Player Matchup

Horus
Horus
 
Horus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ullr
Ullr
Demon46f
Ullr
Level 20
God Stats
2W - 3L
1,684 SR
Queue Stats
15W - 22L
1,484 Elo+
Party 1
Mercury
Mercury
WaldemarWaleczny
Mercury
Level 116
God Stats
15W - 18L
1,362 SR
Queue Stats
103W - 118L
1,417 Elo+
Party 1
Cerberus
Cerberus
Yhatzee
Cerberus
Level 85
God Stats
3W - 0L
1,564 SR
Queue Stats
59W - 63L
1,422 Elo+
Solo
Anubis
Anubis
asjkhfgaskjga
Anubis
Level 48
God Stats
12W - 9L
1,636 SR
Queue Stats
110W - 121L
1,473 Elo+
Solo
Team Averages
Level 80
1,549 SR
1,459 Elo+

VS

Team Averages
Level 47
1,377 SR
1,458 Elo+
Loki
Loki
 
Loki
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
AlexSkunK
Odin
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Anubis
Anubis
DavieRobinson
Anubis
Level 45
God Stats
1W - 3L
1,372 SR
Queue Stats
10W - 20L
1,376 Elo+
Party 3
Neith
Neith
ZakkyZombie
Neith
Level 25
God Stats
1W - 5L
1,260 SR
Queue Stats
3W - 8L
1,413 Elo+
Party 3
Hel
Hel
jïnn
Hel
Level 27
God Stats
0W - 2L
1,251 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
11
0 / 1 / 7
6,966
581
3,801
8,766
5,737
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Ullr
11
5 / 1 / 2
6,975
581
9,371
10,776
4,058
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
4 / 0 / 4
7,454
621
2,761
7,767
2,557
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cerberus
Yhatzee
Cerberus
14
1 / 0 / 1
7,891
658
4,515
5,582
4,579
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
6 / 2 / 2
7,917
660
8,514
10,588
5,304
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
12
2 / 2 / 1
6,698
558
3,231
7,556
2,465
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Odin
10
0 / 2 / 0
5,518
460
2,929
7,435
5,073
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
2 / 6 / 0
6,177
515
7,222
9,258
4,076
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

8
0 / 4 / 0
4,855
405
4,639
8,229
2,423
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hel
jïnn
Hel
8
0 / 2 / 1
4,838
403
3,251
8,095
4,535
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
6
16
Kills
4
4
Deaths
16
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
0
1
7
3.5
L
Loki
 
Loki
2
2
1
1.25
L
Odin
0
2
0
0
L
2
6
0
0.33
W
Ullr
5
1
2
6
W
4
0
4
6
W
Cerberus
Yhatzee
Cerberus
1
0
1
1.5
L
0
4
0
0
W
6
2
2
3.5
L
Hel
jïnn
Hel
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,962
Damage
21,272
43,479
Taken
40,573
22,235
Mitigated
18,572
20,864
Healing
10,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
3,801
1,929
2,708
3,743
8,766
5,737
251
1,798
6,968
0
25,075
L
Loki
 
Loki
3,231
717
0
2,780
7,556
2,465
0
1,440
6,116
0
40,810
L
Odin
2,929
1,068
0
287
7,435
5,073
0
4,515
2,920
0
28,167
L
7,222
317
0
1,997
9,258
4,076
217
7,074
2,184
31,115
0
W
Ullr
9,371
5,014
0
4,839
10,776
4,058
952
1,865
8,911
0
43,360
W
2,761
962
0
2,218
7,767
2,557
944
501
7,266
0
39,333
W
Cerberus
Yhatzee
Cerberus
4,515
504
0
1,829
5,582
4,579
198
0
5,582
57,217
0
L
4,639
2,095
0
2,233
8,229
2,423
78
0
8,229
0
27,876
W
8,514
762
0
5,527
10,588
5,304
0
6,309
4,279
60,798
0
L
Hel
jïnn
Hel
3,251
711
1,304
1,895
8,095
4,535
36
0
8,095
14,283
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,203
Gold Earned
28,086
403
Minions Killed
228
0
Camps Cleared
0
1,173,532
Distance Traveled
1,047,793
20
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
6,966
581
28
2
0
246,234
7
L
Loki
6,698
558
73
6
0
259,946
4
L
Odin
5,518
460
54
5
0
218,010
1
L
Anubis
6,177
515
48
4
0
183,347
1
W
Ullr
6,975
581
71
6
0
206,707
4
W
Mercury
7,454
621
83
7
0
300,432
1
W
Cerberus
7,891
658
124
10
0
238,377
4
L
Neith
4,855
405
36
3
0
194,627
2
W
Anubis
7,917
660
97
8
0
181,782
4
L
Hel
4,838
403
17
1
0
191,863
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role