Player Matchup

Maui
Maui
 
Maui
Level 32
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Rama
Rama
Devemon77
Rama
Level 29
God Stats
3W - 2L
1,798 SR
Queue Stats
242W - 194L
1,604 Elo+
Party 2
Ravana
Ravana
Genocyde33
Ravana
Level 95
God Stats
2W - 2L
1,500 SR
Queue Stats
130W - 106L
1,604 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Shrll
Ah Muzen Cab
Level 149
God Stats
15W - 10L
1,677 SR
Queue Stats
564W - 475L
1,705 Elo+
Party 2
Janus
Janus
StayWickedCx
Janus
Level 26
God Stats
10W - 15L
1,529 SR
Queue Stats
99W - 82L
1,565 Elo+
Party 2
Team Averages
Level 66
1,601 SR
1,595 Elo+

VS

Team Averages
Level 118
1,449 SR
1,414 Elo+
Izanami
Izanami
 
Izanami
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Serqet
Serqet
JoyPain5150
Serqet
Level 138
God Stats
10W - 20L
1,333 SR
Queue Stats
198W - 236L
1,376 Elo+
Party 1
Ravana
Ravana
Lachito25
Ravana
Level 123
God Stats
6W - 6L
1,476 SR
Queue Stats
305W - 321L
1,405 Elo+
Solo
Sylvanus
Sylvanus
Max1mus2Dec1mus
Sylvanus
Level 113
God Stats
30W - 29L
1,495 SR
Queue Stats
130W - 152L
1,388 Elo+
Party 3
Artemis
Artemis
shadesblades
Artemis
Level 80
God Stats
9W - 7L
1,440 SR
Queue Stats
98W - 121L
1,399 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
14
1 / 1 / 8
10,063
479
3,877
18,979
20,122
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Rama
19
3 / 3 / 2
12,092
576
14,344
23,563
9,293
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ravana
Genocyde33
Ravana
19
8 / 0 / 5
12,551
598
14,241
10,428
5,904
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ah Muzen Cab
Shrll
Ah Muzen Cab
19
9 / 2 / 5
13,089
623
22,427
19,606
9,806
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

17
1 / 1 / 4
10,637
507
7,301
14,897
6,296
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
16
3 / 4 / 1
10,793
514
13,297
17,898
6,754
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Serqet
14
1 / 7 / 1
8,875
423
7,456
21,505
12,317
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ravana
Lachito25
Ravana
14
1 / 4 / 2
8,935
425
7,531
17,181
7,455
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sylvanus
13
0 / 4 / 4
8,857
422
13,262
21,612
21,911
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Artemis
shadesblades
Artemis
12
2 / 3 / 1
8,343
397
11,906
9,304
3,137
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
16
22
Kills
7
7
Deaths
22
24
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Maui
 
Maui
1
1
8
5
L
Izanami
 
Izanami
3
4
1
0.88
W
Rama
3
3
2
1.33
W
Ravana
Genocyde33
Ravana
8
0
5
10.5
L
Serqet
1
7
1
0.21
L
Ravana
Lachito25
Ravana
1
4
2
0.5
L
Sylvanus
0
4
4
0.5
W
Ah Muzen Cab
Shrll
Ah Muzen Cab
9
2
5
5.75
W
1
1
4
3
L
Artemis
shadesblades
Artemis
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,190
Damage
53,452
87,473
Taken
87,500
51,421
Mitigated
51,574
41,958
Healing
22,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Maui
 
Maui
3,877
661
0
5,586
18,979
20,122
0
4,942
13,612
21,647
0
L
Izanami
 
Izanami
13,297
7,937
0
4,820
17,898
6,754
218
3,511
14,214
0
95,351
W
Rama
14,344
12,052
0
16,199
23,563
9,293
4,038
6,061
17,502
0
115,371
W
Ravana
Genocyde33
Ravana
14,241
6,412
0
1,787
10,428
5,904
1,566
1,146
8,940
65
112,870
L
Serqet
7,456
1,440
0
6,167
21,505
12,317
0
774
20,701
256
59,781
L
Ravana
Lachito25
Ravana
7,531
1,593
0
4,878
17,181
7,455
268
2,036
15,028
0
57,414
L
Sylvanus
13,262
4,519
250
5,036
21,612
21,911
0
3,689
17,471
44,870
17,251
W
Ah Muzen Cab
Shrll
Ah Muzen Cab
22,427
12,055
0
10,447
19,606
9,806
0
1,281
17,779
0
128,608
W
7,301
670
0
7,939
14,897
6,296
0
1,031
13,866
95,452
0
L
Artemis
shadesblades
Artemis
11,906
6,253
0
1,654
9,304
3,137
987
752
8,512
0
44,644

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,432
Gold Earned
45,803
631
Minions Killed
538
0
Camps Cleared
0
2,009,155
Distance Traveled
1,825,608
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
10,063
479
27
1
0
399,829
2
L
Izanami
10,793
514
154
7
0
360,003
0
W
Rama
12,092
576
163
8
0
364,668
2
W
Ravana
12,551
598
151
7
0
436,140
4
L
Serqet
8,875
423
107
5
0
358,459
1
L
Ravana
8,935
425
106
5
0
390,259
1
L
Sylvanus
8,857
422
101
5
0
347,762
4
W
Ah Muzen Cab
13,089
623
162
8
0
386,178
2
W
Janus
10,637
507
128
6
0
422,340
2
L
Artemis
8,343
397
70
3
0
369,125
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role