Player Matchup

Kuzenbo
Kuzenbo
Jericohm
Kuzenbo
Level 116
God Stats
12W - 16L
1,307 SR
Queue Stats
199W - 188L
1,515 Elo+
Party 1
Loki
Loki
NijiShadows
Loki
Level 108
God Stats
2W - 1L
1,429 SR
Queue Stats
136W - 181L
1,424 Elo+
Party 2
Tyr
Tyr
Spartanpiola23
Tyr
Level 125
God Stats
2W - 1L
1,333 SR
Queue Stats
284W - 293L
1,513 Elo+
Party 1
Tiamat
Tiamat
Stiven69420
Tiamat
Level 65
God Stats
1W - 2L
1,300 SR
Queue Stats
20W - 30L
1,395 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
jossk
Ah Muzen Cab
Level 79
God Stats
35W - 39L
1,531 SR
Queue Stats
156W - 172L
1,455 Elo+
Solo
Team Averages
Level 99
1,380 SR
1,460 Elo+

VS

Team Averages
Level 84
1,540 SR
1,508 Elo+
Neith
Neith
JeetsTTV
Neith
Level 88
God Stats
2W - 1L
1,925 SR
Queue Stats
85W - 104L
1,480 Elo+
Party 3
Raijin
Raijin
JustTyTyTy
Raijin
Level 97
God Stats
2W - 3L
1,575 SR
Queue Stats
115W - 128L
1,544 Elo+
Party 3
Ymir
Ymir
Meegle
Ymir
Level 62
God Stats
164W - 146L
1,564 SR
Queue Stats
182W - 190L
1,537 Elo+
Solo
Mercury
Mercury
Splendore05
Mercury
Level 78
God Stats
0W - 7L
1,230 SR
Queue Stats
112W - 125L
1,489 Elo+
Solo
Chaac
Chaac
potroxxx
Chaac
Level 97
God Stats
1W - 2L
1,404 SR
Queue Stats
2W - 5L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Jericohm
Kuzenbo
15
3 / 2 / 6
10,148
483
9,675
20,776
29,063
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

16
3 / 5 / 4
10,103
481
6,932
16,884
7,186
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

18
3 / 1 / 3
11,219
534
20,066
23,224
25,847
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tiamat
16
1 / 2 / 5
9,243
440
8,669
10,518
7,213
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Ah Muzen Cab
jossk
Ah Muzen Cab
20
9 / 1 / 1
12,947
617
15,028
13,117
6,538
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
JeetsTTV
Neith
16
2 / 4 / 0
9,725
463
5,597
11,956
5,117
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Raijin
JustTyTyTy
Raijin
14
0 / 5 / 2
9,030
430
7,642
12,959
5,338
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ymir
Meegle
Ymir
12
0 / 3 / 5
7,538
359
7,590
16,225
11,439
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Mercury
Splendore05
Mercury
16
6 / 4 / 2
9,974
475
11,886
18,451
8,013
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chaac
potroxxx
Chaac
16
3 / 3 / 0
10,376
494
19,496
27,736
23,237
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
20
19
Kills
11
11
Deaths
19
19
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Neith
JeetsTTV
Neith
2
4
0
0.5
W
Kuzenbo
Jericohm
Kuzenbo
3
2
6
3
L
Raijin
JustTyTyTy
Raijin
0
5
2
0.2
L
Ymir
Meegle
Ymir
0
3
5
0.83
W
3
5
4
1
W
3
1
3
4.5
L
Mercury
Splendore05
Mercury
6
4
2
1.75
W
Tiamat
1
2
5
1.75
W
Ah Muzen Cab
jossk
Ah Muzen Cab
9
1
1
9.5
L
Chaac
potroxxx
Chaac
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,370
Damage
52,211
84,519
Taken
87,327
75,847
Mitigated
53,144
28,111
Healing
19,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
JeetsTTV
Neith
5,597
2,101
0
3,149
11,956
5,117
0
364
11,592
0
77,747
W
Kuzenbo
Jericohm
Kuzenbo
9,675
3,296
3,223
4,138
20,776
29,063
215
6,850
13,062
36,687
0
L
Raijin
JustTyTyTy
Raijin
7,642
919
0
1,375
12,959
5,338
37
6,332
6,108
70,319
0
L
Ymir
Meegle
Ymir
7,590
1,442
581
1,661
16,225
11,439
0
5,831
10,062
37,706
1,070
W
6,932
1,975
0
305
16,884
7,186
246
1,248
15,532
0
91,943
W
20,066
3,834
0
11,694
23,224
25,847
0
96
23,128
792
94,345
L
Mercury
Splendore05
Mercury
11,886
5,743
0
490
18,451
8,013
0
3,408
14,935
0
89,723
W
Tiamat
8,669
346
166
3,622
10,518
7,213
536
3,748
6,254
59,411
0
W
Ah Muzen Cab
jossk
Ah Muzen Cab
15,028
4,392
0
4,963
13,117
6,538
227
1,335
11,273
0
144,047
L
Chaac
potroxxx
Chaac
19,496
7,799
0
12,258
27,736
23,237
0
2,242
25,494
0
91,507

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,660
Gold Earned
46,643
633
Minions Killed
626
0
Camps Cleared
0
2,107,100
Distance Traveled
1,897,054
21
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,725
463
153
7
0
350,450
7
W
Kuzenbo
10,148
483
32
2
0
414,996
6
L
Raijin
9,030
430
126
6
0
315,599
3
L
Ymir
7,538
359
69
3
0
399,786
11
W
Loki
10,103
481
116
6
0
459,488
2
W
Tyr
11,219
534
156
7
0
433,822
3
L
Mercury
9,974
475
123
6
0
436,826
2
W
Tiamat
9,243
440
118
6
0
378,541
6
W
Ah Muzen Cab
12,947
617
211
10
0
420,253
4
L
Chaac
10,376
494
155
7
0
394,393
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role