Player Matchup

Cupid
Cupid
 
Cupid
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
II FEARxME II
Morgan Le Fay
Level 27
God Stats
23W - 11L
1,382 SR
Queue Stats
360W - 308L
1,386 Elo+
Party 1
Neith
Neith
III Bloodx
Neith
Level 154
God Stats
2W - 0L
1,453 SR
Queue Stats
105W - 88L
1,545 Elo+
Party 1
Atlas
Atlas
SullyTS
Atlas
Level 112
God Stats
2W - 2L
1,499 SR
Queue Stats
280W - 280L
1,419 Elo+
Party 1
Team Averages
Level 121
1,467 SR
1,470 Elo+

VS

Team Averages
Level 76
1,511 SR
1,372 Elo+
Ao Kuang
Ao Kuang
CHUGNORRlS
Ao Kuang
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 13L
1,376 Elo+
Party 3
Maui
Maui
TernaryCube88
Maui
Level 139
God Stats
0W - 2L
1,500 SR
Queue Stats
19W - 33L
1,354 Elo+
Party 3
He Bo
He Bo
TwilightStrawhat
He Bo
Level 86
God Stats
2W - 3L
1,555 SR
Queue Stats
181W - 163L
1,494 Elo+
Solo
Apollo
Apollo
imBIGJON
Apollo
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 12L
1,216 Elo+
Party 2
Cupid
Cupid
jongadilo
Cupid
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,420 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
17
14 / 1 / 12
10,145
1,127
15,099
11,162
5,880
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tsukuyomi
 
Tsukuyomi
15
9 / 2 / 14
9,067
1,007
12,987
8,497
4,129
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Morgan Le Fay
II FEARxME II
Morgan Le Fay
14
3 / 1 / 15
8,069
897
7,250
5,264
2,460
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Neith
14
3 / 1 / 18
8,354
928
10,844
5,904
3,429
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Atlas
SullyTS
Atlas
13
2 / 2 / 17
8,436
937
4,630
9,635
9,146
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
CHUGNORRlS
Ao Kuang
11
0 / 8 / 2
6,460
718
2,643
14,463
7,279
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
3 / 3 / 3
8,201
911
3,429
9,470
11,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
3 / 8 / 1
7,124
792
10,307
11,095
4,370
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Apollo
imBIGJON
Apollo
11
1 / 6 / 3
7,133
793
2,971
10,953
4,290
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cupid
jongadilo
Cupid
11
0 / 7 / 1
6,175
686
3,679
11,983
4,949
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
17
31
Kills
7
7
Deaths
32
76
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Cupid
 
Cupid
14
1
12
20
W
Tsukuyomi
 
Tsukuyomi
9
2
14
8
L
Ao Kuang
CHUGNORRlS
Ao Kuang
0
8
2
0.13
W
Morgan Le Fay
II FEARxME II
Morgan Le Fay
3
1
15
10.5
W
Neith
3
1
18
12
W
Atlas
SullyTS
Atlas
2
2
17
5.25
L
3
3
3
1.5
L
3
8
1
0.44
L
Apollo
imBIGJON
Apollo
1
6
3
0.42
L
Cupid
jongadilo
Cupid
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,810
Damage
23,029
40,462
Taken
57,964
25,044
Mitigated
32,159
17,164
Healing
9,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
 
Cupid
15,099
9,912
1,622
5,868
11,162
5,880
2,576
3,884
7,278
0
28,844
W
Tsukuyomi
 
Tsukuyomi
12,987
4,601
1,461
2,421
8,497
4,129
1,304
4,007
4,490
0
20,611
L
Ao Kuang
CHUGNORRlS
Ao Kuang
2,643
599
597
1,578
14,463
7,279
0
2,479
11,984
7,460
0
W
Morgan Le Fay
II FEARxME II
Morgan Le Fay
7,250
1,094
430
720
5,264
2,460
765
2,918
2,346
17,542
0
W
Neith
10,844
4,492
926
2,233
5,904
3,429
2,427
1,821
4,083
0
25,290
W
Atlas
SullyTS
Atlas
4,630
1,809
368
1,115
9,635
9,146
389
3,749
5,886
11,060
0
L
3,429
127
293
1,554
9,470
11,271
0
2,216
7,254
5,440
0
L
10,307
990
136
830
11,095
4,370
0
3,238
7,857
18,777
0
L
Apollo
imBIGJON
Apollo
2,971
1,738
0
2,641
10,953
4,290
0
1,414
9,539
0
9,556
L
Cupid
jongadilo
Cupid
3,679
1,633
147
2,025
11,983
4,949
0
2,533
9,450
0
11,337

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,071
Gold Earned
35,093
100
Minions Killed
64
0
Camps Cleared
0
873,634
Distance Traveled
728,070
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
10,145
1,127
21
2
0
182,702
0
W
Tsukuyomi
9,067
1,007
16
2
0
205,838
0
L
Ao Kuang
6,460
718
10
1
0
148,302
0
W
Morgan Le Fay
8,069
897
19
2
0
147,321
1
W
Neith
8,354
928
33
4
0
158,919
2
W
Atlas
8,436
937
11
1
0
178,854
0
L
Maui
8,201
911
1
0
0
159,967
2
L
He Bo
7,124
792
18
2
0
131,707
0
L
Apollo
7,133
793
12
1
0
161,139
0
L
Cupid
6,175
686
23
3
0
126,955
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role