Player Matchup

Ah Puch
Ah Puch
NobleSPARTAN09
Ah Puch
Level 148
God Stats
3W - 0L
1,783 SR
Queue Stats
52W - 37L
1,606 Elo+
Party 4
Persephone
Persephone
ShmeatRawInCheex
Persephone
Level 155
God Stats
1W - 1L
1,791 SR
Queue Stats
65W - 44L
1,602 Elo+
Party 1
Sylvanus
Sylvanus
Snaxypoo
Sylvanus
Level 152
God Stats
1W - 0L
1,199 SR
Queue Stats
60W - 44L
1,640 Elo+
Party 4
King Arthur
King Arthur
ThatGuy Criss
King Arthur
Level 148
God Stats
1W - 1L
1,729 SR
Queue Stats
36W - 26L
1,598 Elo+
Party 1
Osiris
Osiris
TheHelloShark
Osiris
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 21L
1,536 Elo+
Party 4
Team Averages
Level 133
1,600 SR
1,596 Elo+

VS

Team Averages
Level 139
1,530 SR
1,509 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
CelticWarCheif
Guan Yu
Level 124
God Stats
4W - 1L
1,848 SR
Queue Stats
159W - 148L
1,537 Elo+
Party 3
Set
Set
DerpyKyubi
Set
Level 124
God Stats
1W - 2L
1,485 SR
Queue Stats
119W - 107L
1,523 Elo+
Party 2
He Bo
He Bo
Guitar xHero420
He Bo
Level 144
God Stats
2W - 4L
1,319 SR
Queue Stats
286W - 295L
1,492 Elo+
Party 3
Rama
Rama
PapiiiGringo
Rama
Level 158
God Stats
7W - 11L
1,497 SR
Queue Stats
609W - 633L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 2 / 10
11,650
777
23,685
13,281
7,285
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Persephone
ShmeatRawInCheex
Persephone
20
7 / 1 / 14
12,120
808
23,898
13,679
7,891
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sylvanus
Snaxypoo
Sylvanus
16
2 / 5 / 12
9,968
665
9,743
18,902
27,563
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

King Arthur
ThatGuy Criss
King Arthur
18
3 / 1 / 15
10,583
706
13,287
19,647
27,807
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

17
2 / 3 / 13
10,880
725
5,813
17,004
18,505
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
18
5 / 2 / 5
10,234
682
15,065
17,629
10,663
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
2 / 4 / 8
9,422
628
8,408
21,088
30,678
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
1 / 7 / 5
9,019
601
10,421
15,311
11,054
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
4 / 5 / 7
10,513
701
16,869
13,196
6,086
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
0 / 5 / 6
8,626
575
14,595
18,710
9,167
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
43
22
Kills
12
12
Deaths
23
64
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
5
2
5
3.75
L
2
4
8
1.5
L
1
7
5
0.5
L
4
5
7
1.5
W
8
2
10
6.5
L
0
5
6
0.6
W
Persephone
ShmeatRawInCheex
Persephone
7
1
14
14
W
Sylvanus
Snaxypoo
Sylvanus
2
5
12
1.6
W
King Arthur
ThatGuy Criss
King Arthur
3
1
15
10.5
W
2
3
13
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,426
Damage
65,358
82,513
Taken
85,934
89,051
Mitigated
67,648
43,410
Healing
37,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
15,065
818
561
5,062
17,629
10,663
0
10,425
7,112
21,409
0
L
8,408
828
13,318
7,508
21,088
30,678
0
12,902
8,094
0
14,494
L
10,421
2,382
903
983
15,311
11,054
0
10,297
4,947
0
21,684
L
16,869
551
651
1,657
13,196
6,086
129
9,274
3,847
29,157
0
W
23,685
1,220
2,639
4,319
13,281
7,285
1,592
5,582
7,593
38,290
0
L
14,595
5,395
2,360
4,757
18,710
9,167
0
14,022
4,608
0
38,364
W
Persephone
ShmeatRawInCheex
Persephone
23,898
1,295
1,989
4,372
13,679
7,891
1,313
4,665
8,912
54,503
0
W
Sylvanus
Snaxypoo
Sylvanus
9,743
1,307
8,037
4,632
18,902
27,563
668
7,601
10,976
16,439
0
W
King Arthur
ThatGuy Criss
King Arthur
13,287
1,083
4,907
6,161
19,647
27,807
459
7,312
12,092
0
32,783
W
5,813
2,111
3,398
2,956
17,004
18,505
1,372
5,729
11,005
0
10,905

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,201
Gold Earned
47,814
170
Minions Killed
175
0
Camps Cleared
0
1,478,905
Distance Traveled
1,335,006
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
10,234
682
24
2
0
310,423
3
L
Guan Yu
9,422
628
10
1
0
261,899
0
L
Set
9,019
601
27
2
0
264,835
4
L
He Bo
10,513
701
46
3
0
262,869
0
W
Ah Puch
11,650
777
41
3
0
295,246
0
L
Rama
8,626
575
68
5
0
234,980
2
W
Persephone
12,120
808
60
4
0
308,785
2
W
Sylvanus
9,968
665
25
2
0
236,391
1
W
King Arthur
10,583
706
31
2
0
337,158
0
W
Osiris
10,880
725
13
1
0
301,325
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role