Player Matchup

Sylvanus
Sylvanus
Acheron25
Sylvanus
Level 124
God Stats
4W - 3L
1,558 SR
Queue Stats
248W - 296L
1,462 Elo+
Party 3
Raijin
Raijin
Habibinator777
Raijin
Level 72
God Stats
2W - 3L
1,462 SR
Queue Stats
139W - 157L
1,395 Elo+
Party 3
Nox
Nox
Meatha
Nox
Level 107
God Stats
2W - 1L
1,555 SR
Queue Stats
92W - 109L
1,490 Elo+
Party 3
Hun Batz
Hun Batz
alegregenio027
Hun Batz
Level 100
God Stats
1W - 1L
1,366 SR
Queue Stats
123W - 119L
1,505 Elo+
Party 2
Hades
Hades
youtube6_5Bauti
Hades
Level 94
God Stats
0W - 2L
1,708 SR
Queue Stats
21W - 26L
1,461 Elo+
Party 2
Team Averages
Level 99
1,530 SR
1,463 Elo+

VS

Team Averages
Level 140
1,575 SR
1,465 Elo+
Sun Wukong
Sun Wukong
SoulessFlesh
Sun Wukong
Level 143
God Stats
7W - 7L
1,345 SR
Queue Stats
318W - 348L
1,451 Elo+
Solo
Izanami
Izanami
TheKingAz
Izanami
Level 80
God Stats
4W - 0L
1,877 SR
Queue Stats
125W - 146L
1,490 Elo+
Solo
Hades
Hades
TheRider0128
Hades
Level 159
God Stats
3W - 2L
1,632 SR
Queue Stats
147W - 148L
1,477 Elo+
Party 1
Danzaburou
Danzaburou
coolblood2
Danzaburou
Level 160
God Stats
18W - 18L
1,509 SR
Queue Stats
708W - 712L
1,452 Elo+
Party 1
Chang'e
Chang'e
kamikashi
Chang'e
Level 157
God Stats
10W - 8L
1,511 SR
Queue Stats
622W - 655L
1,454 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Acheron25
Sylvanus
18
4 / 6 / 14
10,907
779
9,847
26,229
36,629
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
1 / 6 / 14
9,280
663
14,563
18,600
9,583
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Nox
Meatha
Nox
19
6 / 3 / 8
10,616
758
16,438
13,902
8,306
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hun Batz
17
6 / 8 / 10
10,687
763
20,936
19,096
12,053
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
3 / 8 / 11
9,937
710
13,953
19,029
13,154
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
SoulessFlesh
Sun Wukong
19
4 / 5 / 20
10,932
781
16,040
23,994
28,713
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Izanami
TheKingAz
Izanami
20
14 / 5 / 11
12,986
928
21,683
17,887
8,546
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
5 / 5 / 15
10,815
773
14,860
17,026
10,075
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
coolblood2
Danzaburou
20
6 / 3 / 19
12,742
910
25,974
16,896
8,137
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chang'e
kamikashi
Chang'e
16
2 / 3 / 15
9,949
711
9,457
15,521
15,208
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
111
20
Kills
31
31
Deaths
21
57
Assists
80
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
Acheron25
Sylvanus
4
6
14
1.83
L
1
6
14
1.33
L
Nox
Meatha
Nox
6
3
8
3.33
W
Sun Wukong
SoulessFlesh
Sun Wukong
4
5
20
2.8
W
Izanami
TheKingAz
Izanami
14
5
11
3.9
W
5
5
15
2.5
L
Hun Batz
6
8
10
1.38
W
Danzaburou
coolblood2
Danzaburou
6
3
19
5.17
W
Chang'e
kamikashi
Chang'e
2
3
15
3.17
L
3
8
11
1.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,737
Damage
88,014
96,856
Taken
91,324
79,725
Mitigated
70,679
34,582
Healing
42,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
Acheron25
Sylvanus
9,847
2,696
7,243
6,917
26,229
36,629
330
5,637
19,552
13,864
0
L
14,563
1,105
3,682
4,150
18,600
9,583
272
4,446
13,778
30,425
0
L
Nox
Meatha
Nox
16,438
1,162
2,326
2,689
13,902
8,306
720
3,935
9,526
38,325
0
W
Sun Wukong
SoulessFlesh
Sun Wukong
16,040
2,624
834
6,484
23,994
28,713
718
13,897
10,017
0
26,186
W
Izanami
TheKingAz
Izanami
21,683
15,277
1,706
3,868
17,887
8,546
4,361
10,208
7,359
0
40,057
W
14,860
1,462
1,906
4,941
17,026
10,075
1,002
10,368
6,250
24,057
0
L
Hun Batz
20,936
4,418
536
1,373
19,096
12,053
1,036
5,925
12,550
66
26,529
W
Danzaburou
coolblood2
Danzaburou
25,974
11,260
1,798
3,965
16,896
8,137
2,789
10,192
6,480
0
54,204
W
Chang'e
kamikashi
Chang'e
9,457
183
11,968
5,508
15,521
15,208
681
10,202
5,216
16,932
0
L
13,953
534
1,807
3,859
19,029
13,154
415
3,379
15,205
23,768
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,427
Gold Earned
57,424
141
Minions Killed
186
0
Camps Cleared
0
1,090,501
Distance Traveled
1,240,409
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
10,907
779
8
1
0
214,348
0
L
Raijin
9,280
663
45
3
0
225,233
1
L
Nox
10,616
758
54
4
0
213,588
2
W
Sun Wukong
10,932
781
26
2
0
269,738
0
W
Izanami
12,986
928
49
4
0
265,018
2
W
Hades
10,815
773
34
2
0
176,538
0
L
Hun Batz
10,687
763
10
1
0
217,850
0
W
Danzaburou
12,742
910
61
4
0
270,634
1
W
Chang'e
9,949
711
16
1
0
258,481
3
L
Hades
9,937
710
24
2
0
219,482
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role