Player Matchup

Shiva
Shiva
AwakenTheGamer
Shiva
Level 69
God Stats
1W - 1L
1,771 SR
Queue Stats
12W - 11L
1,512 Elo+
Solo
Sol
Sol
Lovee Morgan
Sol
Level 125
God Stats
1W - 4L
1,423 SR
Queue Stats
34W - 63L
1,316 Elo+
Solo
Scylla
Scylla
sebitamagic
Scylla
Level 63
God Stats
1W - 2L
1,454 SR
Queue Stats
35W - 52L
1,324 Elo+
Solo
Team Averages
Level 86
1,550 SR
1,384 Elo+

VS

Team Averages
Level 115
1,663 SR
1,611 Elo+
Zeus
Zeus
Miss-PoopScoop
Zeus
Level 47
God Stats
2W - 0L
1,866 SR
Queue Stats
17W - 12L
1,665 Elo+
Party 1
Neith
Neith
PCName1
Neith
Level 142
God Stats
10W - 5L
1,711 SR
Queue Stats
366W - 266L
1,583 Elo+
Party 1
Maui
Maui
steelertom
Maui
Level 155
God Stats
10W - 9L
1,414 SR
Queue Stats
199W - 134L
1,585 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 1
6,121
612
6,290
13,393
9,202
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 4 / 0
6,256
626
7,005
8,643
3,506
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Scylla
9
0 / 5 / 1
5,999
600
2,591
8,012
3,142
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
9 / 0 / 5
8,590
859
13,688
7,180
3,022
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
PCName1
Neith
13
5 / 0 / 9
7,838
784
7,720
6,065
2,956
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
1 / 1 / 13
7,377
738
3,717
9,676
9,047
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
42
1
Kills
15
15
Deaths
1
2
Assists
27
Player
Kills
Deaths
Assists
KDA
L
0
6
1
0.08
L
1
4
0
0.25
W
9
0
5
11.5
W
Neith
PCName1
Neith
5
0
9
9.5
L
Scylla
0
5
1
0.1
W
1
1
13
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,886
Damage
25,125
30,048
Taken
22,921
15,850
Mitigated
15,025
3,086
Healing
6,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,290
476
0
664
13,393
9,202
0
6,455
6,938
0
11,537
L
7,005
2,318
0
1,311
8,643
3,506
0
6,025
2,618
18,009
1,777
W
13,688
1,370
144
3,048
7,180
3,022
141
2,296
4,884
41,483
0
W
Neith
PCName1
Neith
7,720
3,672
0
2,069
6,065
2,956
840
2,702
3,363
0
26,456
L
Scylla
2,591
194
282
829
8,012
3,142
0
5,454
2,558
18,748
0
W
3,717
1,200
634
1,009
9,676
9,047
46
4,368
5,308
6,485
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,376
Gold Earned
23,805
76
Minions Killed
115
2
Camps Cleared
6
475,545
Distance Traveled
533,947
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
6,121
612
9
1
0
180,646
1
L
Sol
6,256
626
28
3
0
139,995
1
W
Zeus
8,590
859
68
7
3
184,487
1
W
Neith
7,838
784
44
4
3
186,816
1
L
Scylla
5,999
600
39
4
2
154,904
4
W
Maui
7,377
738
3
0
0
162,644
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role