Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
ArcherElk
Erlang Shen
Level 108
God Stats
7W - 3L
1,887 SR
Queue Stats
206W - 179L
1,557 Elo+
Solo
Chang'e
Chang'e
Gm_villa
Chang'e
Level 119
God Stats
39W - 30L
1,680 SR
Queue Stats
326W - 288L
1,618 Elo+
Solo
Maui
Maui
eddymonster
Maui
Level 87
God Stats
1W - 1L
1,314 SR
Queue Stats
282W - 274L
1,470 Elo+
Solo
Neith
Neith
loudlukenburg23
Neith
Level 125
God Stats
4W - 3L
1,525 SR
Queue Stats
25W - 26L
1,408 Elo+
Solo
Team Averages
Level 106
1,581 SR
1,511 Elo+

VS

Team Averages
Level 112
1,600 SR
1,511 Elo+
Vulcan
Vulcan
 
Vulcan
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Artanis7856
Janus
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
118W - 105L
1,534 Elo+
Solo
Cernunnos
Cernunnos
NBKCHAVEZ187
Cernunnos
Level 87
God Stats
8W - 8L
1,837 SR
Queue Stats
290W - 247L
1,577 Elo+
Solo
Cabrakan
Cabrakan
SuperMadera
Cabrakan
Level 104
God Stats
6W - 4L
1,675 SR
Queue Stats
113W - 134L
1,396 Elo+
Solo
Tyr
Tyr
V-Twin-HD
Tyr
Level 123
God Stats
2W - 4L
1,487 SR
Queue Stats
366W - 342L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
19
7 / 0 / 1
12,748
637
9,259
17,700
7,906
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Erlang Shen
ArcherElk
Erlang Shen
18
3 / 0 / 5
11,876
594
9,422
19,950
13,147
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
Gm_villa
Chang'e
19
5 / 0 / 4
12,016
601
9,401
11,738
5,103
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
0 / 0 / 6
10,092
505
2,400
14,857
16,052
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
1 / 2 / 3
10,836
542
5,130
8,257
3,748
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
14
0 / 4 / 0
8,853
443
8,405
11,422
5,356
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

17
0 / 4 / 0
9,798
490
5,175
11,240
4,405
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cernunnos
NBKCHAVEZ187
Cernunnos
19
2 / 1 / 0
11,001
550
7,893
10,044
4,324
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cabrakan
SuperMadera
Cabrakan
1
0 / 0 / 0
3,729
186
0
0
0
14
0 / 7 / 1
8,214
411
5,913
21,253
9,656
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
3
16
Kills
2
2
Deaths
16
19
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
7
0
1
7.5
L
Vulcan
 
Vulcan
0
4
0
0
W
Erlang Shen
ArcherElk
Erlang Shen
3
0
5
5.5
L
0
4
0
0
W
Chang'e
Gm_villa
Chang'e
5
0
4
7
L
Cernunnos
NBKCHAVEZ187
Cernunnos
2
1
0
2
L
Cabrakan
SuperMadera
Cabrakan
0
0
0
0
L
0
7
1
0.07
W
0
0
6
3
W
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,612
Damage
27,386
72,502
Taken
53,959
45,956
Mitigated
23,741
36,637
Healing
11,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
9,259
3,493
0
9,421
17,700
7,906
2,538
3,103
14,481
0
101,353
L
Vulcan
 
Vulcan
8,405
1,922
0
1,165
11,422
5,356
0
2,770
8,652
73,686
0
W
Erlang Shen
ArcherElk
Erlang Shen
9,422
3,862
0
11,330
19,950
13,147
2,171
7,727
11,969
0
92,114
L
5,175
635
0
1,104
11,240
4,405
0
584
10,656
77,844
0
W
Chang'e
Gm_villa
Chang'e
9,401
661
4,364
6,552
11,738
5,103
1,999
3,062
8,636
105,391
0
L
Cernunnos
NBKCHAVEZ187
Cernunnos
7,893
3,571
0
3,448
10,044
4,324
0
3,912
6,132
0
109,387
L
Cabrakan
SuperMadera
Cabrakan
0
0
0
0
0
0
0
0
0
0
0
L
5,913
396
58
6,061
21,253
9,656
0
4,399
16,854
0
67,836
W
2,400
280
0
2,773
14,857
16,052
168
1,290
13,505
45,419
4,194
W
5,130
1,673
0
2,197
8,257
3,748
3,219
347
7,910
0
89,269

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,568
Gold Earned
41,595
703
Minions Killed
600
0
Camps Cleared
0
1,989,627
Distance Traveled
1,509,848
26
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
12,748
637
175
9
0
402,243
4
L
Vulcan
8,853
443
133
7
0
407,627
6
W
Erlang Shen
11,876
594
146
7
0
424,925
4
L
Janus
9,798
490
175
9
0
390,413
1
W
Chang'e
12,016
601
159
8
0
417,004
10
L
Cernunnos
11,001
550
191
10
0
362,504
3
L
Cabrakan
3,729
186
0
0
0
0
0
L
Tyr
8,214
411
101
5
0
349,304
3
W
Maui
10,092
505
74
4
0
387,341
3
W
Neith
10,836
542
149
7
0
358,114
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role