Player Matchup

Sobek
Sobek
ArtificialCC
Sobek
Level 160
God Stats
1W - 0L
1,423 SR
Queue Stats
145W - 124L
1,617 Elo+
Party 1
Hel
Hel
Bení
Hel
Level 71
God Stats
1W - 0L
1,304 SR
Queue Stats
46W - 46L
1,488 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
KaemonAwa
Ah Muzen Cab
Level 129
God Stats
5W - 6L
1,412 SR
Queue Stats
101W - 107L
1,551 Elo+
Party 1
Bellona
Bellona
PostTrauma
Bellona
Level 143
God Stats
1W - 1L
1,564 SR
Queue Stats
74W - 64L
1,639 Elo+
Party 1
Janus
Janus
Ynkefn
Janus
Level 129
God Stats
5W - 1L
1,585 SR
Queue Stats
94W - 81L
1,636 Elo+
Party 1
Team Averages
Level 126
1,458 SR
1,586 Elo+

VS

Team Averages
Level 105
1,517 SR
1,495 Elo+
Chang'e
Chang'e
BritishTurfuApoc
Chang'e
Level 82
God Stats
1W - 2L
1,593 SR
Queue Stats
356W - 393L
1,518 Elo+
Solo
Chiron
Chiron
CursedSpectator
Chiron
Level 128
God Stats
8W - 8L
1,547 SR
Queue Stats
100W - 112L
1,481 Elo+
Solo
King Arthur
King Arthur
Durnehviir43
King Arthur
Level 82
God Stats
17W - 19L
1,522 SR
Queue Stats
320W - 335L
1,463 Elo+
Solo
Maui
Maui
HouseOfRawn
Maui
Level 129
God Stats
2W - 3L
1,417 SR
Queue Stats
164W - 171L
1,504 Elo+
Solo
Fenrir
Fenrir
iamveryhappy111
Fenrir
Level 104
God Stats
2W - 9L
1,503 SR
Queue Stats
142W - 138L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 3 / 16
12,276
767
14,318
23,739
30,995
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hel
Bení
Hel
16
0 / 3 / 15
10,371
648
8,038
14,895
9,176
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ah Muzen Cab
KaemonAwa
Ah Muzen Cab
19
7 / 4 / 15
12,275
767
29,723
21,857
11,231
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bellona
PostTrauma
Bellona
19
6 / 2 / 17
11,953
747
21,067
25,747
31,685
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Janus
Ynkefn
Janus
20
7 / 0 / 16
12,825
802
39,298
9,114
4,988
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 7 / 3
10,838
677
14,402
26,282
13,040
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
3 / 5 / 5
10,356
647
20,132
21,899
10,204
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
Durnehviir43
King Arthur
16
2 / 6 / 4
9,779
611
10,825
24,165
30,015
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
1 / 4 / 9
10,954
685
12,279
26,721
30,382
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

18
4 / 7 / 4
11,466
717
10,206
29,145
32,085
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

108
Kill Participation
37
29
Kills
12
12
Deaths
29
79
Assists
25
Player
Kills
Deaths
Assists
KDA
W
9
3
16
5.67
W
Hel
Bení
Hel
0
3
15
2.5
L
2
7
3
0.5
L
3
5
5
1.1
L
King Arthur
Durnehviir43
King Arthur
2
6
4
0.67
L
1
4
9
1.38
W
Ah Muzen Cab
KaemonAwa
Ah Muzen Cab
7
4
15
3.63
W
Bellona
PostTrauma
Bellona
6
2
17
7.25
W
Janus
Ynkefn
Janus
7
0
16
15
L
4
7
4
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

112,444
Damage
67,844
95,352
Taken
128,212
88,075
Mitigated
115,726
37,550
Healing
27,423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,318
1,342
0
4,621
23,739
30,995
395
6,076
15,475
26,338
0
W
Hel
Bení
Hel
8,038
570
11,096
6,811
14,895
9,176
480
4,721
10,174
23,282
0
L
14,402
1,388
3,302
6,426
26,282
13,040
279
11,676
14,334
46,511
0
L
20,132
6,227
1,728
2,299
21,899
10,204
231
12,350
9,342
0
51,917
L
King Arthur
Durnehviir43
King Arthur
10,825
1,137
0
0
24,165
30,015
49
11,607
12,261
23
20,188
L
12,279
1,773
2,807
6,160
26,721
30,382
0
12,804
13,486
29,815
0
W
Ah Muzen Cab
KaemonAwa
Ah Muzen Cab
29,723
11,404
0
5,651
21,857
11,231
2,473
6,784
15,073
0
68,743
W
Bellona
PostTrauma
Bellona
21,067
6,768
0
6,876
25,747
31,685
499
6,119
19,628
0
48,169
W
Janus
Ynkefn
Janus
39,298
3,406
385
2,110
9,114
4,988
2,054
3,087
6,027
87,561
0
L
10,206
1,491
1,276
3,425
29,145
32,085
0
11,546
17,124
83
27,763

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,700
Gold Earned
53,393
291
Minions Killed
270
0
Camps Cleared
0
1,633,537
Distance Traveled
1,473,734
8
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
12,276
767
28
2
0
334,452
0
W
Hel
10,371
648
33
2
0
308,613
0
L
Chang'e
10,838
677
87
5
0
291,354
8
L
Chiron
10,356
647
75
5
0
282,281
2
L
King Arthur
9,779
611
32
2
0
312,727
3
L
Maui
10,954
685
47
3
0
293,928
1
W
Ah Muzen Cab
12,275
767
70
4
0
306,246
2
W
Bellona
11,953
747
41
3
0
330,477
4
W
Janus
12,825
802
119
7
0
353,749
2
L
Fenrir
11,466
717
29
2
0
293,444
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role