Player Matchup

Chaac
Chaac
 
Chaac
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
AngelwingstB
Loki
Level 71
God Stats
1W - 1L
1,860 SR
Queue Stats
3W - 2L
1,669 Elo+
Solo
Bellona
Bellona
DeadHDD
Bellona
Level 47
God Stats
72W - 103L
1,492 SR
Queue Stats
81W - 114L
1,411 Elo+
Solo
Vulcan
Vulcan
Vorlok86
Vulcan
Level 143
God Stats
9W - 13L
1,404 SR
Queue Stats
384W - 426L
1,399 Elo+
Solo
Neith
Neith
ko3ela
Neith
Level 37
God Stats
3W - 2L
1,493 SR
Queue Stats
13W - 19L
1,256 Elo+
Solo
Team Averages
Level 85
1,550 SR
1,447 Elo+

VS

Team Averages
Level 124
1,598 SR
1,532 Elo+
Chaac
Chaac
Luolanlove
Chaac
Level 144
God Stats
5W - 3L
1,546 SR
Queue Stats
214W - 213L
1,560 Elo+
Party 1
Charybdis
Charybdis
Setiusz
Charybdis
Level 67
God Stats
11W - 11L
1,481 SR
Queue Stats
54W - 56L
1,388 Elo+
Solo
Arachne
Arachne
Strolll云端
Arachne
Level 155
God Stats
10W - 5L
1,699 SR
Queue Stats
229W - 230L
1,548 Elo+
Party 1
Nu Wa
Nu Wa
gkcong
Nu Wa
Level 160
God Stats
50W - 45L
1,602 SR
Queue Stats
273W - 259L
1,555 Elo+
Party 1
Sylvanus
Sylvanus
咕哒丶子
Sylvanus
Level 93
God Stats
19W - 12L
1,660 SR
Queue Stats
421W - 338L
1,609 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
0 / 4 / 3
7,493
394
4,566
21,573
20,636
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
1 / 0 / 0
7,252
382
1,176
5,336
2,055
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bellona
DeadHDD
Bellona
8
0 / 12 / 1
6,219
327
4,483
20,466
17,016
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vulcan
Vorlok86
Vulcan
14
1 / 7 / 1
8,829
465
10,418
18,044
6,789
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
ko3ela
Neith
12
1 / 6 / 1
7,777
409
9,728
12,544
4,908
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
17
7 / 1 / 5
11,610
611
12,815
13,796
14,582
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
Setiusz
Charybdis
17
4 / 1 / 7
11,235
591
8,448
11,845
4,845
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Arachne
16
4 / 1 / 9
10,563
556
6,684
17,791
8,258
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nu Wa
gkcong
Nu Wa
17
10 / 1 / 12
11,366
598
18,079
11,998
5,183
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
咕哒丶子
Sylvanus
17
4 / 0 / 14
11,297
595
15,749
17,937
11,843
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
76
3
Kills
29
29
Deaths
4
6
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
4
3
0.38
L
1
0
0
1
L
Bellona
DeadHDD
Bellona
0
12
1
0.04
W
Chaac
7
1
5
9.5
W
Charybdis
Setiusz
Charybdis
4
1
7
7.5
W
Arachne
4
1
9
8.5
L
Vulcan
Vorlok86
Vulcan
1
7
1
0.21
W
Nu Wa
gkcong
Nu Wa
10
1
12
16
L
Neith
ko3ela
Neith
1
6
1
0.25
W
Sylvanus
咕哒丶子
Sylvanus
4
0
14
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,371
Damage
61,775
77,963
Taken
73,367
51,404
Mitigated
44,711
13,657
Healing
35,860
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
4,566
332
136
7,696
21,573
20,636
0
7,894
13,428
0
32,770
L
1,176
337
0
889
5,336
2,055
0
1,833
3,474
0
36,671
L
Bellona
DeadHDD
Bellona
4,483
880
0
831
20,466
17,016
0
7,513
12,474
3,121
19,512
W
Chaac
12,815
2,417
0
6,295
13,796
14,582
120
2,907
10,412
0
87,261
W
Charybdis
Setiusz
Charybdis
8,448
4,408
0
2,886
11,845
4,845
10,049
1,681
10,086
0
81,338
W
Arachne
6,684
5,083
0
4,976
17,791
8,258
309
1,651
15,990
0
90,716
L
Vulcan
Vorlok86
Vulcan
10,418
3,316
0
1,526
18,044
6,789
0
8,821
9,021
72,754
0
W
Nu Wa
gkcong
Nu Wa
18,079
4,790
423
3,465
11,998
5,183
3,991
2,554
9,406
99,243
0
L
Neith
ko3ela
Neith
9,728
4,810
0
2,579
12,544
4,908
0
5,872
6,616
0
54,257
W
Sylvanus
咕哒丶子
Sylvanus
15,749
3,901
5,861
11,954
17,937
11,843
2,400
3,046
14,728
71,135
26,382

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,570
Gold Earned
56,071
346
Minions Killed
731
0
Camps Cleared
0
1,576,633
Distance Traveled
1,856,746
20
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,493
394
34
2
0
385,171
6
L
Loki
7,252
382
71
4
0
272,807
1
L
Bellona
6,219
327
30
2
0
295,576
5
W
Chaac
11,610
611
160
8
0
376,276
3
W
Charybdis
11,235
591
157
8
0
368,826
3
W
Arachne
10,563
556
119
6
0
404,252
4
L
Vulcan
8,829
465
123
6
0
316,474
3
W
Nu Wa
11,366
598
139
7
0
346,759
6
L
Neith
7,777
409
88
5
0
306,605
5
W
Sylvanus
11,297
595
156
8
0
360,633
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role