Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
Genocyde33
Sol
Level 95
God Stats
1W - 0L
1,228 SR
Queue Stats
130W - 106L
1,610 Elo+
Party 1
Chernobog
Chernobog
ImperialAiecho
Chernobog
Level 104
God Stats
1W - 0L
1,768 SR
Queue Stats
221W - 177L
1,710 Elo+
Party 1
Set
Set
LuBu2033
Set
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 4L
1,863 Elo+
Party 1
Maui
Maui
MurkuryTV
Maui
Level 6
God Stats
12W - 2L
1,966 SR
Queue Stats
42W - 14L
2,047 Elo+
Party 1
Team Averages
Level 81
1,593 SR
1,746 Elo+

VS

Team Averages
Level 55
1,422 SR
1,381 Elo+
Anubis
Anubis
Hungusatron
Anubis
Level 46
God Stats
0W - 2L
1,301 SR
Queue Stats
40W - 44L
1,359 Elo+
Solo
Maui
Maui
KiernanF
Maui
Level 63
God Stats
7W - 8L
1,513 SR
Queue Stats
262W - 305L
1,418 Elo+
Party 2
Cthulhu
Cthulhu
LittenElKitten
Cthulhu
Level 55
God Stats
5W - 12L
1,489 SR
Queue Stats
193W - 218L
1,384 Elo+
Party 2
Artemis
Artemis
Tattypower
Artemis
Level 49
God Stats
9W - 18L
1,307 SR
Queue Stats
177W - 221L
1,376 Elo+
Party 2
Set
Set
cbagels
Set
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
210W - 249L
1,369 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
12
2 / 0 / 3
6,789
617
3,044
9,561
3,280
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
3 / 0 / 2
6,681
607
7,016
4,343
1,734
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chernobog
ImperialAiecho
Chernobog
12
3 / 0 / 1
6,942
631
6,253
6,789
2,322
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
4 / 2 / 0
6,941
631
7,155
10,291
5,716
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Maui
10
1 / 0 / 2
6,291
572
1,777
8,628
4,721
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
10
0 / 2 / 0
5,011
456
1,548
6,060
2,708
Maui
8
0 / 1 / 0
4,991
454
2,793
9,804
5,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

11
2 / 3 / 0
6,661
606
6,110
8,365
7,516
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Earring

Mystical Earring

+15
Mp 5

Artemis
Tattypower
Artemis
8
0 / 2 / 0
4,680
425
2,223
5,635
1,545
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Set
9
0 / 5 / 1
5,165
470
4,680
11,263
4,436
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
3
13
Kills
2
2
Deaths
13
8
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
2
0
3
3.5
W
3
0
2
4
L
Anubis
0
2
0
0
W
Chernobog
ImperialAiecho
Chernobog
3
0
1
3.5
L
Maui
0
1
0
0
L
2
3
0
0.67
W
4
2
0
2
W
Maui
1
0
2
2
L
Artemis
Tattypower
Artemis
0
2
0
0
L
Set
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,245
Damage
17,354
39,612
Taken
41,127
17,773
Mitigated
21,598
15,434
Healing
14,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
3,044
1,809
0
2,197
9,561
3,280
0
854
8,671
0
55,853
W
7,016
2,962
0
2,213
4,343
1,734
958
1,080
3,263
38,451
7,033
L
Anubis
1,548
296
0
2,423
6,060
2,708
0
3,321
2,739
29,665
0
W
Chernobog
ImperialAiecho
Chernobog
6,253
3,471
0
3,512
6,789
2,322
1,206
953
5,836
0
57,078
L
Maui
2,793
859
0
3,489
9,804
5,393
0
1,330
8,388
19,627
0
L
6,110
894
0
2,300
8,365
7,516
0
0
7,777
42,107
0
W
7,155
3,336
0
3,852
10,291
5,716
0
5,490
4,241
0
42,846
W
Maui
1,777
635
1,607
2,053
8,628
4,721
92
1,478
7,150
19,114
0
L
Artemis
Tattypower
Artemis
2,223
1,173
0
2,359
5,635
1,545
0
455
5,180
0
24,706
L
Set
4,680
2,466
0
4,228
11,263
4,436
0
2,964
8,227
0
27,438

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,644
Gold Earned
26,508
376
Minions Killed
267
0
Camps Cleared
0
1,074,169
Distance Traveled
1,009,248
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
6,789
617
99
9
0
260,230
4
W
Sol
6,681
607
72
7
0
193,127
1
L
Anubis
5,011
456
47
4
0
176,785
5
W
Chernobog
6,942
631
96
9
0
196,451
1
L
Maui
4,991
454
30
3
0
210,232
0
L
Cthulhu
6,661
606
97
9
0
217,656
4
W
Set
6,941
631
72
7
0
212,427
1
W
Maui
6,291
572
37
3
0
211,934
3
L
Artemis
4,680
425
33
3
0
185,545
2
L
Set
5,165
470
60
5
0
219,030
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role