Player Matchup

Baron Samedi
Baron Samedi
Blood94
Baron Samedi
Level 143
God Stats
1W - 1L
1,445 SR
Queue Stats
74W - 62L
1,519 Elo+
Solo
Cupid
Cupid
FruitPancake66
Cupid
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,538 Elo+
Party 1
Yu Huang
Yu Huang
Mryony8
Yu Huang
Level 121
God Stats
7W - 7L
1,524 SR
Queue Stats
190W - 204L
1,462 Elo+
Solo
Kali
Kali
Oldmer
Kali
Level 64
God Stats
7W - 8L
1,480 SR
Queue Stats
106W - 107L
1,429 Elo+
Solo
Set
Set
YeetusDeleetus
Set
Level 96
God Stats
0W - 5L
1,199 SR
Queue Stats
64W - 86L
1,425 Elo+
Party 1
Team Averages
Level 100
1,430 SR
1,475 Elo+

VS

Team Averages
Level 105
1,568 SR
1,498 Elo+
Scylla
Scylla
Bawjin
Scylla
Level 113
God Stats
2W - 0L
1,842 SR
Queue Stats
16W - 15L
1,568 Elo+
Solo
Atlas
Atlas
Tutumpak
Atlas
Level 126
God Stats
114W - 96L
1,536 SR
Queue Stats
623W - 661L
1,442 Elo+
Party 2
Bacchus
Bacchus
insanedawg
Bacchus
Level 126
God Stats
2W - 3L
1,282 SR
Queue Stats
180W - 183L
1,504 Elo+
Solo
Neith
Neith
jenagu
Neith
Level 90
God Stats
25W - 30L
1,463 SR
Queue Stats
206W - 247L
1,442 Elo+
Party 2
Fenrir
Fenrir
minariam
Fenrir
Level 69
God Stats
3W - 3L
1,715 SR
Queue Stats
81W - 76L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Blood94
Baron Samedi
13
4 / 4 / 4
8,741
437
7,527
12,457
14,760
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

15
3 / 4 / 2
9,413
471
8,838
15,803
6,422
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Yu Huang
Mryony8
Yu Huang
16
3 / 5 / 2
10,148
507
6,733
10,882
4,847
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Kali
Oldmer
Kali
16
4 / 3 / 7
10,034
502
9,787
20,263
10,774
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
2 / 7 / 3
9,296
465
7,507
18,053
13,298
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Bawjin
Scylla
18
3 / 5 / 4
10,937
547
6,439
9,938
4,323
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Atlas
Tutumpak
Atlas
17
5 / 4 / 2
11,070
554
12,943
16,229
13,770
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bacchus
insanedawg
Bacchus
13
1 / 2 / 6
9,133
457
6,212
13,798
13,038
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Neith
jenagu
Neith
17
3 / 4 / 4
10,767
538
13,470
15,327
7,083
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fenrir
minariam
Fenrir
17
11 / 3 / 4
11,855
593
9,894
16,516
8,431
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
43
16
Kills
23
23
Deaths
18
18
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Scylla
Bawjin
Scylla
3
5
4
1
L
Baron Samedi
Blood94
Baron Samedi
4
4
4
1.5
L
3
4
2
1
L
Yu Huang
Mryony8
Yu Huang
3
5
2
0.8
L
Kali
Oldmer
Kali
4
3
7
2.5
W
Atlas
Tutumpak
Atlas
5
4
2
1.5
L
2
7
3
0.5
W
Bacchus
insanedawg
Bacchus
1
2
6
2
W
Neith
jenagu
Neith
3
4
4
1.25
W
Fenrir
minariam
Fenrir
11
3
4
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,392
Damage
48,958
77,458
Taken
71,808
50,101
Mitigated
46,645
18,614
Healing
12,808
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
Bawjin
Scylla
6,439
355
0
1,144
9,938
4,323
994
5,133
4,805
93,793
0
L
Baron Samedi
Blood94
Baron Samedi
7,527
695
1,136
3,645
12,457
14,760
172
2,778
9,679
32,988
0
L
8,838
5,095
255
5,778
15,803
6,422
291
3,001
12,802
0
60,290
L
Yu Huang
Mryony8
Yu Huang
6,733
572
0
712
10,882
4,847
712
4,638
6,244
93,821
0
L
Kali
Oldmer
Kali
9,787
5,433
0
4,141
20,263
10,774
603
4,089
16,174
0
74,044
W
Atlas
Tutumpak
Atlas
12,943
4,267
0
2,204
16,229
13,770
24
389
15,840
72,948
0
L
7,507
3,476
0
2,947
18,053
13,298
0
10,754
7,299
0
60,659
W
Bacchus
insanedawg
Bacchus
6,212
619
0
2,289
13,798
13,038
116
3,252
10,546
28,169
9,158
W
Neith
jenagu
Neith
13,470
6,758
0
4,082
15,327
7,083
2,365
4,415
10,912
0
86,093
W
Fenrir
minariam
Fenrir
9,894
1,945
0
3,089
16,516
8,431
0
1,674
14,842
0
87,785

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,632
Gold Earned
53,762
481
Minions Killed
555
0
Camps Cleared
0
1,787,663
Distance Traveled
1,823,129
16
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
10,937
547
152
8
0
356,424
4
L
Baron Samedi
8,741
437
34
2
0
346,404
4
L
Cupid
9,413
471
92
5
0
334,623
4
L
Yu Huang
10,148
507
159
8
0
354,550
4
L
Kali
10,034
502
98
5
0
382,423
1
W
Atlas
11,070
554
117
6
0
356,603
1
L
Set
9,296
465
98
5
0
369,663
3
W
Bacchus
9,133
457
56
3
0
388,096
4
W
Neith
10,767
538
128
6
0
328,518
5
W
Fenrir
11,855
593
102
5
0
393,488
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role