Player Matchup

Thanatos
Thanatos
Cholibka
Thanatos
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Freya
Freya
LordMaltazarish
Freya
Level 160
God Stats
0W - 1L
1,644 SR
Queue Stats
6W - 11L
1,354 Elo+
Party 2
Chaac
Chaac
justyna2110
Chaac
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,322 Elo+
Party 2
Team Averages
Level 55
1,548 SR
1,392 Elo+

VS

Team Averages
Level 72
1,556 SR
1,474 Elo+
Geb
Geb
Antoniodns12
Geb
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 58L
1,479 Elo+
Party 1
Arachne
Arachne
Mesh9Para
Arachne
Level 61
God Stats
5W - 5L
1,537 SR
Queue Stats
185W - 186L
1,467 Elo+
Solo
Zhong Kui
Zhong Kui
colossus1998638
Zhong Kui
Level 126
God Stats
8W - 4L
1,631 SR
Queue Stats
293W - 299L
1,476 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Cholibka
Thanatos
13
9 / 2 / 1
8,996
818
11,975
10,912
6,092
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
1 / 4 / 4
7,594
690
9,861
13,151
5,984
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
0 / 7 / 5
6,862
624
7,547
17,105
9,745
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 4 / 9
10,020
911
8,733
15,070
15,054
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Arachne
Mesh9Para
Arachne
13
7 / 3 / 5
8,881
807
9,581
18,722
13,190
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Zhong Kui
colossus1998638
Zhong Kui
12
2 / 3 / 8
8,260
751
15,585
11,351
7,267
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
35
10
Kills
13
13
Deaths
10
10
Assists
22
Player
Kills
Deaths
Assists
KDA
W
4
4
9
2.13
L
Thanatos
Cholibka
Thanatos
9
2
1
4.75
L
1
4
4
0.75
W
Arachne
Mesh9Para
Arachne
7
3
5
3.17
W
Zhong Kui
colossus1998638
Zhong Kui
2
3
8
2
L
0
7
5
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,383
Damage
33,899
41,168
Taken
45,143
21,821
Mitigated
35,511
12,561
Healing
15,886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,733
1,819
555
2,531
15,070
15,054
84
2,851
11,445
23,738
0
L
Thanatos
Cholibka
Thanatos
11,975
4,154
0
7,894
10,912
6,092
1,304
4,782
6,130
0
25,991
L
9,861
3,032
0
2,723
13,151
5,984
315
8,482
4,669
24,300
0
W
Arachne
Mesh9Para
Arachne
9,581
6,491
0
7,648
18,722
13,190
751
4,925
13,421
0
20,581
W
Zhong Kui
colossus1998638
Zhong Kui
15,585
2,366
0
5,152
11,351
7,267
767
2,361
8,863
45,504
0
L
7,547
1,923
0
1,944
17,105
9,745
0
11,166
5,939
0
17,680

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,452
Gold Earned
27,161
116
Minions Killed
119
2
Camps Cleared
6
513,584
Distance Traveled
585,385
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
10,020
911
24
2
0
197,619
0
L
Thanatos
8,996
818
56
5
1
160,329
2
L
Freya
7,594
690
42
4
1
170,957
0
W
Arachne
8,881
807
14
1
2
199,895
2
W
Zhong Kui
8,260
751
81
7
4
187,871
2
L
Chaac
6,862
624
18
2
0
182,298
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role