Player Matchup

Ra
Ra
 
Ra
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Divisceral
Neith
Level 89
God Stats
1W - 0L
1,511 SR
Queue Stats
47W - 31L
1,698 Elo+
Party 1
Ravana
Ravana
Muggingz
Ravana
Level 140
God Stats
21W - 12L
1,736 SR
Queue Stats
415W - 401L
1,574 Elo+
Party 1
Team Averages
Level 130
1,582 SR
1,591 Elo+

VS

Team Averages
Level 80
1,379 SR
1,390 Elo+
Awilix
Awilix
Design Cloudz
Awilix
Level 87
God Stats
13W - 24L
1,394 SR
Queue Stats
60W - 71L
1,404 Elo+
Party 2
Maui
Maui
Samurai Jett
Maui
Level 63
God Stats
2W - 2L
1,333 SR
Queue Stats
85W - 107L
1,409 Elo+
Party 2
Scylla
Scylla
Shmehu
Scylla
Level 89
God Stats
1W - 2L
1,411 SR
Queue Stats
29W - 45L
1,358 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
14
4 / 1 / 4
9,350
779
10,339
9,712
3,927
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Neith
13
2 / 3 / 7
8,807
734
9,014
9,737
3,491
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ravana
Muggingz
Ravana
14
4 / 0 / 5
9,194
766
12,052
8,939
8,397
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 4 / 0
8,536
711
6,098
14,106
5,811
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

12
0 / 2 / 4
7,267
606
3,402
15,132
14,179
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Scylla
Shmehu
Scylla
12
0 / 4 / 4
7,437
620
10,347
9,403
3,128
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
12
10
Kills
4
4
Deaths
10
16
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
4
1
4
6
L
4
4
0
1
W
Neith
2
3
7
1.83
W
Ravana
Muggingz
Ravana
4
0
5
6.5
L
0
2
4
1
L
Scylla
Shmehu
Scylla
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,405
Damage
19,847
28,388
Taken
38,641
15,815
Mitigated
23,118
11,705
Healing
2,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
10,339
634
2,088
4,380
9,712
3,927
328
5,990
3,722
38,875
0
L
6,098
1,956
0
500
14,106
5,811
0
2,451
11,184
0
21,313
W
Neith
9,014
1,861
0
2,375
9,737
3,491
1,371
4,827
4,910
0
28,060
W
Ravana
Muggingz
Ravana
12,052
1,441
268
2,594
8,939
8,397
847
2,711
6,228
0
34,222
L
3,402
976
0
1,340
15,132
14,179
0
4,672
9,702
12,698
1,541
L
Scylla
Shmehu
Scylla
10,347
513
0
500
9,403
3,128
0
2,729
6,104
35,729
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,351
Gold Earned
23,240
137
Minions Killed
98
9
Camps Cleared
2
659,546
Distance Traveled
674,204
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,350
779
65
5
6
215,980
0
L
Awilix
8,536
711
36
3
0
239,811
0
W
Neith
8,807
734
35
3
0
215,605
4
W
Ravana
9,194
766
37
3
3
227,961
0
L
Maui
7,267
606
18
2
0
221,546
0
L
Scylla
7,437
620
44
4
2
212,847
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role