Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
KILLABUZZ504
Danzaburou
Level 64
God Stats
39W - 48L
1,458 SR
Queue Stats
377W - 469L
1,322 Elo+
Party 2
He Bo
He Bo
yShinkiro
He Bo
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 14L
1,267 Elo+
Solo
Team Averages
Level 94
1,486 SR
1,363 Elo+

VS

Team Averages
Level 64
1,497 SR
1,346 Elo+
Ymir
Ymir
Dogmantis
Ymir
Level 66
God Stats
0W - 4L
1,590 SR
Queue Stats
3W - 7L
1,327 Elo+
Party 1
Merlin
Merlin
MaestreHeizer
Merlin
Level 66
God Stats
2W - 4L
1,535 SR
Queue Stats
3W - 7L
1,327 Elo+
Party 1
Set
Set
SilentShadow1485
Set
Level 60
God Stats
13W - 23L
1,365 SR
Queue Stats
185W - 236L
1,384 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
13
0 / 2 / 10
9,022
752
6,547
14,390
15,947
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
KILLABUZZ504
Danzaburou
13
5 / 2 / 2
9,312
776
10,000
9,178
4,539
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

He Bo
yShinkiro
He Bo
14
7 / 6 / 3
9,470
789
12,486
11,211
5,073
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
13
2 / 3 / 4
8,344
695
4,230
12,878
13,190
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
1 / 3 / 8
8,429
702
10,984
9,710
3,867
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

13
7 / 6 / 3
9,692
808
9,126
14,486
7,253
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
25
12
Kills
10
10
Deaths
12
15
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
2
10
2.5
L
Ymir
2
3
4
1.33
W
Danzaburou
KILLABUZZ504
Danzaburou
5
2
2
3
L
1
3
8
1.67
L
7
6
3
1.42
W
He Bo
yShinkiro
He Bo
7
6
3
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,033
Damage
24,340
34,779
Taken
37,074
25,559
Mitigated
24,310
6,363
Healing
4,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
6,547
534
398
2,904
14,390
15,947
317
6,724
7,666
18,290
0
L
Ymir
4,230
739
335
727
12,878
13,190
96
5,608
7,270
20,541
0
W
Danzaburou
KILLABUZZ504
Danzaburou
10,000
2,061
0
1,006
9,178
4,539
0
3,761
5,417
0
29,840
L
10,984
404
0
250
9,710
3,867
633
6,928
2,782
34,800
0
L
9,126
5,132
242
3,029
14,486
7,253
0
7,008
7,478
0
18,014
W
He Bo
yShinkiro
He Bo
12,486
724
152
1,903
11,211
5,073
813
4,920
6,291
25,944
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,804
Gold Earned
26,465
97
Minions Killed
101
4
Camps Cleared
7
618,685
Distance Traveled
602,516
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
9,022
752
0
0
0
205,950
1
L
Ymir
8,344
695
28
2
0
190,242
0
W
Danzaburou
9,312
776
43
4
1
218,270
2
L
Merlin
8,429
702
60
5
4
212,328
1
L
Set
9,692
808
13
1
3
199,946
2
W
He Bo
9,470
789
54
5
3
194,465
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role