Player Matchup

Medusa
Medusa
GoodWin13
Medusa
Level 41
God Stats
2W - 1L
1,353 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Chaac
Chaac
Tabletkus
Chaac
Level 63
God Stats
3W - 3L
1,512 SR
Queue Stats
13W - 22L
1,371 Elo+
Party 2
Vulcan
Vulcan
Unkins
Vulcan
Level 88
God Stats
4W - 1L
1,460 SR
Queue Stats
13W - 22L
1,371 Elo+
Party 2
Team Averages
Level 64
1,442 SR
1,414 Elo+

VS

Team Averages
Level 31
1,473 SR
1,415 Elo+
Mulan
Mulan
Klanton97
Mulan
Level 25
God Stats
2W - 4L
1,500 SR
Queue Stats
32W - 56L
1,516 Elo+
Party 1
Jing Wei
Jing Wei
Stosseboll
Jing Wei
Level 29
God Stats
5W - 9L
1,282 SR
Queue Stats
22W - 42L
1,341 Elo+
Party 1
Chang'e
Chang'e
Timminell
Chang'e
Level 38
God Stats
1W - 3L
1,637 SR
Queue Stats
39W - 75L
1,388 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
GoodWin13
Medusa
15
3 / 3 / 12
11,407
671
14,981
16,851
8,194
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chaac
Tabletkus
Chaac
17
2 / 0 / 14
11,525
678
15,514
21,629
22,155
Vulcan
Unkins
Vulcan
18
11 / 1 / 4
13,250
779
26,374
8,018
4,392
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Klanton97
Mulan
15
3 / 5 / 1
10,998
647
16,057
28,554
34,652
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jing Wei
Stosseboll
Jing Wei
14
0 / 6 / 4
9,671
569
11,401
18,794
7,685
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
Timminell
Chang'e
14
1 / 5 / 3
9,946
585
9,328
18,253
6,863
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
12
16
Kills
4
4
Deaths
16
30
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Medusa
GoodWin13
Medusa
3
3
12
3
L
Mulan
Klanton97
Mulan
3
5
1
0.7
L
Jing Wei
Stosseboll
Jing Wei
0
6
4
0.33
W
Chaac
Tabletkus
Chaac
2
0
14
9
L
Chang'e
Timminell
Chang'e
1
5
3
0.5
W
Vulcan
Unkins
Vulcan
11
1
4
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,869
Damage
36,786
46,498
Taken
65,601
34,741
Mitigated
49,200
12,937
Healing
13,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
GoodWin13
Medusa
14,981
6,165
0
3,460
16,851
8,194
1,582
3,099
13,441
0
53,468
L
Mulan
Klanton97
Mulan
16,057
1,600
0
2,761
28,554
34,652
0
10,358
18,196
735
38,389
L
Jing Wei
Stosseboll
Jing Wei
11,401
9,267
0
1,596
18,794
7,685
645
7,753
11,041
0
42,579
W
Chaac
Tabletkus
Chaac
15,514
2,422
0
7,389
21,629
22,155
671
6,871
14,201
0
43,439
L
Chang'e
Timminell
Chang'e
9,328
937
4,475
4,829
18,253
6,863
0
8,544
9,709
33,785
0
W
Vulcan
Unkins
Vulcan
26,374
5,858
162
1,926
8,018
4,392
1,063
963
6,775
68,882
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,182
Gold Earned
30,615
190
Minions Killed
165
9
Camps Cleared
4
1,021,047
Distance Traveled
938,430
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,407
671
59
3
4
305,006
3
L
Mulan
10,998
647
50
3
2
334,742
3
L
Jing Wei
9,671
569
80
5
0
289,387
3
W
Chaac
11,525
678
48
3
2
376,983
5
L
Chang'e
9,946
585
35
2
2
314,301
2
W
Vulcan
13,250
779
83
5
3
339,058
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role