Player Matchup

Cernunnos
Cernunnos
Daily-wax_burnz
Cernunnos
Level 118
God Stats
17W - 18L
1,502 SR
Queue Stats
58W - 72L
1,325 Elo+
Solo
Ares
Ares
ForeignBeggrs
Ares
Level 12
God Stats
1W - 1L
1,183 SR
Queue Stats
10W - 9L
1,432 Elo+
Party 2
Chaac
Chaac
Space-reaper156
Chaac
Level 76
God Stats
1W - 1L
1,553 SR
Queue Stats
206W - 198L
1,397 Elo+
Solo
Ne Zha
Ne Zha
cykopath1986
Ne Zha
Level 59
God Stats
6W - 2L
1,394 SR
Queue Stats
97W - 99L
1,479 Elo+
Party 2
Hades
Hades
longjohnsaber
Hades
Level 37
God Stats
4W - 2L
1,638 SR
Queue Stats
40W - 29L
1,498 Elo+
Party 2
Team Averages
Level 60
1,454 SR
1,426 Elo+

VS

Team Averages
Level 74
1,365 SR
1,343 Elo+
Da Ji
Da Ji
AvoidGarrett
Da Ji
Level 56
God Stats
1W - 4L
1,500 SR
Queue Stats
178W - 240L
1,316 Elo+
Party 1
Yemoja
Yemoja
ITWasLaMar
Yemoja
Level 45
God Stats
3W - 3L
1,157 SR
Queue Stats
138W - 194L
1,320 Elo+
Party 1
Jing Wei
Jing Wei
KillerBlack4360
Jing Wei
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
131W - 140L
1,338 Elo+
Solo
Osiris
Osiris
Scion_Nando
Osiris
Level 68
God Stats
2W - 5L
1,159 SR
Queue Stats
177W - 190L
1,412 Elo+
Party 1
Olorun
Olorun
purplehat96311
Olorun
Level 123
God Stats
12W - 10L
1,509 SR
Queue Stats
101W - 115L
1,330 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Daily-wax_burnz
Cernunnos
17
2 / 2 / 0
10,430
522
12,900
11,283
6,271
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
0 / 0 / 6
9,535
477
7,782
17,445
18,133
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
2 / 3 / 3
9,726
486
10,342
20,635
16,940
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Ne Zha
18
4 / 3 / 9
11,078
554
12,637
17,831
8,929
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

18
12 / 1 / 6
11,747
587
26,717
21,760
16,740
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 4
8,533
427
9,625
22,264
10,028
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
ITWasLaMar
Yemoja
12
1 / 4 / 2
8,579
429
7,730
21,213
16,586
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
13
3 / 4 / 0
8,009
400
10,168
16,637
5,525
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Osiris
15
4 / 4 / 0
9,902
495
15,652
22,115
26,309
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
0 / 4 / 0
8,924
446
11,116
12,577
5,986
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
15
20
Kills
9
9
Deaths
21
24
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
5
4
0.6
W
Cernunnos
Daily-wax_burnz
Cernunnos
2
2
0
1
W
0
0
6
3
L
Yemoja
ITWasLaMar
Yemoja
1
4
2
0.5
L
Jing Wei
3
4
0
0.75
L
Osiris
4
4
0
1
W
2
3
3
1.17
W
Ne Zha
4
3
9
2.83
W
12
1
6
15
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,378
Damage
54,291
88,954
Taken
94,806
67,013
Mitigated
64,434
38,812
Healing
27,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,625
2,448
0
5,762
22,264
10,028
0
8,417
13,847
0
59,896
W
Cernunnos
Daily-wax_burnz
Cernunnos
12,900
6,153
402
3,698
11,283
6,271
4,690
2,096
9,187
0
109,956
W
7,782
469
0
5,034
17,445
18,133
508
5,436
12,009
32,520
0
L
Yemoja
ITWasLaMar
Yemoja
7,730
2,788
3,925
5,278
21,213
16,586
13
8,701
12,512
32,242
1,790
L
Jing Wei
10,168
8,352
0
1,356
16,637
5,525
532
4,780
11,857
0
47,950
L
Osiris
15,652
6,637
0
7,395
22,115
26,309
1,326
5,083
17,032
0
75,772
W
10,342
3,175
130
9,138
20,635
16,940
492
2,072
18,563
0
65,719
W
Ne Zha
12,637
4,881
0
4,599
17,831
8,929
246
1,357
16,474
0
100,203
W
26,717
1,618
745
15,066
21,760
16,740
3,049
7,473
14,287
85,137
0
L
11,116
4,948
844
3,244
12,577
5,986
781
7,518
5,059
76,240
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,516
Gold Earned
43,947
574
Minions Killed
446
0
Camps Cleared
0
1,832,953
Distance Traveled
1,707,322
5
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
8,533
427
80
4
0
380,050
6
W
Cernunnos
10,430
522
171
9
0
304,338
1
W
Ares
9,535
477
30
2
0
382,596
3
L
Yemoja
8,579
429
46
2
0
304,433
3
L
Jing Wei
8,009
400
64
3
0
322,684
1
L
Osiris
9,902
495
124
6
0
354,775
5
W
Chaac
9,726
486
109
5
0
351,417
0
W
Ne Zha
11,078
554
149
7
0
451,765
1
W
Hades
11,747
587
115
6
0
342,837
0
L
Olorun
8,924
446
132
7
0
345,380
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role