Player Matchup

Nu Wa
Nu Wa
Carflux
Nu Wa
Level 128
God Stats
17W - 11L
1,667 SR
Queue Stats
314W - 335L
1,568 Elo+
Solo
Anubis
Anubis
DemandedGoblin
Anubis
Level 154
God Stats
1W - 3L
1,412 SR
Queue Stats
110W - 106L
1,557 Elo+
Solo
Kumbhakarna
Kumbhakarna
FuloREN
Kumbhakarna
Level 159
God Stats
0W - 3L
1,176 SR
Queue Stats
379W - 337L
1,548 Elo+
Solo
Susano
Susano
MrDilaw
Susano
Level 106
God Stats
1W - 2L
1,500 SR
Queue Stats
369W - 392L
1,540 Elo+
Solo
Hel
Hel
TeagenOver
Hel
Level 120
God Stats
1W - 1L
1,715 SR
Queue Stats
58W - 54L
1,545 Elo+
Solo
Team Averages
Level 133
1,494 SR
1,552 Elo+

VS

Team Averages
Level 148
1,389 SR
1,585 Elo+
Scylla
Scylla
Pavilliøn
Scylla
Level 157
God Stats
2W - 2L
1,402 SR
Queue Stats
267W - 236L
1,601 Elo+
Party 2
Hun Batz
Hun Batz
Smisken
Hun Batz
Level 160
God Stats
4W - 0L
1,399 SR
Queue Stats
235W - 150L
1,645 Elo+
Solo
Lancelot
Lancelot
SummusDeus
Lancelot
Level 133
God Stats
1W - 0L
1,325 SR
Queue Stats
58W - 59L
1,541 Elo+
Party 1
Yemoja
Yemoja
kaikenn
Yemoja
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
44W - 46L
1,553 Elo+
Party 1
Bellona
Bellona
lllFurylll
Bellona
Level 160
God Stats
3W - 6L
1,317 SR
Queue Stats
482W - 427L
1,583 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Carflux
Nu Wa
20
7 / 5 / 7
13,304
700
33,603
17,562
8,554
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
5 / 9 / 8
12,140
639
18,588
24,320
13,323
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Kumbhakarna
FuloREN
Kumbhakarna
20
2 / 5 / 15
12,161
640
9,061
32,212
36,681
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Susano
MrDilaw
Susano
20
6 / 8 / 4
12,768
672
23,482
25,545
17,246
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
0 / 5 / 9
10,563
556
12,116
22,194
14,716
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Pavilliøn
Scylla
20
12 / 2 / 18
15,030
791
34,208
15,023
6,482
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hun Batz
Smisken
Hun Batz
20
6 / 4 / 19
13,700
721
32,512
24,393
11,194
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Lancelot
SummusDeus
Lancelot
20
6 / 5 / 20
13,352
703
17,373
24,213
15,668
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Yemoja
kaikenn
Yemoja
20
2 / 3 / 20
13,384
704
7,371
22,698
33,210
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
lllFurylll
Bellona
20
6 / 7 / 16
13,538
713
17,691
31,974
36,123
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
125
20
Kills
32
32
Deaths
21
43
Assists
93
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
Carflux
Nu Wa
7
5
7
2.1
L
5
9
8
1
L
Kumbhakarna
FuloREN
Kumbhakarna
2
5
15
1.9
L
Susano
MrDilaw
Susano
6
8
4
1
W
Scylla
Pavilliøn
Scylla
12
2
18
10.5
W
Hun Batz
Smisken
Hun Batz
6
4
19
3.88
W
Lancelot
SummusDeus
Lancelot
6
5
20
3.2
L
0
5
9
0.9
W
Yemoja
kaikenn
Yemoja
2
3
20
4
W
Bellona
lllFurylll
Bellona
6
7
16
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,850
Damage
109,155
121,833
Taken
118,301
90,520
Mitigated
102,677
48,111
Healing
50,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
Carflux
Nu Wa
33,603
10,648
2,014
1,100
17,562
8,554
947
3,250
14,312
66,423
0
L
18,588
1,224
825
6,581
24,320
13,323
885
13,275
11,045
38,808
0
L
Kumbhakarna
FuloREN
Kumbhakarna
9,061
1,038
730
1,807
32,212
36,681
80
12,173
20,039
22,701
0
L
Susano
MrDilaw
Susano
23,482
3,506
3,054
5,975
25,545
17,246
418
7,492
18,053
0
43,370
W
Scylla
Pavilliøn
Scylla
34,208
2,514
2,105
1,699
15,023
6,482
2,565
10,356
4,667
79,131
0
W
Hun Batz
Smisken
Hun Batz
32,512
5,041
2,780
6,653
24,393
11,194
957
15,481
8,912
0
78,367
W
Lancelot
SummusDeus
Lancelot
17,373
3,449
1,571
5,633
24,213
15,668
2,644
14,686
9,527
0
46,621
L
12,116
891
16,643
9,382
22,194
14,716
0
6,240
15,954
19,650
0
W
Yemoja
kaikenn
Yemoja
7,371
2,095
14,516
6,212
22,698
33,210
751
15,328
7,370
17,844
0
W
Bellona
lllFurylll
Bellona
17,691
2,789
4,513
5,069
31,974
36,123
1,303
17,517
14,457
1,520
42,268

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,936
Gold Earned
69,004
188
Minions Killed
296
0
Camps Cleared
0
1,690,722
Distance Traveled
1,751,738
21
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
13,304
700
82
4
0
337,795
1
L
Anubis
12,140
639
54
3
0
272,862
1
L
Kumbhakarna
12,161
640
7
0
0
374,827
18
L
Susano
12,768
672
30
2
0
333,785
0
W
Scylla
15,030
791
105
6
0
375,140
0
W
Hun Batz
13,700
721
77
4
0
364,832
5
W
Lancelot
13,352
703
60
3
0
349,648
1
L
Hel
10,563
556
15
1
0
371,453
1
W
Yemoja
13,384
704
21
1
0
321,084
0
W
Bellona
13,538
713
33
2
0
341,034
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role