Player Matchup

Maui
Maui
Creatures66
Maui
Level 127
God Stats
5W - 5L
1,443 SR
Queue Stats
232W - 253L
1,420 Elo+
Party 1
Artemis
Artemis
Nayruuu
Artemis
Level 145
God Stats
15W - 8L
1,595 SR
Queue Stats
256W - 281L
1,421 Elo+
Party 1
Sol
Sol
Sir Nomads
Sol
Level 103
God Stats
7W - 7L
1,363 SR
Queue Stats
475W - 488L
1,494 Elo+
Solo
Ravana
Ravana
SquareBear23
Ravana
Level 86
God Stats
2W - 0L
1,500 SR
Queue Stats
58W - 43L
1,570 Elo+
Party 2
Sun Wukong
Sun Wukong
wapgod
Sun Wukong
Level 98
God Stats
3W - 0L
1,813 SR
Queue Stats
50W - 38L
1,569 Elo+
Party 2
Team Averages
Level 112
1,543 SR
1,495 Elo+

VS

Team Averages
Level 108
1,412 SR
1,505 Elo+
Mercury
Mercury
AdrianAstral111
Mercury
Level 77
God Stats
2W - 3L
1,204 SR
Queue Stats
20W - 25L
1,453 Elo+
Solo
Eset
Eset
DIABL0313_6
Eset
Level 159
God Stats
2W - 4L
1,417 SR
Queue Stats
345W - 355L
1,511 Elo+
Solo
Maui
Maui
Jenesequa
Maui
Level 101
God Stats
12W - 10L
1,871 SR
Queue Stats
221W - 222L
1,485 Elo+
Solo
Rama
Rama
Shane_Is_Epik
Rama
Level 96
God Stats
0W - 1L
1,250 SR
Queue Stats
29W - 23L
1,566 Elo+
Solo
Zhong Kui
Zhong Kui
conRADderthanyou
Zhong Kui
Level 109
God Stats
1W - 5L
1,319 SR
Queue Stats
298W - 291L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 5
6,882
529
2,308
9,492
5,258
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Artemis
Nayruuu
Artemis
12
2 / 2 / 2
6,486
499
7,920
7,931
3,463
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
8 / 0 / 4
8,946
688
7,679
10,539
5,081
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ravana
13
7 / 1 / 5
8,089
622
9,417
6,580
3,114
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sun Wukong
wapgod
Sun Wukong
12
0 / 1 / 5
6,757
520
3,741
9,110
7,021
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 8 / 0
6,118
471
4,515
13,798
4,875
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

11
0 / 3 / 0
6,812
524
5,127
6,801
3,313
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Maui
10
0 / 1 / 2
6,633
510
4,804
10,310
9,253
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

10
1 / 3 / 1
6,080
468
4,884
9,758
3,149
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Zhong Kui
12
2 / 2 / 0
7,701
592
7,031
11,228
7,944
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
7
17
Kills
4
4
Deaths
17
21
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
8
0
0.13
W
0
0
5
2.5
L
0
3
0
0
L
Maui
0
1
2
1
W
Artemis
Nayruuu
Artemis
2
2
2
1.5
L
1
3
1
0.5
W
8
0
4
10
W
Ravana
7
1
5
9.5
L
Zhong Kui
2
2
0
1
W
Sun Wukong
wapgod
Sun Wukong
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,065
Damage
26,361
43,652
Taken
51,895
23,937
Mitigated
28,534
22,304
Healing
15,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,515
2,747
13
912
13,798
4,875
0
2,511
11,287
0
43,904
W
2,308
762
2,537
3,997
9,492
5,258
189
1,638
7,854
24,720
0
L
5,127
452
0
1,993
6,801
3,313
256
2,715
4,086
55,556
0
L
Maui
4,804
908
326
3,482
10,310
9,253
0
681
9,629
26,393
7,522
W
Artemis
Nayruuu
Artemis
7,920
3,068
0
1,635
7,931
3,463
1,260
1,304
6,627
0
50,087
L
4,884
3,585
0
3,609
9,758
3,149
0
1,762
7,996
0
41,307
W
7,679
3,947
0
7,492
10,539
5,081
988
5,076
5,463
57,291
9,021
W
Ravana
9,417
3,471
0
2,398
6,580
3,114
958
2,106
4,474
0
44,992
L
Zhong Kui
7,031
1,854
0
5,104
11,228
7,944
267
1,187
10,041
55,212
0
W
Sun Wukong
wapgod
Sun Wukong
3,741
809
264
3,981
9,110
7,021
608
5,739
3,371
0
31,832

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,160
Gold Earned
33,344
349
Minions Killed
409
0
Camps Cleared
0
1,239,450
Distance Traveled
1,132,859
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,118
471
63
5
0
245,063
0
W
Maui
6,882
529
33
3
0
250,782
2
L
Eset
6,812
524
107
8
0
195,082
4
L
Maui
6,633
510
45
3
0
252,890
2
W
Artemis
6,486
499
74
6
0
233,036
4
L
Rama
6,080
468
81
6
0
229,823
2
W
Sol
8,946
688
111
9
0
222,472
4
W
Ravana
8,089
622
81
6
0
304,674
4
L
Zhong Kui
7,701
592
113
9
0
210,001
4
W
Sun Wukong
6,757
520
50
4
0
228,486
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role