Player Matchup

Anhur
Anhur
Gold V
AbsoluteRuler
Anhur
Gold V
Level 35
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 19L
1,669 MMR
Solo
Horus
Horus
Gold III
MikeCasa
Horus
Gold III
Level 148
God Stats
81W - 66L
1,600 SR
Queue Stats
100W - 96L
1,592 MMR
Solo
Mercury
Mercury
Platinum V
WetLikeWaaater
Mercury
Platinum V
Level 128
God Stats
3W - 3L
1,356 SR
Queue Stats
322W - 308L
1,616 MMR
Solo
Hades
Hades
Gold III
fleshgordon27
Hades
Gold III
Level 152
God Stats
3W - 0L
1,759 SR
Queue Stats
60W - 55L
1,593 MMR
Solo
Agni
Agni
Gold III
啦啦啦我是爱玩的小玩家
Agni
Gold III
Level 159
God Stats
37W - 38L
1,523 SR
Queue Stats
96W - 104L
1,595 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 124
1,548 SR
1,613 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 139
1,588 SR
1,562 MMR
Janus
Janus
Platinum IV
 
Janus
Platinum IV
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Geb
Geb
Gold III
BeeGeesLover
Geb
Gold III
Level 109
God Stats
16W - 9L
1,717 SR
Queue Stats
142W - 150L
1,542 MMR
Party 1
Lancelot
Lancelot
Platinum V
Crüxy
Lancelot
Platinum V
Level 147
God Stats
4W - 4L
1,615 SR
Queue Stats
456W - 461L
1,615 MMR
Solo
Awilix
Awilix
Gold IV
Wülfz
Awilix
Gold IV
Level 148
God Stats
0W - 2L
1,608 SR
Queue Stats
31W - 20L
1,591 MMR
Solo
Neith
Neith
Gold I
baffyO
Neith
Gold I
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 83L
1,565 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 1
5,226
581
3,676
7,318
2,138
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Horus
MikeCasa
Horus
8
1 / 0 / 4
5,397
600
2,433
5,488
2,882
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

11
6 / 0 / 1
6,352
706
4,445
7,309
2,484
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
2 / 0 / 1
6,313
701
7,386
8,128
3,386
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

10
0 / 1 / 3
5,672
630
3,063
5,639
2,156
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bans
MulanXbalanqueAh Muzen CabThorKali

VS

Bans
Ne ZhaLokiThanatosSusanoAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
8
1 / 1 / 1
5,122
569
1,319
2,640
1,035
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

6
0 / 1 / 1
4,457
495
1,394
4,648
1,492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lancelot
Crüxy
Lancelot
8
0 / 3 / 0
4,640
516
4,722
10,110
6,092
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman

Talisman

+75
Health
+15
Magical Protection

Awilix
Wülfz
Awilix
8
1 / 2 / 1
4,773
530
3,880
6,281
2,391
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Neith
baffyO
Neith
8
0 / 3 / 0
4,515
502
6,272
6,738
1,887
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
5
10
Kills
2
2
Deaths
10
10
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
1
1
1.5
W
1
1
1
1.5
L
0
1
1
0.5
L
Lancelot
Crüxy
Lancelot
0
3
0
0
W
Horus
MikeCasa
Horus
1
0
4
3
W
6
0
1
6.5
L
Awilix
Wülfz
Awilix
1
2
1
0.75
L
Neith
baffyO
Neith
0
3
0
0
W
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,003
Damage
17,587
33,882
Taken
30,417
13,046
Mitigated
12,897
17,392
Healing
7,343
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
1,319
203
0
500
2,640
1,035
0
1,222
1,418
29,285
0
W
3,676
1,530
0
3,445
7,318
2,138
0
549
6,769
0
32,016
L
1,394
283
0
1,816
4,648
1,492
0
290
4,358
7,731
0
L
Lancelot
Crüxy
Lancelot
4,722
712
0
2,899
10,110
6,092
0
7,347
2,763
0
30,652
W
Horus
MikeCasa
Horus
2,433
1,123
1,421
2,965
5,488
2,882
20
725
4,763
0
10,606
W
4,445
2,645
0
375
7,309
2,484
0
529
6,748
0
48,844
L
Awilix
Wülfz
Awilix
3,880
1,478
0
750
6,281
2,391
0
847
5,434
0
28,676
L
Neith
baffyO
Neith
6,272
1,704
0
1,378
6,738
1,887
0
743
5,995
0
33,014
W
7,386
2,170
94
5,884
8,128
3,386
503
0
7,531
46,763
0
W
3,063
387
0
3,208
5,639
2,156
400
910
4,729
43,113
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,960
Gold Earned
23,507
334
Minions Killed
227
0
Camps Cleared
0
923,589
Distance Traveled
854,774
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,122
569
62
7
0
161,465
0
W
Anhur
5,226
581
56
6
0
149,678
2
L
Geb
4,457
495
11
1
0
154,105
0
L
Lancelot
4,640
516
53
6
0
175,613
2
W
Horus
5,397
600
17
2
0
181,657
2
W
Mercury
6,352
706
86
10
0
242,310
1
L
Awilix
4,773
530
45
5
0
201,411
3
L
Neith
4,515
502
56
6
0
162,180
6
W
Hades
6,313
701
93
10
0
176,593
5
W
Agni
5,672
630
82
9
0
173,351
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role