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
1 / 0 / 6
8,097
578
9,531
5,760
2,822
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
13 / 0 / 2
9,646
689
16,133
11,914
4,987
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 2
5,970
426
3,949
17,130
10,508
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cliodhna
Cortijo22
Cliodhna
13
2 / 2 / 1
8,046
575
8,457
15,568
7,696
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Danzaburou
DirtyLely
Danzaburou
11
1 / 5 / 0
6,623
473
4,139
9,447
2,850
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 4 / 0
6,183
442
2,802
10,004
4,483
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thanatos
wsjh
Thanatos
10
1 / 5 / 1
6,358
454
3,300
14,552
4,993
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
8
17
Kills
4
4
Deaths
18
17
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
2
2
0.5
L
Cliodhna
Cortijo22
Cliodhna
2
2
1
1.25
L
Danzaburou
DirtyLely
Danzaburou
1
5
0
0.2
L
0
4
0
0
W
1
3
2
0.67
W
1
0
6
4
W
Medusa
1
1
1
1.5
W
1
0
6
4
W
13
0
2
14
L
Thanatos
wsjh
Thanatos
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,465
Damage
22,647
43,886
Taken
66,701
23,376
Mitigated
30,530
14,614
Healing
28,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,949
955
295
9,194
17,130
10,508
42
5,365
11,765
0
28,558
L
Cliodhna
Cortijo22
Cliodhna
8,457
2,752
0
4,663
15,568
7,696
455
2,118
13,450
0
66,745
L
Danzaburou
DirtyLely
Danzaburou
4,139
2,195
0
2,047
9,447
2,850
0
398
9,049
0
42,487
L
2,802
779
109
2,342
10,004
4,483
0
3,718
6,286
40,257
4,770
W
10,122
1,998
0
5,319
13,833
9,880
0
0
13,833
0
54,575
W
3,117
828
0
890
5,050
2,994
303
744
4,306
16,222
0
W
Medusa
3,562
1,448
0
3,937
7,329
2,693
1,458
0
7,329
0
51,985
W
9,531
1,294
1,304
2,447
5,760
2,822
522
1,189
4,571
73,743
0
W
16,133
4,996
0
717
11,914
4,987
0
966
10,948
0
97,255
L
Thanatos
wsjh
Thanatos
3,300
1,018
0
10,289
14,552
4,993
126
1,049
13,503
0
33,028

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,914
Gold Earned
33,180
463
Minions Killed
373
0
Camps Cleared
0
1,282,093
Distance Traveled
1,300,616
14
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
5,970
426
38
3
0
282,297
0
L
Cliodhna
8,046
575
120
9
0
280,990
0
L
Danzaburou
6,623
473
74
5
0
236,471
2
L
Olorun
6,183
442
69
5
0
237,911
2
W
Chaac
8,081
577
98
7
0
235,461
1
W
Nox
7,159
511
19
1
0
239,185
3
W
Medusa
7,931
567
106
8
0
237,968
5
W
Ra
8,097
578
117
8
0
270,585
4
W
Pele
9,646
689
123
9
0
298,894
1
L
Thanatos
6,358
454
72
5
0
262,947
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role