Player Matchup

Neith
Neith
Magiczny_Przemek
Neith
Level 92
God Stats
60W - 115L
1,312 SR
Queue Stats
419W - 617L
1,375 Elo+
Solo
Kukulkan
Kukulkan
SebkatonFr
Kukulkan
Level 89
God Stats
11W - 19L
1,388 SR
Queue Stats
274W - 449L
1,241 Elo+
Party 2
Cthulhu
Cthulhu
pickus31
Cthulhu
Level 55
God Stats
4W - 12L
1,278 SR
Queue Stats
34W - 130L
1,144 Elo+
Party 2
Team Averages
Level 79
1,326 SR
1,253 Elo+

VS

Team Averages
Level 75
1,539 SR
1,345 Elo+
Cabrakan
Cabrakan
InsaneStriker44
Cabrakan
Level 133
God Stats
2W - 1L
1,454 SR
Queue Stats
242W - 314L
1,391 Elo+
Solo
Cthulhu
Cthulhu
OoShRaPnAloO
Cthulhu
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,323 Elo+
Party 1
Chaac
Chaac
XarUmii
Chaac
Level 50
God Stats
2W - 1L
1,663 SR
Queue Stats
2W - 3L
1,323 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 9 / 4
11,785
620
17,013
22,841
10,173
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
SebkatonFr
Kukulkan
19
3 / 2 / 4
13,566
714
27,889
14,197
7,191
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
pickus31
Cthulhu
18
3 / 4 / 5
12,445
655
19,872
21,961
22,763
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
18
10 / 3 / 5
14,316
753
21,816
30,377
44,625
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cthulhu
OoShRaPnAloO
Cthulhu
17
1 / 5 / 9
12,161
640
10,273
19,615
15,079
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Chaac
XarUmii
Chaac
19
4 / 0 / 9
12,567
661
18,958
26,938
23,594
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
38
8
Kills
15
15
Deaths
8
13
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
10
3
5
4.17
L
2
9
4
0.44
W
Cthulhu
OoShRaPnAloO
Cthulhu
1
5
9
1.1
L
Kukulkan
SebkatonFr
Kukulkan
3
2
4
2.5
W
Chaac
XarUmii
Chaac
4
0
9
8.5
L
Cthulhu
pickus31
Cthulhu
3
4
5
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,774
Damage
51,047
58,999
Taken
76,930
40,127
Mitigated
83,298
14,560
Healing
20,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
21,816
2,692
0
5,297
30,377
44,625
851
16,058
12,881
53,272
0
L
17,013
6,268
242
4,529
22,841
10,173
411
12,027
10,814
0
55,361
W
Cthulhu
OoShRaPnAloO
Cthulhu
10,273
257
1,750
220
19,615
15,079
0
9,766
8,952
31,637
0
L
Kukulkan
SebkatonFr
Kukulkan
27,889
1,187
0
6,003
14,197
7,191
0
10,049
4,148
77,436
0
W
Chaac
XarUmii
Chaac
18,958
3,643
742
12,790
26,938
23,594
196
18,581
6,838
0
43,117
L
Cthulhu
pickus31
Cthulhu
19,872
1,215
1,511
2,275
21,961
22,763
0
10,611
11,350
40,220
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,796
Gold Earned
39,044
226
Minions Killed
175
11
Camps Cleared
5
1,020,915
Distance Traveled
1,007,386
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
14,316
753
68
4
4
298,120
0
L
Neith
11,785
620
64
3
2
308,025
0
W
Cthulhu
12,161
640
58
3
0
336,357
1
L
Kukulkan
13,566
714
122
6
7
339,586
3
W
Chaac
12,567
661
49
3
1
372,909
0
L
Cthulhu
12,445
655
40
2
2
373,304
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role