Player Matchup

Cthulhu
Cthulhu
GajaHasReturned
Cthulhu
Level 26
God Stats
2W - 0L
1,784 SR
Queue Stats
18W - 6L
1,676 Elo+
Party 1
Persephone
Persephone
JakubMaybe
Persephone
Level 88
God Stats
7W - 1L
1,778 SR
Queue Stats
104W - 45L
1,652 Elo+
Party 1
Cernunnos
Cernunnos
V0ide04
Cernunnos
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
23W - 10L
1,810 Elo+
Party 1
Team Averages
Level 47
1,687 SR
1,713 Elo+

VS

Team Averages
Level 96
1,669 SR
1,492 Elo+
Fenrir
Fenrir
Fénrir
Fenrir
Level 88
God Stats
7W - 3L
1,739 SR
Queue Stats
27W - 16L
1,500 Elo+
Party 2
Maui
Maui
HeBeau
Maui
Level 140
God Stats
1W - 2L
1,739 SR
Queue Stats
63W - 55L
1,539 Elo+
Party 2
Eset
Eset
Kaelie
Eset
Level 60
God Stats
13W - 13L
1,528 SR
Queue Stats
38W - 42L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 1 / 5
10,117
723
14,864
16,427
17,730
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Persephone
JakubMaybe
Persephone
14
0 / 3 / 9
10,008
715
7,624
8,589
3,631
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cernunnos
V0ide04
Cernunnos
15
5 / 4 / 4
10,904
779
13,409
12,656
6,349
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Fénrir
Fenrir
16
7 / 1 / 1
10,104
722
14,463
16,689
11,780
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Maui
HeBeau
Maui
13
1 / 5 / 6
9,196
657
8,630
17,610
15,990
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Eset
Kaelie
Eset
12
0 / 4 / 5
8,562
612
8,187
10,625
4,567
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
20
10
Kills
8
8
Deaths
10
18
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Fénrir
Fenrir
7
1
1
7.5
W
5
1
5
7.5
L
Maui
HeBeau
Maui
1
5
6
0.8
W
Persephone
JakubMaybe
Persephone
0
3
9
1.5
L
Eset
Kaelie
Eset
0
4
5
0.63
W
Cernunnos
V0ide04
Cernunnos
5
4
4
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,897
Damage
31,280
37,672
Taken
44,924
27,710
Mitigated
32,337
6,463
Healing
11,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Fénrir
Fenrir
14,463
3,999
0
5,084
16,689
11,780
0
8,139
7,933
0
34,505
W
14,864
1,559
1,723
3,566
16,427
17,730
314
7,705
7,942
36,808
0
L
Maui
HeBeau
Maui
8,630
2,244
0
2,376
17,610
15,990
0
7,307
9,897
23,693
0
W
Persephone
JakubMaybe
Persephone
7,624
169
0
363
8,589
3,631
600
3,928
4,084
37,088
0
L
Eset
Kaelie
Eset
8,187
472
834
3,247
10,625
4,567
135
6,087
4,118
26,376
0
W
Cernunnos
V0ide04
Cernunnos
13,409
6,169
0
811
12,656
6,349
1,137
4,350
7,748
32
30,725

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,029
Gold Earned
27,862
148
Minions Killed
133
6
Camps Cleared
7
833,197
Distance Traveled
811,022
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,104
722
53
4
5
307,612
2
W
Cthulhu
10,117
723
42
3
1
296,801
3
L
Maui
9,196
657
30
2
1
237,963
4
W
Persephone
10,008
715
69
5
3
288,344
5
L
Eset
8,562
612
50
4
1
265,447
3
W
Cernunnos
10,904
779
37
3
2
248,052
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role