Player Matchup

Ganesha
Ganesha
DuckOnQuack4113
Ganesha
Level 108
God Stats
46W - 44L
1,527 SR
Queue Stats
101W - 100L
1,531 Elo+
Party 1
Sylvanus
Sylvanus
Kempaign
Sylvanus
Level 156
God Stats
3W - 9L
1,266 SR
Queue Stats
113W - 121L
1,535 Elo+
Party 1
Thor
Thor
Redkingdoom
Thor
Level 156
God Stats
1W - 2L
1,473 SR
Queue Stats
32W - 38L
1,529 Elo+
Solo
Discordia
Discordia
XxDreadBwoii35xX
Discordia
Level 160
God Stats
16W - 21L
1,541 SR
Queue Stats
418W - 409L
1,442 Elo+
Party 2
Apollo
Apollo
dizzles
Apollo
Level 84
God Stats
4W - 3L
1,556 SR
Queue Stats
43W - 33L
1,549 Elo+
Party 2
Team Averages
Level 133
1,473 SR
1,517 Elo+

VS

Team Averages
Level 109
1,549 SR
1,509 Elo+
Hachiman
Hachiman
Bossterkill
Hachiman
Level 147
God Stats
2W - 0L
1,703 SR
Queue Stats
39W - 32L
1,521 Elo+
Solo
Apollo
Apollo
LordOfRamen666
Apollo
Level 65
God Stats
42W - 33L
1,554 SR
Queue Stats
199W - 190L
1,530 Elo+
Solo
Baron Samedi
Baron Samedi
MonkBlahBlah
Baron Samedi
Level 81
God Stats
4W - 2L
1,444 SR
Queue Stats
146W - 135L
1,471 Elo+
Solo
Serqet
Serqet
Nesserdania
Serqet
Level 91
God Stats
144W - 100L
1,543 SR
Queue Stats
624W - 626L
1,511 Elo+
Solo
Maui
Maui
stevn2015
Maui
Level 160
God Stats
2W - 1L
1,500 SR
Queue Stats
66W - 66L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 2 / 7
9,274
464
6,925
16,862
18,463
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sylvanus
Kempaign
Sylvanus
16
2 / 4 / 3
10,100
505
12,562
17,666
20,531
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
7 / 3 / 2
10,092
505
15,020
16,185
7,234
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Discordia
14
0 / 4 / 2
8,658
433
4,809
9,281
3,709
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Apollo
dizzles
Apollo
17
3 / 3 / 2
10,046
502
10,293
15,866
6,163
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Bossterkill
Hachiman
17
2 / 4 / 1
10,526
526
14,762
18,410
6,820
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

18
6 / 4 / 3
11,802
590
20,170
22,204
9,465
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Baron Samedi
MonkBlahBlah
Baron Samedi
17
4 / 2 / 0
10,854
543
7,787
10,381
5,621
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Serqet
16
2 / 1 / 8
10,504
525
6,819
13,409
5,581
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Maui
16
2 / 2 / 8
10,219
511
5,084
15,956
15,660
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
36
12
Kills
16
16
Deaths
13
16
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Hachiman
Bossterkill
Hachiman
2
4
1
0.63
L
0
2
7
1.75
L
Sylvanus
Kempaign
Sylvanus
2
4
3
0.88
W
6
4
3
1.88
W
Baron Samedi
MonkBlahBlah
Baron Samedi
4
2
0
2
W
Serqet
2
1
8
6
L
7
3
2
2.67
L
Discordia
0
4
2
0.25
L
Apollo
dizzles
Apollo
3
3
2
1.33
W
Maui
2
2
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,609
Damage
54,622
75,860
Taken
80,360
56,100
Mitigated
43,147
23,498
Healing
33,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
Bossterkill
Hachiman
14,762
8,446
0
10,069
18,410
6,820
503
1,467
16,943
0
103,271
L
6,925
882
204
4,195
16,862
18,463
58
4,852
12,010
40,897
0
L
Sylvanus
Kempaign
Sylvanus
12,562
4,202
411
5,789
17,666
20,531
328
340
17,014
62,490
15,433
W
20,170
14,453
0
7,955
22,204
9,465
1,215
10,356
11,848
0
101,337
W
Baron Samedi
MonkBlahBlah
Baron Samedi
7,787
585
283
2,747
10,381
5,621
264
2,979
7,402
100,740
0
W
Serqet
6,819
2,909
0
7,833
13,409
5,581
0
2,710
10,699
0
87,870
L
15,020
3,823
0
5,234
16,185
7,234
0
2,509
13,566
0
77,203
L
Discordia
4,809
257
0
1,000
9,281
3,709
0
3,928
5,353
61,508
0
L
Apollo
dizzles
Apollo
10,293
7,146
0
6,665
15,866
6,163
1,632
1,346
14,328
0
73,158
W
Maui
5,084
1,113
0
4,373
15,956
15,660
0
5,296
10,660
24,801
1,356

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,170
Gold Earned
53,905
545
Minions Killed
617
0
Camps Cleared
0
1,773,650
Distance Traveled
1,935,492
19
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
10,526
526
144
7
0
330,129
1
L
Ganesha
9,274
464
20
1
0
373,168
4
L
Sylvanus
10,100
505
140
7
0
305,509
5
W
Apollo
11,802
590
149
7
0
370,084
2
W
Baron Samedi
10,854
543
153
8
0
369,758
2
W
Serqet
10,504
525
135
7
0
468,613
3
L
Thor
10,092
505
108
5
0
381,608
3
L
Discordia
8,658
433
116
6
0
338,339
4
L
Apollo
10,046
502
161
8
0
375,026
3
W
Maui
10,219
511
36
2
0
396,908
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role