Player Matchup

Chaac
Chaac
DunelmBasket
Chaac
Level 129
God Stats
10W - 19L
1,374 SR
Queue Stats
281W - 289L
1,414 Elo+
Party 1
Bakasura
Bakasura
NuffMuff
Bakasura
Level 115
God Stats
27W - 31L
1,455 SR
Queue Stats
237W - 266L
1,364 Elo+
Party 1
Geb
Geb
Therealkillerops
Geb
Level 128
God Stats
0W - 2L
1,389 SR
Queue Stats
212W - 241L
1,409 Elo+
Party 1
Scylla
Scylla
iTsYakuya
Scylla
Level 58
God Stats
15W - 10L
1,565 SR
Queue Stats
56W - 72L
1,362 Elo+
Solo
Olorun
Olorun
taytay_lah
Olorun
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,275 Elo+
Party 1
Team Averages
Level 88
1,456 SR
1,365 Elo+

VS

Team Averages
Level 77
1,471 SR
1,358 Elo+
Scylla
Scylla
Danual
Scylla
Level 151
God Stats
2W - 1L
1,285 SR
Queue Stats
187W - 212L
1,445 Elo+
Solo
Zhong Kui
Zhong Kui
Der_GamerMessiah
Zhong Kui
Level 108
God Stats
17W - 21L
1,497 SR
Queue Stats
379W - 525L
1,352 Elo+
Party 2
Bacchus
Bacchus
Stingerbob3169
Bacchus
Level 48
God Stats
14W - 17L
1,464 SR
Queue Stats
192W - 258L
1,309 Elo+
Party 2
Ne Zha
Ne Zha
miguelunchu_15
Ne Zha
Level 40
God Stats
12W - 12L
1,677 SR
Queue Stats
102W - 118L
1,303 Elo+
Solo
Neith
Neith
pau11gm
Neith
Level 37
God Stats
2W - 1L
1,432 SR
Queue Stats
19W - 25L
1,380 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 0
8,567
476
9,082
14,015
14,414
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bakasura
NuffMuff
Bakasura
14
1 / 6 / 2
8,574
476
9,199
18,373
8,206
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
1 / 1 / 1
8,294
461
5,365
14,803
13,966
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
iTsYakuya
Scylla
14
1 / 3 / 0
8,027
446
5,011
9,174
3,496
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Olorun
taytay_lah
Olorun
10
0 / 5 / 2
6,628
368
2,457
8,751
3,736
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Danual
Scylla
17
6 / 0 / 2
10,521
585
10,349
7,567
3,603
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Zhong Kui
15
2 / 1 / 1
9,374
521
10,682
14,217
12,392
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
2 / 0 / 7
9,139
508
8,056
11,840
14,049
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
3 / 1 / 5
9,429
524
7,400
14,286
6,948
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Neith
pau11gm
Neith
14
3 / 2 / 3
8,607
478
9,934
9,186
4,889
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
34
4
Kills
16
16
Deaths
4
5
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Scylla
Danual
Scylla
6
0
2
7
W
Zhong Kui
2
1
1
2.5
L
1
1
0
1
L
Bakasura
NuffMuff
Bakasura
1
6
2
0.33
W
2
0
7
5.5
L
1
1
1
1.5
L
Scylla
iTsYakuya
Scylla
1
3
0
0.33
W
3
1
5
5.5
W
Neith
pau11gm
Neith
3
2
3
2.25
L
Olorun
taytay_lah
Olorun
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,114
Damage
46,421
65,116
Taken
57,096
43,818
Mitigated
41,881
15,200
Healing
18,057
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
Danual
Scylla
10,349
976
0
1,491
7,567
3,603
1,638
3,923
3,644
97,281
0
W
Zhong Kui
10,682
1,967
0
9,000
14,217
12,392
1,032
0
13,937
69,547
0
L
9,082
1,801
0
8,634
14,015
14,414
1,008
10,147
3,868
0
54,725
L
Bakasura
NuffMuff
Bakasura
9,199
6,902
0
2,055
18,373
8,206
0
6,542
11,831
0
66,517
W
8,056
1,435
0
3,024
11,840
14,049
0
3,432
8,198
22,740
2,048
L
5,365
245
162
2,661
14,803
13,966
189
3,428
11,375
40,379
0
L
Scylla
iTsYakuya
Scylla
5,011
451
0
1,023
9,174
3,496
0
5,920
3,254
56,729
0
W
7,400
1,333
0
2,126
14,286
6,948
0
994
12,972
0
89,377
W
Neith
pau11gm
Neith
9,934
3,680
0
2,416
9,186
4,889
900
3,963
5,223
0
73,045
L
Olorun
taytay_lah
Olorun
2,457
1,607
0
665
8,751
3,736
336
2,576
6,175
18,106
4,531

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,090
Gold Earned
47,070
386
Minions Killed
584
0
Camps Cleared
0
1,555,115
Distance Traveled
1,658,747
3
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
10,521
585
180
10
0
320,646
0
W
Zhong Kui
9,374
521
125
7
0
282,643
0
L
Chaac
8,567
476
76
4
0
314,438
0
L
Bakasura
8,574
476
119
7
0
369,299
0
W
Bacchus
9,139
508
31
2
0
364,009
10
L
Geb
8,294
461
47
3
0
332,925
0
L
Scylla
8,027
446
108
6
0
325,231
3
W
Ne Zha
9,429
524
132
7
0
379,252
1
W
Neith
8,607
478
116
6
0
312,197
3
L
Olorun
6,628
368
36
2
0
213,222
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role