Player Matchup

Horus
Horus
Platinum III
BradHickman5082
Horus
Platinum III
Level 64
God Stats
3W - 2L
1,675 SR
Queue Stats
142W - 140L
1,741 MMR
Solo
Cupid
Cupid
Platinum V
KIKO_YEPES
Cupid
Platinum V
Level 145
God Stats
3W - 3L
1,717 SR
Queue Stats
173W - 157L
1,805 MMR
Solo
Hun Batz
Hun Batz
Platinum IV
SchweizerXD
Hun Batz
Platinum IV
Level 113
God Stats
12W - 8L
1,575 SR
Queue Stats
231W - 227L
1,829 MMR
Party 1
Anubis
Anubis
Platinum III
Stonyray5788
Anubis
Platinum III
Level 115
God Stats
1W - 1L
1,358 SR
Queue Stats
196W - 200L
1,858 MMR
Solo
Hades
Hades
Platinum III
byTwiiss
Hades
Platinum III
Level 159
God Stats
1W - 1L
1,508 SR
Queue Stats
222W - 216L
1,766 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 119
1,567 SR
1,800 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 108
1,579 SR
1,800 MMR
Sun Wukong
Sun Wukong
Gold I
Aleyaco_04
Sun Wukong
Gold I
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 32L
1,787 MMR
Party 2
Ullr
Ullr
Platinum III
TricoDie_
Ullr
Platinum III
Level 112
God Stats
40W - 36L
1,544 SR
Queue Stats
719W - 717L
1,701 MMR
Solo
Cthulhu
Cthulhu
Gold I
XIXSKRAPPYXIX
Cthulhu
Gold I
Level 120
God Stats
1W - 7L
1,472 SR
Queue Stats
89W - 75L
1,800 MMR
Solo
Kali
Kali
Platinum IV
davidrbb47
Kali
Platinum IV
Level 122
God Stats
0W - 1L
1,755 SR
Queue Stats
49W - 41L
1,893 MMR
Party 2
Agni
Agni
Platinum IV
marcossguerrero_
Agni
Platinum IV
Level 83
God Stats
8W - 5L
1,625 SR
Queue Stats
194W - 190L
1,820 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
0 / 1 / 18
14,660
524
11,518
34,106
43,729
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cupid
20
2 / 1 / 6
15,801
564
18,387
27,806
12,665
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hun Batz
SchweizerXD
Hun Batz
20
12 / 4 / 6
17,009
607
23,271
24,197
12,257
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Anubis
20
6 / 1 / 11
16,188
578
19,832
18,157
11,077
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Hades
byTwiiss
Hades
20
5 / 5 / 10
16,246
580
23,976
35,500
43,944
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Bans
AwilixThorKhepriThanatos

VS

Bans
LokiAtlasSusanoYu Huang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Aleyaco_04
Sun Wukong
20
4 / 6 / 3
13,488
482
19,007
30,873
18,887
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ullr
20
3 / 4 / 3
14,508
518
22,417
23,770
10,261
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cthulhu
17
1 / 3 / 6
11,387
407
12,985
27,331
27,093
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
3 / 6 / 6
14,184
507
15,051
30,662
19,789
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

19
1 / 6 / 4
12,504
447
8,988
19,007
5,401
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
34
25
Kills
12
12
Deaths
25
51
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Aleyaco_04
Sun Wukong
4
6
3
0.92
W
0
1
18
9
W
Cupid
2
1
6
5
W
Hun Batz
SchweizerXD
Hun Batz
12
4
6
3.75
W
Anubis
6
1
11
11.5
L
Ullr
3
4
3
1.13
L
Cthulhu
1
3
6
1.33
W
Hades
byTwiiss
Hades
5
5
10
2
L
3
6
6
1
L
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,984
Damage
78,448
139,766
Taken
131,643
123,672
Mitigated
81,431
89,094
Healing
31,315
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Aleyaco_04
Sun Wukong
19,007
4,626
0
8,543
30,873
18,887
0
10,574
20,299
0
144,515
W
11,518
5,699
8,554
20,024
34,106
43,729
801
6,371
27,319
0
41,244
W
Cupid
18,387
9,796
3,320
18,896
27,806
12,665
6,570
2,596
25,210
0
180,535
W
Hun Batz
SchweizerXD
Hun Batz
23,271
6,377
0
8,125
24,197
12,257
3,284
4,639
19,558
0
137,718
W
Anubis
19,832
1,703
0
12,689
18,157
11,077
2,289
5,897
12,260
153,749
0
L
Ullr
22,417
7,669
0
2,389
23,770
10,261
0
2,337
21,433
0
163,066
L
Cthulhu
12,985
879
1,395
4,884
27,331
27,093
0
7,280
20,051
60,969
0
W
Hades
byTwiiss
Hades
23,976
4,044
1,133
16,353
35,500
43,944
1,133
5,774
29,726
150,822
0
L
15,051
6,285
0
11,539
30,662
19,789
1,004
13,038
17,624
0
116,304
L
8,988
185
0
2,565
19,007
5,401
0
10,579
8,428
109,630
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

79,904
Gold Earned
66,071
894
Minions Killed
845
0
Camps Cleared
0
2,665,917
Distance Traveled
2,657,727
17
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
13,488
482
172
6
0
555,545
1
W
Horus
14,660
524
62
2
0
576,723
3
W
Cupid
15,801
564
225
8
0
507,306
6
W
Hun Batz
17,009
607
171
6
0
586,798
2
W
Anubis
16,188
578
214
8
0
511,226
5
L
Ullr
14,508
518
244
9
0
512,161
2
L
Cthulhu
11,387
407
61
2
0
544,308
10
W
Hades
16,246
580
222
8
0
483,864
1
L
Kali
14,184
507
183
7
0
539,482
4
L
Agni
12,504
447
185
7
0
506,231
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role