Player Matchup

Neith
Neith
Phoenix2980
Neith
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1
Ra
Ra
Richskater11
Ra
Level 127
God Stats
2W - 7L
1,481 SR
Queue Stats
94W - 104L
1,547 Elo+
Party 1
Shiva
Shiva
The Lukinator95
Shiva
Level 83
God Stats
2W - 6L
1,324 SR
Queue Stats
17W - 23L
1,445 Elo+
Party 1
Maui
Maui
XserpentingX
Maui
Level 102
God Stats
9W - 10L
1,559 SR
Queue Stats
53W - 63L
1,458 Elo+
Party 1
Lancelot
Lancelot
redmatt2901
Lancelot
Level 140
God Stats
10W - 6L
1,597 SR
Queue Stats
89W - 102L
1,516 Elo+
Party 1
Team Averages
Level 94
1,492 SR
1,493 Elo+

VS

Team Averages
Level 124
1,530 SR
1,451 Elo+
Maui
Maui
HearteartH1
Maui
Level 159
God Stats
4W - 4L
1,515 SR
Queue Stats
325W - 397L
1,476 Elo+
Party 2
Izanami
Izanami
Musashi-Hayabusa
Izanami
Level 67
God Stats
0W - 2L
1,500 SR
Queue Stats
65W - 81L
1,373 Elo+
Solo
Bakasura
Bakasura
SIRV3RG0TA
Bakasura
Level 127
God Stats
11W - 11L
1,574 SR
Queue Stats
197W - 239L
1,503 Elo+
Party 2
Baron Samedi
Baron Samedi
SootierSine4173
Baron Samedi
Level 119
God Stats
4W - 2L
1,620 SR
Queue Stats
25W - 41L
1,396 Elo+
Party 2
Set
Set
mifobleis
Set
Level 147
God Stats
8W - 12L
1,439 SR
Queue Stats
306W - 330L
1,505 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 2 / 1
4,091
455
1,485
3,134
1,173
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
2 / 1 / 2
5,551
617
2,405
4,244
1,556
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

10
0 / 0 / 0
5,218
580
196
3,667
1,559
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
0 / 0 / 4
4,155
462
714
5,262
2,504
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Lancelot
redmatt2901
Lancelot
9
4 / 0 / 1
5,538
615
4,467
6,285
2,318
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 2 / 0
4,830
537
1,423
4,855
3,086
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

8
0 / 1 / 1
4,859
540
1,726
3,173
1,072
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Bakasura
SIRV3RG0TA
Bakasura
10
0 / 0 / 0
5,531
615
426
1,641
888
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Baron Samedi
SootierSine4173
Baron Samedi
9
1 / 1 / 0
4,878
542
2,974
4,502
2,039
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

5
0 / 3 / 0
4,094
455
830
5,185
1,679
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
4
6
Kills
3
3
Deaths
7
8
Assists
1
Player
Kills
Deaths
Assists
KDA
L
2
2
0
1
L
0
1
1
0.5
W
0
2
1
0.25
W
2
1
2
3
L
Bakasura
SIRV3RG0TA
Bakasura
0
0
0
0
L
Baron Samedi
SootierSine4173
Baron Samedi
1
1
0
1
W
0
0
0
0
W
0
0
4
2
L
0
3
0
0
W
Lancelot
redmatt2901
Lancelot
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,267
Damage
7,379
22,592
Taken
19,356
9,110
Mitigated
8,764
3,453
Healing
4,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,423
261
36
590
4,855
3,086
369
98
4,757
14,613
1,620
L
1,726
1,312
0
1,054
3,173
1,072
963
472
2,701
0
29,115
W
1,485
603
0
299
3,134
1,173
434
420
2,714
0
15,163
W
2,405
47
196
1,047
4,244
1,556
0
2,053
1,955
38,084
0
L
Bakasura
SIRV3RG0TA
Bakasura
426
202
0
1,085
1,641
888
0
0
1,641
0
21,895
L
Baron Samedi
SootierSine4173
Baron Samedi
2,974
37
121
1,473
4,502
2,039
0
2,017
2,485
26,497
0
W
196
0
0
702
3,667
1,559
0
314
3,342
0
33,159
W
714
112
230
841
5,262
2,504
0
917
4,335
11,765
0
L
830
345
0
30
5,185
1,679
0
532
4,653
0
12,539
W
Lancelot
redmatt2901
Lancelot
4,467
1,657
0
138
6,285
2,318
0
292
5,939
0
38,767

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,553
Gold Earned
24,192
248
Minions Killed
225
0
Camps Cleared
0
900,549
Distance Traveled
848,934
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
4,830
537
35
4
0
178,543
2
L
Izanami
4,859
540
54
6
0
162,902
2
W
Neith
4,091
455
26
3
0
137,909
0
W
Ra
5,551
617
63
7
0
188,874
0
L
Bakasura
5,531
615
71
8
0
207,808
0
L
Baron Samedi
4,878
542
42
5
0
170,221
0
W
Shiva
5,218
580
67
7
0
168,339
3
W
Maui
4,155
462
18
2
0
195,490
1
L
Set
4,094
455
23
3
0
129,460
0
W
Lancelot
5,538
615
74
8
0
209,937
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role