Player Matchup

Medusa
Medusa
CriticalHazex
Medusa
Level 40
God Stats
1W - 3L
1,325 SR
Queue Stats
53W - 73L
1,326 Elo+
Solo
Loki
Loki
Pepa_Almondes
Loki
Level 43
God Stats
12W - 11L
1,588 SR
Queue Stats
53W - 69L
1,385 Elo+
Party 1
Kukulkan
Kukulkan
Pyrrhosseier
Kukulkan
Level 39
God Stats
0W - 2L
1,247 SR
Queue Stats
10W - 25L
1,256 Elo+
Solo
Nike
Nike
Secretsocial
Nike
Level 47
God Stats
0W - 2L
1,500 SR
Queue Stats
104W - 119L
1,288 Elo+
Solo
Bellona
Bellona
Tasmanian_Pebble
Bellona
Level 134
God Stats
1W - 3L
1,427 SR
Queue Stats
164W - 135L
1,531 Elo+
Party 1
Team Averages
Level 61
1,417 SR
1,357 Elo+

VS

Team Averages
Level 94
1,602 SR
1,427 Elo+
Ymir
Ymir
Busty Elders
Ymir
Level 44
God Stats
2W - 0L
1,526 SR
Queue Stats
62W - 64L
1,352 Elo+
Party 2
Ravana
Ravana
Jiancraft
Ravana
Level 127
God Stats
11W - 13L
1,562 SR
Queue Stats
84W - 81L
1,458 Elo+
Party 2
Arachne
Arachne
RonRonMcDonDon
Arachne
Level 127
God Stats
11W - 2L
2,016 SR
Queue Stats
61W - 54L
1,436 Elo+
Party 2
Artemis
Artemis
Slugging 40s
Artemis
Level 49
God Stats
4W - 3L
1,535 SR
Queue Stats
23W - 16L
1,533 Elo+
Party 2
Agni
Agni
The_Wolf9816
Agni
Level 125
God Stats
3W - 5L
1,370 SR
Queue Stats
162W - 175L
1,356 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 0
6,577
365
2,876
4,613
2,009
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 3 / 1
7,575
421
2,982
13,235
5,765
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
Pyrrhosseier
Kukulkan
12
0 / 6 / 2
7,622
423
8,470
12,412
6,222
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
0 / 3 / 1
7,444
414
5,160
18,295
17,155
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
2 / 7 / 0
8,086
449
10,351
22,131
18,684
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 5
7,828
435
4,001
12,049
12,255
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ravana
Jiancraft
Ravana
17
10 / 0 / 3
11,214
623
25,693
9,804
11,719
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

16
4 / 0 / 1
9,738
541
4,668
14,249
8,063
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Artemis
Slugging 40s
Artemis
14
4 / 1 / 2
8,751
486
9,236
9,381
4,235
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
2 / 2 / 3
8,439
469
7,613
7,457
3,302
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
34
3
Kills
20
20
Deaths
3
4
Assists
14
Player
Kills
Deaths
Assists
KDA
W
0
0
5
2.5
L
0
1
0
0
W
Ravana
Jiancraft
Ravana
10
0
3
11.5
L
1
3
1
0.5
L
Kukulkan
Pyrrhosseier
Kukulkan
0
6
2
0.17
W
4
0
1
4.5
L
0
3
1
0.17
W
Artemis
Slugging 40s
Artemis
4
1
2
5
L
2
7
0
0.29
W
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,839
Damage
51,211
70,686
Taken
52,940
49,835
Mitigated
39,574
15,142
Healing
20,919
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,001
904
91
2,030
12,049
12,255
81
2,259
9,790
17,692
0
L
2,876
823
0
554
4,613
2,009
132
692
3,921
0
39,145
W
Ravana
Jiancraft
Ravana
25,693
9,145
0
5,120
9,804
11,719
1,758
0
9,804
0
92,170
L
2,982
356
0
4,694
13,235
5,765
0
1,899
11,336
0
54,551
L
Kukulkan
Pyrrhosseier
Kukulkan
8,470
675
0
1,410
12,412
6,222
92
2,355
10,057
57,619
0
W
4,668
2,269
0
7,592
14,249
8,063
0
2,141
12,108
0
92,097
L
5,160
1,313
181
2,723
18,295
17,155
0
5,286
13,009
0
41,766
W
Artemis
Slugging 40s
Artemis
9,236
5,639
0
5,721
9,381
4,235
1,121
992
8,389
0
70,727
L
10,351
4,970
0
5,580
22,131
18,684
0
1,382
20,749
0
63,992
W
7,613
284
0
365
7,457
3,302
357
3,078
4,379
54,478
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,304
Gold Earned
45,970
409
Minions Killed
512
0
Camps Cleared
0
1,494,263
Distance Traveled
1,728,324
6
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,828
435
27
2
0
347,766
3
L
Medusa
6,577
365
58
3
0
231,993
2
W
Ravana
11,214
623
149
8
0
351,401
0
L
Loki
7,575
421
100
6
0
372,881
0
L
Kukulkan
7,622
423
97
5
0
271,268
1
W
Arachne
9,738
541
135
8
0
358,154
0
L
Nike
7,444
414
46
3
0
311,543
3
W
Artemis
8,751
486
110
6
0
312,590
2
L
Bellona
8,086
449
108
6
0
306,578
0
W
Agni
8,439
469
91
5
0
358,413
16

Distance Traveled

Minion Kills by Role

Gold Earned by Role