Player Matchup

Baron Samedi
Baron Samedi
Diamond V
Blindstroke
Baron Samedi
Diamond V
Level 153
God Stats
15W - 9L
1,662 SR
Queue Stats
105W - 89L
1,988 MMR
Party 1
Mulan
Mulan
Diamond V
CruncleSam
Mulan
Diamond V
Level 153
God Stats
23W - 12L
1,670 SR
Queue Stats
53W - 55L
2,178 MMR
Party 1
Geb
Geb
Platinum I
murl9O7t
Geb
Platinum I
Level 129
God Stats
26W - 13L
1,591 SR
Queue Stats
105W - 79L
1,969 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 145
1,641 SR
2,045 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 106
1,659 SR
1,912 MMR
Cabrakan
Cabrakan
Platinum II
Luma2019
Cabrakan
Platinum II
Level 144
God Stats
23W - 14L
1,685 SR
Queue Stats
142W - 118L
1,880 MMR
Party 2
Morgan Le Fay
Morgan Le Fay
Platinum IV
TTVPhantom
Morgan Le Fay
Platinum IV
Level 87
God Stats
9W - 3L
1,893 SR
Queue Stats
63W - 52L
1,719 MMR
Party 2
Chaac
Chaac
Diamond III
lexcamp420
Chaac
Diamond III
Level 86
God Stats
4W - 6L
1,400 SR
Queue Stats
180W - 164L
2,135 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Blindstroke
Baron Samedi
20
1 / 1 / 6
14,030
638
24,121
16,362
10,146
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mulan
19
4 / 4 / 2
14,330
651
17,573
23,310
17,447
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

20
2 / 0 / 5
14,909
678
13,635
25,570
42,394
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bans
Baba YagaAh Muzen CabFenrirAtlasShiva

VS

Bans
AchillesHeraMedusaPersephoneDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Luma2019
Cabrakan
18
1 / 4 / 4
13,994
636
13,199
23,374
35,133
Morgan Le Fay
TTVPhantom
Morgan Le Fay
20
2 / 2 / 3
13,517
614
23,204
18,455
10,082
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
19
2 / 1 / 3
13,544
616
20,768
23,792
32,971
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
15
7
Kills
5
5
Deaths
7
13
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Blindstroke
Baron Samedi
1
1
6
4
W
Mulan
4
4
2
1.25
L
Cabrakan
Luma2019
Cabrakan
1
4
4
0.75
L
Morgan Le Fay
TTVPhantom
Morgan Le Fay
2
2
3
1.75
L
Chaac
2
1
3
3.5
W
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,329
Damage
57,171
65,242
Taken
65,621
69,987
Mitigated
78,186
32,561
Healing
19,193
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Blindstroke
Baron Samedi
24,121
1,501
5,841
10,026
16,362
10,146
1,255
8,226
8,136
108,736
0
W
Mulan
17,573
2,829
0
6,428
23,310
17,447
1,040
13,768
9,542
0
52,811
L
Cabrakan
Luma2019
Cabrakan
13,199
1,265
0
2,357
23,374
35,133
0
13,984
9,390
39,403
0
L
Morgan Le Fay
TTVPhantom
Morgan Le Fay
23,204
1,903
387
6,757
18,455
10,082
191
10,990
7,465
75,932
0
L
Chaac
20,768
3,876
1,372
8,320
23,792
32,971
0
13,180
10,612
515
62,482
W
13,635
972
0
10,266
25,570
42,394
337
15,224
10,346
39,200
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,269
Gold Earned
41,055
278
Minions Killed
263
11
Camps Cleared
8
1,203,489
Distance Traveled
1,230,340
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
14,030
638
163
7
1
382,876
1
W
Mulan
14,330
651
77
4
9
405,449
5
L
Cabrakan
13,994
636
38
2
2
393,207
8
L
Morgan Le Fay
13,517
614
123
6
4
405,119
4
L
Chaac
13,544
616
102
5
2
432,014
0
W
Geb
14,909
678
38
2
1
415,164
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role