Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
CheerierDuke900
Sol
Level 159
God Stats
1W - 3L
1,149 SR
Queue Stats
139W - 137L
1,593 Elo+
Solo
Maui
Maui
SAGAMIORIGINAL
Maui
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
276W - 279L
1,468 Elo+
Solo
Ares
Ares
chayzza
Ares
Level 160
God Stats
5W - 4L
1,494 SR
Queue Stats
479W - 496L
1,513 Elo+
Solo
Artio
Artio
okamaok
Artio
Level 153
God Stats
9W - 6L
1,640 SR
Queue Stats
527W - 453L
1,630 Elo+
Solo
Team Averages
Level 133
1,457 SR
1,541 Elo+

VS

Team Averages
Level 123
1,580 SR
1,470 Elo+
Anhur
Anhur
IllWeeWoo2
Anhur
Level 107
God Stats
1W - 2L
1,500 SR
Queue Stats
363W - 390L
1,553 Elo+
Solo
Awilix
Awilix
Kirushi
Awilix
Level 157
God Stats
1W - 2L
1,709 SR
Queue Stats
175W - 151L
1,621 Elo+
Solo
He Bo
He Bo
MiKe30H3
He Bo
Level 153
God Stats
6W - 3L
1,707 SR
Queue Stats
320W - 320L
1,515 Elo+
Solo
Chaac
Chaac
SirDabsAlot6013
Chaac
Level 149
God Stats
0W - 1L
1,482 SR
Queue Stats
123W - 129L
1,493 Elo+
Solo
Danzaburou
Danzaburou
dewmeyers
Danzaburou
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,168 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
14
2 / 4 / 11
8,313
831
7,799
9,407
4,252
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
14 / 2 / 13
10,539
1,054
25,822
10,808
7,844
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
3 / 1 / 23
9,699
970
5,000
12,675
15,503
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ares
chayzza
Ares
15
3 / 2 / 19
9,191
919
5,662
18,696
23,986
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Artio
okamaok
Artio
14
5 / 3 / 13
8,605
861
8,715
15,651
21,095
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
13
1 / 6 / 6
7,185
719
7,457
10,117
5,440
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Awilix
Kirushi
Awilix
13
6 / 5 / 4
7,868
787
14,708
12,845
6,510
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

He Bo
MiKe30H3
He Bo
13
2 / 6 / 4
7,727
773
11,344
9,127
4,612
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
1 / 4 / 9
7,987
799
11,757
14,417
18,290
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Danzaburou
dewmeyers
Danzaburou
13
0 / 6 / 5
7,150
715
7,982
10,710
6,188
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
38
27
Kills
10
12
Deaths
27
79
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
2
4
11
1.88
W
14
2
13
10.25
L
Anhur
1
6
6
0.67
L
Awilix
Kirushi
Awilix
6
5
4
1.6
L
He Bo
MiKe30H3
He Bo
2
6
4
0.67
W
3
1
23
14.5
L
1
4
9
1.38
W
Ares
chayzza
Ares
3
2
19
6.25
L
Danzaburou
dewmeyers
Danzaburou
0
6
5
0.42
W
Artio
okamaok
Artio
5
3
13
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,998
Damage
53,248
67,237
Taken
57,216
72,680
Mitigated
41,040
29,115
Healing
13,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
7,799
65
471
1,394
9,407
4,252
701
138
9,269
17,574
0
W
25,822
9,415
731
2,163
10,808
7,844
3,491
916
9,892
40,217
3,749
L
Anhur
7,457
3,479
591
725
10,117
5,440
0
9,258
859
0
15,495
L
Awilix
Kirushi
Awilix
14,708
5,462
862
3,339
12,845
6,510
0
11,464
1,381
0
19,391
L
He Bo
MiKe30H3
He Bo
11,344
894
382
1,167
9,127
4,612
0
7,890
1,237
17,072
0
W
5,000
1,144
1,084
2,132
12,675
15,503
456
3,815
8,860
12,128
0
L
11,757
1,186
0
4,202
14,417
18,290
0
11,297
3,120
0
23,675
W
Ares
chayzza
Ares
5,662
228
2,580
5,396
18,696
23,986
785
3,642
15,054
8,942
0
L
Danzaburou
dewmeyers
Danzaburou
7,982
2,983
218
1,557
10,710
6,188
0
10,177
533
0
18,245
W
Artio
okamaok
Artio
8,715
243
7,231
5,933
15,651
21,095
136
2,833
12,818
13,726
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,347
Gold Earned
37,917
107
Minions Killed
112
0
Camps Cleared
0
926,713
Distance Traveled
845,004
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
8,313
831
29
3
0
153,652
4
W
Sol
10,539
1,054
53
5
0
163,450
3
L
Anhur
7,185
719
36
4
0
154,422
1
L
Awilix
7,868
787
7
1
0
198,484
0
L
He Bo
7,727
773
14
1
0
163,045
0
W
Maui
9,699
970
14
1
0
190,321
0
L
Chaac
7,987
799
21
2
0
182,876
0
W
Ares
9,191
919
5
1
0
200,286
1
L
Danzaburou
7,150
715
34
3
0
146,177
1
W
Artio
8,605
861
6
1
0
219,004
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role