Player Matchup

Cthulhu
Cthulhu
crasiest1
Cthulhu
Level 96
God Stats
2W - 1L
1,517 SR
Queue Stats
41W - 32L
1,534 Elo+
Party 1
Anhur
Anhur
pigtails
Anhur
Level 102
God Stats
12W - 7L
1,588 SR
Queue Stats
171W - 139L
1,627 Elo+
Party 1
Janus
Janus
warfighter-27
Janus
Level 82
God Stats
3W - 3L
1,475 SR
Queue Stats
51W - 41L
1,568 Elo+
Party 1
Team Averages
Level 93
1,527 SR
1,576 Elo+

VS

Team Averages
Level 63
1,598 SR
1,405 Elo+
Tyr
Tyr
 
Tyr
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
LazyAkyu
Gilgamesh
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,221 Elo+
Party 2
Zhong Kui
Zhong Kui
Pxiht
Zhong Kui
Level 86
God Stats
1W - 1L
1,793 SR
Queue Stats
10W - 7L
1,494 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
crasiest1
Cthulhu
13
5 / 1 / 9
8,745
875
8,247
11,257
11,412
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anhur
pigtails
Anhur
14
6 / 1 / 8
8,626
863
11,751
12,905
5,507
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
5 / 2 / 8
8,305
831
9,587
5,232
2,028
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
11
4 / 6 / 0
7,391
739
6,363
14,787
7,497
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gilgamesh
LazyAkyu
Gilgamesh
8
0 / 4 / 3
6,456
646
2,148
10,070
4,884
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Zhong Kui
Pxiht
Zhong Kui
10
0 / 6 / 4
6,335
634
10,063
13,145
8,946
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
11
16
Kills
4
4
Deaths
16
25
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
4
6
0
0.67
L
Gilgamesh
LazyAkyu
Gilgamesh
0
4
3
0.38
L
Zhong Kui
Pxiht
Zhong Kui
0
6
4
0.33
W
Cthulhu
crasiest1
Cthulhu
5
1
9
9.5
W
Anhur
pigtails
Anhur
6
1
8
10
W
5
2
8
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,585
Damage
18,574
29,394
Taken
38,002
18,947
Mitigated
21,327
11,359
Healing
8,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
6,363
982
0
2,854
14,787
7,497
0
6,863
7,924
0
21,310
L
Gilgamesh
LazyAkyu
Gilgamesh
2,148
913
869
2,404
10,070
4,884
0
6,082
3,988
0
7,635
L
Zhong Kui
Pxiht
Zhong Kui
10,063
1,662
0
2,770
13,145
8,946
0
5,293
7,852
24,774
2,615
W
Cthulhu
crasiest1
Cthulhu
8,247
1,566
1,044
3,336
11,257
11,412
291
4,126
7,131
17,537
0
W
Anhur
pigtails
Anhur
11,751
6,970
0
6,550
12,905
5,507
1,131
4,063
8,842
0
32,637
W
9,587
691
0
429
5,232
2,028
455
1,783
3,449
27,495
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,676
Gold Earned
20,182
112
Minions Killed
71
5
Camps Cleared
3
546,971
Distance Traveled
444,553
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
7,391
739
32
3
1
186,398
0
L
Gilgamesh
6,456
646
12
1
0
131,328
1
L
Zhong Kui
6,335
634
27
3
2
126,827
3
W
Cthulhu
8,745
875
22
2
0
194,791
2
W
Anhur
8,626
863
48
5
5
174,119
4
W
Janus
8,305
831
42
4
0
178,061
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role