Player Matchup

Tiamat
Tiamat
Asanjawa
Tiamat
Level 159
God Stats
9W - 0L
2,050 SR
Queue Stats
797W - 471L
1,700 Elo+
Party 1
Atlas
Atlas
FlyToSafety
Atlas
Level 157
God Stats
12W - 3L
1,822 SR
Queue Stats
352W - 65L
1,975 Elo+
Party 1
Medusa
Medusa
Hadrøn
Medusa
Level 160
God Stats
41W - 13L
1,862 SR
Queue Stats
369W - 87L
1,954 Elo+
Party 1
Pele
Pele
JHaumiblau
Pele
Level 156
God Stats
10W - 2L
1,751 SR
Queue Stats
437W - 86L
1,962 Elo+
Party 1
Nox
Nox
qqqqqqWWpppppp
Nox
Level 134
God Stats
113W - 40L
1,771 SR
Queue Stats
1,425W - 587L
1,921 Elo+
Party 1
Team Averages
Level 153
1,851 SR
1,902 Elo+

VS

Team Averages
Level 141
1,610 SR
1,543 Elo+
Nox
Nox
 
Nox
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
CosmmiN
Chiron
Level 144
God Stats
0W - 1L
1,563 SR
Queue Stats
33W - 28L
1,600 Elo+
Solo
Shiva
Shiva
GL4D0S
Shiva
Level 140
God Stats
25W - 18L
1,688 SR
Queue Stats
128W - 119L
1,561 Elo+
Solo
Hades
Hades
ReVaG
Hades
Level 157
God Stats
6W - 9L
1,577 SR
Queue Stats
350W - 373L
1,554 Elo+
Solo
Janus
Janus
Tchargooo
Janus
Level 139
God Stats
1W - 1L
1,721 SR
Queue Stats
13W - 16L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Asanjawa
Tiamat
16
2 / 0 / 6
10,503
1,050
13,368
6,692
3,921
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

16
3 / 0 / 8
11,905
1,191
14,963
12,529
16,488
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Medusa
Hadrøn
Medusa
17
2 / 2 / 9
11,056
1,106
16,607
10,138
4,719
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
3 / 1 / 4
10,487
1,049
7,206
14,503
9,029
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

16
3 / 1 / 6
10,158
1,016
10,049
9,181
4,494
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

268

VS

Team 2 Tickets

195

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
15
1 / 2 / 1
9,597
960
7,107
13,648
6,331
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
CosmmiN
Chiron
15
1 / 2 / 3
9,929
993
12,731
10,682
4,358
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shiva
GL4D0S
Shiva
15
1 / 3 / 2
9,813
981
8,333
14,092
10,489
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hades
ReVaG
Hades
15
0 / 3 / 3
9,474
947
9,901
14,742
10,093
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Janus
Tchargooo
Janus
15
1 / 3 / 2
9,738
974
12,715
12,517
5,508
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
15
13
Kills
4
4
Deaths
13
33
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Nox
 
Nox
1
2
1
0.75
W
Tiamat
Asanjawa
Tiamat
2
0
6
5
L
Chiron
CosmmiN
Chiron
1
2
3
1.25
W
3
0
8
7
L
Shiva
GL4D0S
Shiva
1
3
2
0.67
W
Medusa
Hadrøn
Medusa
2
2
9
3.25
W
3
1
4
5
L
Hades
ReVaG
Hades
0
3
3
0.5
L
Janus
Tchargooo
Janus
1
3
2
0.67
W
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,193
Damage
50,787
53,043
Taken
65,681
38,651
Mitigated
36,779
7,119
Healing
8,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
 
Nox
7,107
308
0
439
13,648
6,331
0
6,687
6,787
16,506
0
W
Tiamat
Asanjawa
Tiamat
13,368
583
0
1,321
6,692
3,921
0
2,714
3,978
33,136
0
L
Chiron
CosmmiN
Chiron
12,731
4,637
861
1,754
10,682
4,358
0
7,788
2,457
0
42,177
W
14,963
3,959
0
4,553
12,529
16,488
0
7,047
5,482
19,013
0
L
Shiva
GL4D0S
Shiva
8,333
516
594
908
14,092
10,489
0
6,753
6,943
0
29,136
W
Medusa
Hadrøn
Medusa
16,607
6,349
0
639
10,138
4,719
0
4,544
5,594
0
61,491
W
7,206
61
0
606
14,503
9,029
0
9,590
4,913
0
19,908
L
Hades
ReVaG
Hades
9,901
1,180
109
2,700
14,742
10,093
0
7,768
6,518
23,351
0
L
Janus
Tchargooo
Janus
12,715
243
378
1,051
12,517
5,508
0
8,404
3,833
30,984
0
W
10,049
913
0
0
9,181
4,494
0
5,828
3,353
16,393
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,109
Gold Earned
48,551
221
Minions Killed
224
12
Camps Cleared
5
1,079,324
Distance Traveled
1,043,736
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
9,597
960
27
3
0
201,712
0
W
Tiamat
10,503
1,050
50
5
5
195,002
2
L
Chiron
9,929
993
62
6
2
199,667
0
W
Atlas
11,905
1,191
10
1
0
226,260
1
L
Shiva
9,813
981
57
6
1
240,981
3
W
Medusa
11,056
1,106
103
10
2
211,986
0
W
Pele
10,487
1,049
48
5
3
229,773
3
L
Hades
9,474
947
39
4
0
190,892
3
L
Janus
9,738
974
39
4
2
210,484
1
W
Nox
10,158
1,016
10
1
2
216,303
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role