Player Matchup

Serqet
Serqet
Alastor8731
Serqet
Level 16
God Stats
2W - 2L
1,227 SR
Queue Stats
8W - 14L
1,240 Elo+
Party 1
Nike
Nike
Camallama4626
Nike
Level 87
God Stats
40W - 40L
1,542 SR
Queue Stats
105W - 124L
1,403 Elo+
Party 1
Cthulhu
Cthulhu
DoggishZebra
Cthulhu
Level 103
God Stats
4W - 3L
1,711 SR
Queue Stats
109W - 123L
1,428 Elo+
Party 1
Team Averages
Level 69
1,493 SR
1,357 Elo+

VS

Team Averages
Level 65
1,341 SR
1,301 Elo+
Arachne
Arachne
GeTsWiFty420379
Arachne
Level 82
God Stats
1W - 1L
1,168 SR
Queue Stats
184W - 365L
1,228 Elo+
Solo
Tiamat
Tiamat
IWantDaatOne
Tiamat
Level 69
God Stats
28W - 58L
1,354 SR
Queue Stats
165W - 251L
1,336 Elo+
Solo
Gilgamesh
Gilgamesh
Tamboliko
Gilgamesh
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
107W - 122L
1,340 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
11
1 / 1 / 5
6,537
654
2,479
3,552
2,607
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
5 / 0 / 5
7,703
770
8,133
6,162
3,899
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cthulhu
DoggishZebra
Cthulhu
12
4 / 0 / 6
7,705
771
7,165
6,338
6,760
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 1
5,977
598
2,188
7,141
3,435
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
12
1 / 3 / 0
6,453
645
5,814
7,076
4,039
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
Tamboliko
Gilgamesh
10
0 / 3 / 0
5,814
581
2,024
8,022
3,241
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
2
10
Kills
1
1
Deaths
10
16
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Serqet
1
1
5
3.5
W
5
0
5
7.5
W
Cthulhu
DoggishZebra
Cthulhu
4
0
6
7
L
0
4
1
0.13
L
Tiamat
1
3
0
0.33
L
Gilgamesh
Tamboliko
Gilgamesh
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,777
Damage
10,026
16,052
Taken
22,239
13,266
Mitigated
10,715
2,092
Healing
1,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
2,479
1,045
0
207
3,552
2,607
0
1,607
1,945
0
9,793
W
8,133
1,273
0
250
6,162
3,899
0
2,800
3,362
0
31,736
W
Cthulhu
DoggishZebra
Cthulhu
7,165
621
777
858
6,338
6,760
15
2,134
4,204
16,986
0
L
2,188
1,854
0
582
7,141
3,435
0
1,602
5,280
0
10,749
L
Tiamat
5,814
174
62
1,176
7,076
4,039
0
2,570
4,114
23,192
0
L
Gilgamesh
Tamboliko
Gilgamesh
2,024
490
0
43
8,022
3,241
0
2,803
4,949
0
10,306

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,945
Gold Earned
18,244
106
Minions Killed
86
5
Camps Cleared
4
577,990
Distance Traveled
509,547
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
6,537
654
23
2
1
183,772
0
W
Nike
7,703
770
62
6
4
192,422
1
W
Cthulhu
7,705
771
21
2
0
201,796
0
L
Arachne
5,977
598
21
2
2
154,263
2
L
Tiamat
6,453
645
50
5
0
190,486
2
L
Gilgamesh
5,814
581
15
2
2
164,798
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role