Player Matchup

Gilgamesh
Gilgamesh
FluffyMedic
Gilgamesh
Level 120
God Stats
8W - 5L
1,685 SR
Queue Stats
39W - 38L
1,610 Elo+
Solo
Sol
Sol
WoohW-KING
Sol
Level 160
God Stats
36W - 3L
2,016 SR
Queue Stats
417W - 110L
1,899 Elo+
Party 2
Thoth
Thoth
xMonsTeR972
Thoth
Level 160
God Stats
6W - 0L
1,871 SR
Queue Stats
403W - 106L
1,871 Elo+
Party 2
Team Averages
Level 147
1,857 SR
1,793 Elo+

VS

Team Averages
Level 92
1,438 SR
1,384 Elo+
Ra
Ra
Flaxman Low
Ra
Level 88
God Stats
6W - 12L
1,327 SR
Queue Stats
141W - 259L
1,247 Elo+
Party 1
Guan Yu
Guan Yu
Spitzbart501
Guan Yu
Level 84
God Stats
15W - 20L
1,457 SR
Queue Stats
139W - 256L
1,247 Elo+
Party 1
Medusa
Medusa
iIZaap
Medusa
Level 104
God Stats
5W - 7L
1,529 SR
Queue Stats
59W - 47L
1,656 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
FluffyMedic
Gilgamesh
11
2 / 2 / 4
7,544
754
5,560
11,753
7,403
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
5 / 1 / 4
7,799
780
11,764
6,757
2,824
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
2 / 0 / 6
7,759
776
8,240
2,698
1,059
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 2
6,076
608
2,444
7,309
3,073
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
Spitzbart501
Guan Yu
10
1 / 2 / 2
6,848
685
2,987
11,505
10,730
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
iIZaap
Medusa
10
2 / 3 / 1
6,339
634
7,297
9,371
4,090
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
8
9
Kills
3
3
Deaths
9
14
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
4
2
0.25
W
Gilgamesh
FluffyMedic
Gilgamesh
2
2
4
2
L
Guan Yu
Spitzbart501
Guan Yu
1
2
2
1
W
5
1
4
7
L
Medusa
iIZaap
Medusa
2
3
1
0.83
W
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,564
Damage
12,728
21,208
Taken
28,185
11,286
Mitigated
17,893
6,983
Healing
5,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,444
120
845
543
7,309
3,073
72
4,920
2,389
13,688
0
W
Gilgamesh
FluffyMedic
Gilgamesh
5,560
1,513
1,286
1,912
11,753
7,403
128
1,051
10,450
0
14,534
L
Guan Yu
Spitzbart501
Guan Yu
2,987
307
673
2,127
11,505
10,730
0
7,365
4,140
0
9,281
W
11,764
4,334
0
2,921
6,757
2,824
1,652
721
5,952
22,519
3,361
L
Medusa
iIZaap
Medusa
7,297
3,788
0
1,094
9,371
4,090
0
6,555
2,816
0
24,772
W
8,240
347
0
864
2,698
1,059
1,083
631
2,023
38,862
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,102
Gold Earned
19,263
132
Minions Killed
77
8
Camps Cleared
1
544,582
Distance Traveled
553,053
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,076
608
33
3
0
179,648
2
W
Gilgamesh
7,544
754
11
1
0
185,915
0
L
Guan Yu
6,848
685
18
2
0
190,818
2
W
Sol
7,799
780
40
4
4
176,024
1
L
Medusa
6,339
634
26
3
1
182,587
4
W
Thoth
7,759
776
81
8
4
182,643
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role