Player Matchup

Terra
Terra
ARES0511
Terra
Level 51
God Stats
36W - 35L
1,353 SR
Queue Stats
55W - 66L
1,233 Elo+
Solo
Da Ji
Da Ji
NSG_BlaxkOut
Da Ji
Level 69
God Stats
18W - 13L
1,564 SR
Queue Stats
122W - 143L
1,281 Elo+
Solo
Nike
Nike
RageReaper9869
Nike
Level 76
God Stats
62W - 57L
1,449 SR
Queue Stats
220W - 223L
1,280 Elo+
Solo
Hades
Hades
i_collectskullz
Hades
Level 48
God Stats
11W - 5L
1,764 SR
Queue Stats
284W - 330L
1,321 Elo+
Solo
Charybdis
Charybdis
nekaplay
Charybdis
Level 69
God Stats
58W - 31L
1,464 SR
Queue Stats
458W - 492L
1,288 Elo+
Solo
Team Averages
Level 63
1,519 SR
1,281 Elo+

VS

Team Averages
Level 56
1,396 SR
1,260 Elo+
Hun Batz
Hun Batz
Deku3912
Hun Batz
Level 68
God Stats
1W - 3L
1,310 SR
Queue Stats
134W - 135L
1,264 Elo+
Solo
Mulan
Mulan
Gunforsoodaddy
Mulan
Level 43
God Stats
0W - 2L
1,217 SR
Queue Stats
38W - 74L
1,245 Elo+
Party 1
Chaac
Chaac
gunforsðð
Chaac
Level 47
God Stats
7W - 3L
1,667 SR
Queue Stats
57W - 104L
1,239 Elo+
Party 1
Neith
Neith
juninhopfz
Neith
Level 57
God Stats
25W - 30L
1,391 SR
Queue Stats
88W - 118L
1,212 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
mankza9
Morgan Le Fay
Level 67
God Stats
8W - 13L
1,395 SR
Queue Stats
235W - 267L
1,338 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
ARES0511
Terra
16
2 / 4 / 4
9,893
430
7,472
20,659
11,424
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
3 / 2 / 3
10,556
459
5,105
18,122
9,803
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

20
1 / 0 / 2
12,474
542
9,913
16,010
8,365
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

19
8 / 4 / 4
12,433
541
17,219
17,494
9,580
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Charybdis
nekaplay
Charybdis
16
4 / 1 / 2
10,088
439
11,769
13,252
6,088
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Deku3912
Hun Batz
18
0 / 2 / 0
10,346
450
5,023
15,329
6,959
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

14
1 / 5 / 4
9,016
392
8,035
17,905
10,144
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
2 / 1 / 3
10,151
441
12,677
14,738
11,528
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Neith
17
4 / 3 / 2
10,241
445
15,156
14,518
6,444
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Morgan Le Fay
mankza9
Morgan Le Fay
14
3 / 7 / 2
9,853
428
9,825
15,289
6,526
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
21
18
Kills
10
11
Deaths
18
15
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Terra
ARES0511
Terra
2
4
4
1
L
Hun Batz
Deku3912
Hun Batz
0
2
0
0
L
1
5
4
0.6
W
3
2
3
2.25
W
1
0
2
2
L
2
1
3
3.5
W
8
4
4
2.5
L
Neith
4
3
2
1.67
L
Morgan Le Fay
mankza9
Morgan Le Fay
3
7
2
0.57
W
Charybdis
nekaplay
Charybdis
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,478
Damage
50,716
85,537
Taken
77,779
45,260
Mitigated
41,601
31,590
Healing
22,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
ARES0511
Terra
7,472
920
1,242
5,655
20,659
11,424
1,022
834
19,219
54,807
0
L
Hun Batz
Deku3912
Hun Batz
5,023
346
144
7,239
15,329
6,959
476
1,547
13,782
0
87,449
L
8,035
1,003
158
2,728
17,905
10,144
0
5,464
12,441
0
61,518
W
5,105
1,069
0
6,853
18,122
9,803
0
2,039
15,751
0
78,872
W
9,913
453
0
6,515
16,010
8,365
914
1,044
14,342
0
112,263
L
12,677
1,638
30
4,380
14,738
11,528
0
2,969
11,769
0
81,185
W
17,219
1,949
430
9,174
17,494
9,580
323
4,825
12,174
95,511
0
L
Neith
15,156
6,296
0
5,582
14,518
6,444
214
5,355
9,163
0
81,094
L
Morgan Le Fay
mankza9
Morgan Le Fay
9,825
2,240
0
1,802
15,289
6,526
1,020
10,166
5,123
57,546
0
W
Charybdis
nekaplay
Charybdis
11,769
5,074
0
1,721
13,252
6,088
43
366
12,420
0
74,134

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,444
Gold Earned
49,607
634
Minions Killed
587
0
Camps Cleared
0
2,190,663
Distance Traveled
1,984,741
11
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
9,893
430
72
3
0
424,059
0
L
Hun Batz
10,346
450
161
7
0
433,882
6
L
Mulan
9,016
392
85
4
0
393,835
1
W
Da Ji
10,556
459
101
4
0
497,910
2
W
Nike
12,474
542
215
9
0
461,660
9
L
Chaac
10,151
441
103
4
0
413,617
2
W
Hades
12,433
541
138
6
0
386,229
0
L
Neith
10,241
445
120
5
0
342,292
9
L
Morgan Le Fay
9,853
428
118
5
0
401,115
4
W
Charybdis
10,088
439
108
5
0
420,805
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role