Player Matchup

Anubis
Anubis
AliStoleMyName
Anubis
Level 69
God Stats
58W - 51L
1,622 SR
Queue Stats
166W - 156L
1,578 Elo+
Party 2
Tyr
Tyr
Guidrogen
Tyr
Level 146
God Stats
3W - 2L
1,797 SR
Queue Stats
92W - 45L
1,691 Elo+
Party 2
Maui
Maui
sirspankalots
Maui
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
50W - 38L
1,590 Elo+
Party 2
Team Averages
Level 115
1,640 SR
1,620 Elo+

VS

Team Averages
Level 78
1,291 SR
1,176 Elo+
Janus
Janus
ForgottenLight
Janus
Level 49
God Stats
0W - 2L
1,485 SR
Queue Stats
4W - 11L
1,058 Elo+
Solo
Neith
Neith
KillerKaesebrot
Neith
Level 29
God Stats
10W - 13L
1,171 SR
Queue Stats
67W - 142L
1,229 Elo+
Party 1
Achilles
Achilles
RΔPTECH
Achilles
Level 156
God Stats
5W - 11L
1,218 SR
Queue Stats
111W - 190L
1,242 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 0 / 9
8,252
825
9,042
6,317
3,245
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
8 / 1 / 5
8,398
840
10,950
7,130
3,390
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
2 / 0 / 13
8,074
807
6,670
9,151
8,231
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 8 / 1
6,102
610
4,416
9,123
2,810
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

9
0 / 5 / 1
5,922
592
4,831
8,849
3,029
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
RΔPTECH
Achilles
10
1 / 3 / 0
6,612
661
4,689
14,073
13,159
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
3
16
Kills
1
1
Deaths
16
27
Assists
2
Player
Kills
Deaths
Assists
KDA
W
6
0
9
10.5
L
0
8
1
0.06
W
8
1
5
10.5
L
0
5
1
0.1
L
Achilles
RΔPTECH
Achilles
1
3
0
0.33
W
2
0
13
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,662
Damage
13,936
22,598
Taken
32,045
14,866
Mitigated
18,998
10,289
Healing
3,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,042
1,089
0
2,625
6,317
3,245
0
1,323
4,812
27,790
0
L
4,416
71
0
390
9,123
2,810
161
4,408
4,715
15,465
0
W
10,950
909
0
3,368
7,130
3,390
194
809
6,255
0
35,521
L
4,831
2,045
0
317
8,849
3,029
0
4,400
4,449
0
16,073
L
Achilles
RΔPTECH
Achilles
4,689
1,192
0
2,940
14,073
13,159
112
7,198
6,875
0
13,370
W
6,670
1,360
0
4,296
9,151
8,231
0
2,032
6,817
11,844
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,724
Gold Earned
18,636
115
Minions Killed
85
6
Camps Cleared
2
583,739
Distance Traveled
508,663
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,252
825
50
5
1
181,124
4
L
Janus
6,102
610
36
4
0
150,410
0
W
Tyr
8,398
840
59
6
5
210,717
2
L
Neith
5,922
592
37
4
2
165,615
0
L
Achilles
6,612
661
12
1
0
192,638
1
W
Maui
8,074
807
6
1
0
191,898
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role