Player Matchup

Charybdis
Charybdis
Majin15
Charybdis
Level 79
God Stats
3W - 3L
1,450 SR
Queue Stats
140W - 124L
1,482 Elo+
Party 2
Neith
Neith
MinatoSniping
Neith
Level 89
God Stats
2W - 1L
1,402 SR
Queue Stats
48W - 42L
1,470 Elo+
Party 2
Guan Yu
Guan Yu
ReportGuy
Guan Yu
Level 158
God Stats
2W - 0L
1,500 SR
Queue Stats
75W - 59L
1,570 Elo+
Party 1
Rama
Rama
Tokiinada
Rama
Level 46
God Stats
2W - 0L
1,402 SR
Queue Stats
44W - 38L
1,455 Elo+
Party 2
Chaac
Chaac
huntercores
Chaac
Level 145
God Stats
4W - 2L
1,551 SR
Queue Stats
103W - 78L
1,577 Elo+
Party 1
Team Averages
Level 103
1,461 SR
1,511 Elo+

VS

Team Averages
Level 117
1,387 SR
1,465 Elo+
Discordia
Discordia
 
Discordia
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
MadHighlander
King Arthur
Level 152
God Stats
20W - 25L
1,440 SR
Queue Stats
1,041W - 1,044L
1,468 Elo+
Solo
Ao Kuang
Ao Kuang
ThomYorke
Ao Kuang
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 22L
1,540 Elo+
Solo
Horus
Horus
dani6584
Horus
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,318 Elo+
Solo
Hercules
Hercules
felix1710
Hercules
Level 127
God Stats
1W - 6L
996 SR
Queue Stats
337W - 324L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Majin15
Charybdis
18
1 / 2 / 16
10,930
683
19,128
13,494
5,720
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

20
4 / 1 / 16
11,621
726
16,138
7,944
3,585
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

Guan Yu
ReportGuy
Guan Yu
19
9 / 4 / 11
12,344
772
17,861
19,161
23,877
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rama
18
3 / 2 / 15
11,228
702
13,158
11,854
4,783
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

20
7 / 2 / 16
12,400
775
13,221
22,170
27,065
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
18
0 / 4 / 7
10,554
660
21,115
14,663
6,916
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

King Arthur
MadHighlander
King Arthur
16
3 / 8 / 5
10,009
626
10,760
21,839
24,109
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ao Kuang
ThomYorke
Ao Kuang
19
6 / 4 / 3
11,152
697
9,877
17,315
14,415
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Horus
dani6584
Horus
16
1 / 4 / 7
9,630
602
6,438
15,825
24,723
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Hercules
felix1710
Hercules
17
1 / 4 / 9
10,379
649
13,125
21,982
26,817
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
42
24
Kills
11
11
Deaths
24
74
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
0
4
7
0.88
L
King Arthur
MadHighlander
King Arthur
3
8
5
0.69
W
Charybdis
Majin15
Charybdis
1
2
16
4.5
W
4
1
16
12
W
Guan Yu
ReportGuy
Guan Yu
9
4
11
3.63
L
Ao Kuang
ThomYorke
Ao Kuang
6
4
3
1.88
W
Rama
3
2
15
5.25
L
Horus
dani6584
Horus
1
4
7
1.13
L
Hercules
felix1710
Hercules
1
4
9
1.38
W
7
2
16
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,506
Damage
61,315
74,623
Taken
91,624
65,030
Mitigated
96,980
41,701
Healing
26,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
21,115
1,274
2,129
2,402
14,663
6,916
330
0
14,663
52,694
0
L
King Arthur
MadHighlander
King Arthur
10,760
1,174
1,046
3,488
21,839
24,109
0
0
21,839
0
23,348
W
Charybdis
Majin15
Charybdis
19,128
8,003
2,201
4,990
13,494
5,720
2,537
4,164
9,144
0
40,437
W
16,138
5,186
83
2,158
7,944
3,585
1,976
3,072
4,772
0
35,776
W
Guan Yu
ReportGuy
Guan Yu
17,861
1,990
8,512
6,206
19,161
23,877
1,487
7,057
11,788
0
28,038
L
Ao Kuang
ThomYorke
Ao Kuang
9,877
2,078
363
4,263
17,315
14,415
0
0
17,315
21,628
0
W
Rama
13,158
5,860
1,715
2,662
11,854
4,783
1,639
5,801
5,966
0
23,393
L
Horus
dani6584
Horus
6,438
3,560
2,043
2,638
15,825
24,723
63
0
15,825
0
10,105
L
Hercules
felix1710
Hercules
13,125
2,616
2,439
6,084
21,982
26,817
888
0
21,982
0
23,173
W
13,221
1,405
2,313
10,861
22,170
27,065
664
10,898
11,121
0
39,090

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,523
Gold Earned
51,724
177
Minions Killed
152
0
Camps Cleared
0
1,635,174
Distance Traveled
1,329,624
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
10,554
660
69
4
0
236,539
4
L
King Arthur
10,009
626
20
1
0
235,913
0
W
Charybdis
10,930
683
52
3
0
295,729
1
W
Neith
11,621
726
34
2
0
340,679
0
W
Guan Yu
12,344
772
19
1
0
325,879
0
L
Ao Kuang
11,152
697
29
2
0
299,051
0
W
Rama
11,228
702
28
2
0
312,290
5
L
Horus
9,630
602
4
0
0
285,386
1
L
Hercules
10,379
649
30
2
0
272,735
4
W
Chaac
12,400
775
44
3
0
360,597
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role