Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Boonedoc828
Charybdis
Level 57
God Stats
6W - 10L
1,423 SR
Queue Stats
147W - 162L
1,402 Elo+
Party 1
Guan Yu
Guan Yu
BrownBearD20
Guan Yu
Level 108
God Stats
2W - 5L
1,530 SR
Queue Stats
64W - 66L
1,516 Elo+
Solo
Sobek
Sobek
Corruptiontv
Sobek
Level 55
God Stats
3W - 4L
1,319 SR
Queue Stats
134W - 163L
1,388 Elo+
Party 1
Ra
Ra
Legend813
Ra
Level 128
God Stats
2W - 1L
1,838 SR
Queue Stats
75W - 76L
1,470 Elo+
Solo
Team Averages
Level 90
1,522 SR
1,455 Elo+

VS

Team Averages
Level 98
1,521 SR
1,496 Elo+
Shiva
Shiva
 
Shiva
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
HisuianZoroark
Khepri
Level 33
God Stats
2W - 2L
1,500 SR
Queue Stats
40W - 39L
1,457 Elo+
Solo
Sun Wukong
Sun Wukong
SGT Painal
Sun Wukong
Level 99
God Stats
11W - 4L
1,741 SR
Queue Stats
477W - 473L
1,455 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
YaozhongCH
Morgan Le Fay
Level 126
God Stats
1W - 2L
1,222 SR
Queue Stats
140W - 125L
1,564 Elo+
Solo
Hun Batz
Hun Batz
hapha
Hun Batz
Level 148
God Stats
3W - 1L
1,640 SR
Queue Stats
62W - 54L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
8
0 / 1 / 2
5,104
510
3,189
6,622
2,114
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Charybdis
Boonedoc828
Charybdis
7
0 / 4 / 1
4,659
466
2,937
5,536
1,353
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mace

Mace

+10
Physical Power

Guan Yu
BrownBearD20
Guan Yu
10
2 / 0 / 0
6,185
619
4,449
7,673
5,278
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

6
0 / 5 / 0
4,432
443
1,421
9,557
5,384
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
1 / 1 / 0
5,704
570
2,649
3,883
1,405
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
10
0 / 2 / 0
5,596
560
5,331
7,616
2,918
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

8
1 / 0 / 7
5,817
582
3,500
7,334
3,225
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sun Wukong
SGT Painal
Sun Wukong
10
7 / 0 / 3
6,032
603
6,802
7,615
3,355
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Morgan Le Fay
YaozhongCH
Morgan Le Fay
10
2 / 1 / 0
5,727
573
3,090
4,967
1,944
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
hapha
Hun Batz
9
1 / 0 / 2
5,194
519
1,697
6,346
1,934
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
23
3
Kills
11
11
Deaths
3
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
0
1
2
1
W
Shiva
 
Shiva
0
2
0
0
L
Charybdis
Boonedoc828
Charybdis
0
4
1
0.13
L
Guan Yu
BrownBearD20
Guan Yu
2
0
0
2
L
0
5
0
0
W
1
0
7
4.5
L
1
1
0
1
W
Sun Wukong
SGT Painal
Sun Wukong
7
0
3
8.5
W
Morgan Le Fay
YaozhongCH
Morgan Le Fay
2
1
0
2
W
Hun Batz
hapha
Hun Batz
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,645
Damage
20,420
33,271
Taken
33,878
15,534
Mitigated
13,376
5,545
Healing
12,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
3,189
726
0
587
6,622
2,114
0
1,286
5,336
0
31,360
W
Shiva
 
Shiva
5,331
663
0
2,222
7,616
2,918
0
0
7,388
0
36,156
L
Charybdis
Boonedoc828
Charybdis
2,937
1,988
0
484
5,536
1,353
0
1,276
4,260
0
23,508
L
Guan Yu
BrownBearD20
Guan Yu
4,449
865
85
2,137
7,673
5,278
201
0
6,888
0
33,345
L
1,421
293
0
1,137
9,557
5,384
0
2,075
7,482
8,699
0
W
3,500
544
1,801
2,389
7,334
3,225
40
536
6,794
14,507
2,197
L
2,649
192
192
923
3,883
1,405
0
1,527
2,356
38,295
0
W
Sun Wukong
SGT Painal
Sun Wukong
6,802
858
0
949
7,615
3,355
0
956
6,659
0
29,814
W
Morgan Le Fay
YaozhongCH
Morgan Le Fay
3,090
269
0
1,213
4,967
1,944
0
1,357
3,476
37,800
0
W
Hun Batz
hapha
Hun Batz
1,697
65
0
3,458
6,346
1,934
0
991
4,865
0
27,364

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,084
Gold Earned
28,366
246
Minions Killed
253
0
Camps Cleared
0
984,524
Distance Traveled
1,034,342
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,104
510
53
5
0
235,514
1
W
Shiva
5,596
560
57
6
0
196,819
1
L
Charybdis
4,659
466
44
4
0
146,947
0
L
Guan Yu
6,185
619
71
7
0
217,909
1
L
Sobek
4,432
443
6
1
0
160,149
0
W
Khepri
5,817
582
28
3
0
205,398
3
L
Ra
5,704
570
72
7
0
224,005
5
W
Sun Wukong
6,032
603
32
3
0
208,352
1
W
Morgan Le Fay
5,727
573
74
7
0
185,049
2
W
Hun Batz
5,194
519
62
6
0
238,724
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role