Player Matchup

Ne Zha
Ne Zha
Diamond V
Ctack
Ne Zha
Diamond V
Level 159
God Stats
3W - 0L
1,962 SR
Queue Stats
55W - 18L
2,436 MMR
Party 2
Sol
Sol
Diamond IV
DαrthRevαn
Sol
Diamond IV
Level 142
God Stats
50W - 16L
1,707 SR
Queue Stats
57W - 21L
2,498 MMR
Party 2
Ganesha
Ganesha
Diamond III
The Gorillaz II
Ganesha
Diamond III
Level 160
God Stats
13W - 6L
1,589 SR
Queue Stats
62W - 26L
2,482 MMR
Party 2
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 154
1,753 SR
2,472 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 80
1,736 SR
2,282 MMR
Thor
Thor
Diamond III
Lil_Elem3tzZ
Thor
Diamond III
Level 68
God Stats
21W - 35L
1,633 SR
Queue Stats
290W - 356L
2,179 MMR
Party 1
Hades
Hades
Diamond III
TossTheseKids
Hades
Diamond III
Level 114
God Stats
27W - 23L
1,717 SR
Queue Stats
261W - 332L
2,353 MMR
Solo
Guan Yu
Guan Yu
Diamond V
brooks1528
Guan Yu
Diamond V
Level 58
God Stats
7W - 2L
1,858 SR
Queue Stats
37W - 21L
2,313 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Ctack
Ne Zha
20
4 / 3 / 3
14,480
630
20,635
23,289
19,156
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

20
4 / 1 / 4
15,071
655
36,467
16,301
7,826
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

19
0 / 2 / 8
13,129
571
12,974
24,511
26,592
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
FenrirBaba YagaCabrakanHorusThoth

VS

Bans
AtlasAh Muzen CabShivaAchillesOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 4 / 3
13,427
584
11,849
24,040
28,109
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
1 / 2 / 5
14,144
615
31,866
31,490
17,989
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Guan Yu
brooks1528
Guan Yu
19
3 / 2 / 3
14,837
645
12,224
30,015
40,745
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
17
8
Kills
6
6
Deaths
8
15
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
Ctack
Ne Zha
4
3
3
1.83
W
4
1
4
6
L
2
4
3
0.88
W
0
2
8
2
L
1
2
5
1.75
L
Guan Yu
brooks1528
Guan Yu
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,076
Damage
55,939
64,101
Taken
85,545
53,574
Mitigated
86,843
16,812
Healing
40,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
Ctack
Ne Zha
20,635
3,468
0
3,918
23,289
19,156
463
10,038
13,251
497
62,816
W
36,467
13,271
0
10,650
16,301
7,826
1,948
7,167
9,134
107,792
9,175
L
11,849
813
0
3,105
24,040
28,109
609
12,195
11,845
0
40,720
W
12,974
748
0
2,244
24,511
26,592
123
14,944
9,567
41,857
0
L
31,866
4,240
2,665
14,492
31,490
17,989
643
19,007
12,176
122,968
0
L
Guan Yu
brooks1528
Guan Yu
12,224
1,656
7,368
13,153
30,015
40,745
420
14,029
15,312
0
33,299

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,680
Gold Earned
42,408
301
Minions Killed
270
9
Camps Cleared
12
1,215,233
Distance Traveled
1,250,827
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
14,480
630
98
4
2
420,190
6
W
Sol
15,071
655
203
9
7
404,210
2
L
Thor
13,427
584
50
2
3
363,031
4
W
Ganesha
13,129
571
0
0
0
390,833
1
L
Hades
14,144
615
192
8
7
423,044
3
L
Guan Yu
14,837
645
28
1
2
464,752
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role