Player Matchup

Chang'e
Chang'e
BurstYourBubble
Chang'e
Level 27
God Stats
1W - 0L
1,757 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Maui
Maui
Butteredrogue
Maui
Level 155
God Stats
10W - 4L
1,665 SR
Queue Stats
169W - 83L
1,691 Elo+
Party 2
Loki
Loki
ovomikeovo
Loki
Level 128
God Stats
1W - 0L
1,323 SR
Queue Stats
72W - 45L
1,696 Elo+
Party 2
Team Averages
Level 103
1,581 SR
1,629 Elo+

VS

Team Averages
Level 69
1,314 SR
1,383 Elo+
Yemoja
Yemoja
Lulisson
Yemoja
Level 104
God Stats
0W - 1L
1,413 SR
Queue Stats
9W - 22L
1,332 Elo+
Solo
Guan Yu
Guan Yu
TheConquerorWorm
Guan Yu
Level 67
God Stats
4W - 8L
1,359 SR
Queue Stats
277W - 395L
1,413 Elo+
Party 1
Ra
Ra
xena617
Ra
Level 35
God Stats
1W - 5L
1,171 SR
Queue Stats
155W - 208L
1,403 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 1 / 8
8,693
790
9,430
9,234
4,378
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
3 / 0 / 12
8,985
817
7,204
10,491
11,498
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
6 / 1 / 8
8,338
758
11,639
10,190
4,191
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Lulisson
Yemoja
11
1 / 5 / 1
6,895
627
7,524
8,884
4,269
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

11
1 / 5 / 1
7,614
692
9,582
15,288
15,694
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
0 / 5 / 2
7,019
638
5,123
7,953
3,097
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
6
15
Kills
2
2
Deaths
15
28
Assists
4
Player
Kills
Deaths
Assists
KDA
W
6
1
8
10
W
3
0
12
9
L
Yemoja
Lulisson
Yemoja
1
5
1
0.3
L
1
5
1
0.3
W
6
1
8
10
L
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,273
Damage
22,229
29,915
Taken
32,125
20,067
Mitigated
23,060
11,221
Healing
4,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,430
1,121
3,331
3,328
9,234
4,378
162
3,772
5,462
33,903
0
W
7,204
1,572
2,078
2,234
10,491
11,498
0
4,851
5,640
20,664
0
L
Yemoja
Lulisson
Yemoja
7,524
970
1,008
120
8,884
4,269
0
5,723
3,161
19,650
0
L
9,582
865
727
1,687
15,288
15,694
0
7,150
8,138
0
20,118
W
11,639
3,647
0
250
10,190
4,191
0
4,304
5,886
0
24,248
L
5,123
299
411
643
7,953
3,097
0
4,117
3,836
29,001
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,016
Gold Earned
21,528
114
Minions Killed
103
5
Camps Cleared
4
627,846
Distance Traveled
576,074
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
8,693
790
65
6
3
198,379
1
W
Maui
8,985
817
21
2
1
212,757
1
L
Yemoja
6,895
627
25
2
0
185,732
3
L
Guan Yu
7,614
692
21
2
1
215,533
1
W
Loki
8,338
758
28
3
1
216,710
0
L
Ra
7,019
638
57
5
3
174,809
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role