Player Matchup

Rama
Rama
Macsix74
Rama
Level 146
God Stats
1W - 1L
1,519 SR
Queue Stats
191W - 177L
1,521 Elo+
Solo
Aphrodite
Aphrodite
Slimciack
Aphrodite
Level 103
God Stats
139W - 147L
1,523 SR
Queue Stats
352W - 340L
1,433 Elo+
Solo
Fenrir
Fenrir
Vidalzyn
Fenrir
Level 116
God Stats
9W - 25L
1,269 SR
Queue Stats
349W - 434L
1,396 Elo+
Solo
Cthulhu
Cthulhu
nmarinhon
Cthulhu
Level 87
God Stats
5W - 4L
1,716 SR
Queue Stats
562W - 584L
1,455 Elo+
Solo
Maui
Maui
zErikAAC
Maui
Level 87
God Stats
3W - 4L
1,500 SR
Queue Stats
102W - 109L
1,430 Elo+
Solo
Team Averages
Level 108
1,505 SR
1,447 Elo+

VS

Team Averages
Level 102
1,627 SR
1,457 Elo+
Cthulhu
Cthulhu
ChiefLotsOfDough
Cthulhu
Level 134
God Stats
14W - 11L
1,504 SR
Queue Stats
391W - 400L
1,438 Elo+
Solo
Artemis
Artemis
Cmon team5856
Artemis
Level 63
God Stats
4W - 3L
1,700 SR
Queue Stats
285W - 288L
1,450 Elo+
Solo
Danzaburou
Danzaburou
MamillaeLuv
Danzaburou
Level 116
God Stats
14W - 5L
1,690 SR
Queue Stats
27W - 25L
1,459 Elo+
Solo
Awilix
Awilix
yT1c0vSk
Awilix
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 27L
1,503 Elo+
Solo
Vulcan
Vulcan
yutta17
Vulcan
Level 111
God Stats
6W - 2L
1,739 SR
Queue Stats
116W - 125L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
11
0 / 9 / 0
6,897
431
3,625
14,397
4,356
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Aphrodite
Slimciack
Aphrodite
12
1 / 4 / 0
7,535
471
6,017
15,918
7,040
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
Vidalzyn
Fenrir
11
0 / 5 / 1
6,860
429
5,522
15,844
6,185
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
nmarinhon
Cthulhu
15
0 / 3 / 0
8,844
553
4,200
11,301
8,695
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Maui
9
0 / 5 / 0
6,467
404
3,322
20,187
13,423
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 12
8,447
528
8,858
13,367
11,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Artemis
16
8 / 0 / 5
10,224
639
12,428
10,982
4,582
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Danzaburou
MamillaeLuv
Danzaburou
16
5 / 0 / 5
10,683
668
11,996
7,913
3,592
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Awilix
yT1c0vSk
Awilix
14
6 / 0 / 7
9,053
566
12,235
10,596
4,600
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Vulcan
yutta17
Vulcan
14
4 / 1 / 5
8,961
560
13,575
5,846
2,737
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
60
1
Kills
26
26
Deaths
1
1
Assists
34
Player
Kills
Deaths
Assists
KDA
W
3
0
12
9
W
Artemis
8
0
5
10.5
L
Rama
0
9
0
0
W
Danzaburou
MamillaeLuv
Danzaburou
5
0
5
7.5
L
Aphrodite
Slimciack
Aphrodite
1
4
0
0.25
L
Fenrir
Vidalzyn
Fenrir
0
5
1
0.1
L
Cthulhu
nmarinhon
Cthulhu
0
3
0
0
W
Awilix
yT1c0vSk
Awilix
6
0
7
9.5
W
Vulcan
yutta17
Vulcan
4
1
5
6.5
L
Maui
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,686
Damage
59,092
77,647
Taken
48,704
39,699
Mitigated
27,278
25,276
Healing
15,404
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,858
853
155
2,844
13,367
11,767
0
3,120
9,660
30,537
0
W
Artemis
12,428
5,939
0
7,334
10,982
4,582
3,252
814
10,160
0
86,321
L
Rama
3,625
2,819
0
1,761
14,397
4,356
1,230
3,742
10,655
0
43,298
W
Danzaburou
MamillaeLuv
Danzaburou
11,996
4,748
0
4,151
7,913
3,592
1,590
3,777
3,712
0
86,953
L
Aphrodite
Slimciack
Aphrodite
6,017
174
3,102
7,972
15,918
7,040
0
7,962
7,956
57,894
0
L
Fenrir
Vidalzyn
Fenrir
5,522
1,397
0
5,946
15,844
6,185
0
3,336
12,508
0
45,361
L
Cthulhu
nmarinhon
Cthulhu
4,200
294
0
1,860
11,301
8,695
852
488
10,813
57,452
0
W
Awilix
yT1c0vSk
Awilix
12,235
5,057
0
170
10,596
4,600
0
3,328
7,240
0
57,400
W
Vulcan
yutta17
Vulcan
13,575
4,595
0
750
5,846
2,737
492
2,559
3,287
64,582
0
L
Maui
3,322
1,387
2,030
2,605
20,187
13,423
0
6,905
13,282
18,126
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,603
Gold Earned
47,368
420
Minions Killed
481
0
Camps Cleared
0
1,465,558
Distance Traveled
1,563,738
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,447
528
49
3
0
329,453
3
W
Artemis
10,224
639
120
8
0
278,681
0
L
Rama
6,897
431
79
5
0
264,967
3
W
Danzaburou
10,683
668
134
8
0
304,824
1
L
Aphrodite
7,535
471
106
7
0
279,115
3
L
Fenrir
6,860
429
74
5
0
320,286
1
L
Cthulhu
8,844
553
141
9
0
301,444
2
W
Awilix
9,053
566
80
5
0
358,065
3
W
Vulcan
8,961
560
98
6
0
292,715
2
L
Maui
6,467
404
20
1
0
299,746
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role