Player Matchup

Bacchus
Bacchus
Hikahoo
Bacchus
Level 98
God Stats
16W - 6L
1,668 SR
Queue Stats
430W - 431L
1,489 Elo+
Party 2
Olorun
Olorun
LtDownSyndrome0
Olorun
Level 63
God Stats
28W - 23L
1,532 SR
Queue Stats
250W - 303L
1,372 Elo+
Party 2
Chaac
Chaac
MrMcKizzle_
Chaac
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
139W - 156L
1,376 Elo+
Party 3
Freya
Freya
SithLordBraeden
Freya
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
104W - 120L
1,388 Elo+
Party 3
Maui
Maui
TheSchlickster-
Maui
Level 101
God Stats
5W - 8L
1,302 SR
Queue Stats
192W - 241L
1,350 Elo+
Party 3
Team Averages
Level 77
1,500 SR
1,395 Elo+

VS

Team Averages
Level 119
1,576 SR
1,393 Elo+
Maui
Maui
 
Maui
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Billbobobinn
Neith
Level 143
God Stats
8W - 3L
1,971 SR
Queue Stats
205W - 229L
1,429 Elo+
Party 1
Da Ji
Da Ji
Dragontail82
Da Ji
Level 160
God Stats
9W - 7L
1,616 SR
Queue Stats
529W - 551L
1,404 Elo+
Party 1
Terra
Terra
Techno-Wolf121
Terra
Level 103
God Stats
1W - 2L
1,291 SR
Queue Stats
363W - 416L
1,356 Elo+
Party 1
Janus
Janus
Tidas
Janus
Level 41
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 3L
1,277 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Hikahoo
Bacchus
8
3 / 2 / 0
5,389
539
5,236
10,011
8,538
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

9
2 / 2 / 0
5,585
559
4,628
8,731
3,469
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

8
0 / 3 / 1
4,918
492
2,895
7,395
3,342
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

6
0 / 3 / 2
4,283
428
5,097
6,528
1,921
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

8
1 / 1 / 0
4,776
478
2,167
5,819
2,920
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
8
0 / 2 / 5
5,488
549
3,024
10,154
6,063
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

9
4 / 2 / 2
5,579
558
7,701
7,740
3,316
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
3 / 0 / 2
6,083
608
5,686
6,886
2,646
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

9
2 / 0 / 4
5,789
579
4,668
9,254
7,501
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Janus
Tidas
Janus
9
2 / 3 / 0
5,270
527
6,230
5,521
2,336
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
24
6
Kills
11
11
Deaths
7
3
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Maui
 
Maui
0
2
5
1.25
W
4
2
2
2.5
W
3
0
2
4
L
Bacchus
Hikahoo
Bacchus
3
2
0
1.5
L
2
2
0
1
L
0
3
1
0.17
L
0
3
2
0.33
W
2
0
4
4
L
1
1
0
1
W
Janus
Tidas
Janus
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,023
Damage
27,309
38,484
Taken
39,555
20,190
Mitigated
21,862
11,240
Healing
15,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Maui
 
Maui
3,024
977
519
2,691
10,154
6,063
138
4,995
4,687
18,339
761
W
7,701
2,889
413
2,009
7,740
3,316
52
4,625
2,895
0
34,399
W
5,686
1,532
685
2,967
6,886
2,646
896
752
6,134
0
36,605
L
Bacchus
Hikahoo
Bacchus
5,236
1,079
0
2,678
10,011
8,538
0
1,827
8,184
22,167
0
L
4,628
2,815
0
4,088
8,731
3,469
0
5,432
2,847
35,304
0
L
2,895
1,265
0
1,555
7,395
3,342
0
2,807
4,565
0
24,748
L
5,097
1,198
0
1,776
6,528
1,921
0
1,221
5,307
15,057
0
W
4,668
1,451
1,128
4,781
9,254
7,501
0
1,383
7,827
25,896
6,116
L
2,167
838
0
1,143
5,819
2,920
0
1,373
4,428
18,219
5,715
W
Janus
Tidas
Janus
6,230
695
0
500
5,521
2,336
222
4,262
1,259
26,917
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,951
Gold Earned
28,209
186
Minions Killed
262
0
Camps Cleared
0
992,143
Distance Traveled
972,495
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
5,488
549
29
3
0
187,281
1
W
Neith
5,579
558
57
6
0
171,266
0
W
Da Ji
6,083
608
77
8
0
210,993
0
L
Bacchus
5,389
539
35
4
0
224,092
0
L
Olorun
5,585
559
54
5
0
175,776
1
L
Chaac
4,918
492
40
4
0
203,985
1
L
Freya
4,283
428
21
2
0
177,758
3
W
Terra
5,789
579
58
6
0
212,129
2
L
Maui
4,776
478
36
4
0
210,532
0
W
Janus
5,270
527
41
4
0
190,826
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role